Miracle Rogue Deck List Guide - Boomsday - August 2018
Posted by: JimmyRaynorPublished: January 3, 2017Updated: October 16, 2026Dust:
8,080Rating: 0.6/5 (1330 votes)
Class: RogueFormat: StandardType: ComboStyle: Featured Meta DecksArchetype: Miracle Rogue
Our Miracle Rogue deck list guide for The Boomsday Project expansion and will teach you how to play this archetype. This Miracle Rogue guide includes Mulligans, Gameplay Strategy, Card Substitutions, and Combos/Synergies!
Introduction

Miracle Rogue has been a deck archetype since before the Hearthstone Beta was even released, when players were testing out the cards on simulators. However, the basis for the more modern builds was popularized by Kolento in February 2014. The archetype has changed many times since then, and the original concept of growing minions comes and goes, but many features of Miracle decks have remained the same, especially their heavy emphasis on card draw and swing turns. One of the attractions of learning Miracle Rogue is that it is a very hard deck to master, and therefore very rewarding when you become proficient in playing the deck. The skills learned transfer from expansion to expansion, and the best Miracle Rogue players are usually good at all styles of the deck. Historically, Rogue decks have always been fast, playing on the board and dominating it through early tempo plays, accumulating an advantage until it becomes insurmountable for the opponent. This is usually achieved by playing multiple cheap cards that synergize with each other in quick succession. Unfortunately, in the current meta, the tempo gained by Rogue is dwarfed by simple tempo plays available to other classes. While Rogue is able to deal with some powerful single threats, such as Mountain Giant and The Lich King thanks to Sap or Vilespine Slayer, other cards render them nearly useless. For example the wide boards generated by Odd Paladin and the ever-returning demons from Skull of the Man'ari. Combined with Rogue’s weakness to the direct burn and the endless board clears, Miracle Rogue finds itself in a very challenging position in the current meta. Miracle Rogue can still pull off some impressive plays where Gadgetzan Auctioneer draws rapidly through the Rogue’s deck and some impressive lethal puzzles where Leeroy Jenkins, Shadowstep, and Sap combine forces to push through formidable barriers, but the deck is more difficult to play and less powerful than the main meta decks at the moment.
Update - The Boomsday Project
We've listed a popular version of Miracle Rogue below (credit to Fluffy), we'll be updating the guide soon!
Deck Description
Miracle Rogue Mulligan Strategy & Guide
VS FAST DECKS
Aggressive decks have always been Rogue's weak point, as the class lacks the healing to survive, even after stabilizing against them. There is a fine balance between trading and hitting face in these matchups; you should look to trade some of their stuff in the early game so you can avoid some damage early on, but you should also look to push damage to their hero, as they can probably close the game out pretty quickly. Do not be afraid to use Cold Blood early on so you can force them to trade their board, or use removal/burn on your minion.
Higher Priority (Keep every time)

- Backstab - This is one of the most important cards for your mulligan, as it allows you to trade one of their minions for free and has great synergy with your other cards. Do not be afraid to hold back on using it if you can combo it with Edwin VanCleef or SI:7 Agent.
- Fire Fly - This is the only one drop of the deck and can contest most of the aggressive early drops pretty well. It can pretty often trade 2-for-1 and save you from a lot of chip damage, allowing you to transition to your later threats more comfortably. It is also a very good target for Cold Blood, as it can trade up or push damage and require removal/trade from the opponent's side.
- SI:7 Agent - The best tempo play during the early game is removing a minion with this card's battlecry and then trading 2-1 with it. Coining it out on turn two can be crucial, giving you a couple of turns to breathe and draw into your other threats or removals.
- Hench-Clan Thug - Your best, standalone 3-drop, this will benefit from the fact that you will be, most likely. trading with your hero power on turn 3 and provide an immediate threat on the board. If left alone, it can usually help you trade effectively and save you crucial health points, if the opponent decides to remove it.
Lower Priority (Keep only if certain conditions are met)
- Edwin VanCleef - This is a fine keep if you are going second or you can combo it with 1-2 other cheap spells (such as Backstab and Preparation + another spell). If he is too big, they will often ignore him, allowing you to take favorable trades or just push damage and try to outrace them.
- Fan of Knives - Keep against Paladin, which are usually Odd. Might be a keep against other board flood decks such as Zoo, but Paladin is basically the only Aggro decks playing lots of 1 health minions right now.
- Fal'dorei Strider - If you have some early game already. It's the best Turn 4 play and if you get lucky, the slight tempo loss of a 4 mana 4/4 might pay off very quickly.
VS SLOW DECKS
This is the matchup where the deck shines! Here the deck has enough time to develop its game plan without being pressured too much and pull off the famous "miracle turns". In these matchups you are the aggressor and need to put pressure on your opponent.
Higher Priority (Keep every time)

- Fire Fly - Ultimately, you're the beatdown vs slow decks, and early game minions can deal lots of damage in the long run, or assist some early game trades that will protect your 3-drops. They can also make Cold Blood a solid card early, even though it's usually useless until the mid/late game.
- Hench-Clan Thug - Your first real "win condition" in slower matchups, it can snowball out of control if your opponent won't find a removal. And even if they do - it's not like you committed anything other than a 3-drop.
- Fal'dorei Strider - Strider is the main win condition in slower matchups. Or rather, the random 4/4's you will get throughout the game. They will either disrupt your opponent's plan and force them to play a removal instead, or just stick and deal lots of damage.
- Elven Minstrel - This is one of the best keeps against slow decks, allowing you to draw some of your threats early on so you can start putting pressure on the board. Although the body is weak, the fact that it only draws you minions allows you to get rid of minions from your deck, giving you higher probability to draw spells during your Gadgetzan turns.
Lower Priority (Keep only if certain conditions are met)
- Sap - Keep vs Warlock. Sapping that Mountain Giant or Twilight Drake can give you lots of early/mid game tempo.
- Edwin VanCleef - Keep when on Coin. It's very easy to make an early 6/6 or 8/8 when you're on the Coin, and you basically force your opponent to remove it or put them on a very fast clock.
- Gadgetzan Auctioneer - This is the deck's drawing force. You can often keep it in your starting hand, especially if you have one threat to pressure the opponent early (such as Hench-Clan Thug), which will allow you to draw into your other threats and removal pretty quickly.
Miracle Rogue General Game Plan and Play Strategy
The Miracle playstyle is usually associated with high tempo plays that are Rogue’s signature move and massive swing turns in which the deck’s pilot turns the game around with powerful combo synergies. Historically, builds that burst from hand have been both popular and successful, and the current Miracle Rogue builds have a respectable amount of burst from hand, especially with Leeroy Jenkins, Shadowstep, and two copies of Cold Blood, all of which can combine to up to 20 damage from hand for ten mana, even though Cold Bloods are most of the time used for damage already before the final burst.
However, the deck generally does not have enough damage from hand, and needs to get in chip damage from the board first. Hench-Clan Thug and your early minions can really help with that, giving you the ability to close out the game with a Leeroy Jenkins + Cold Blood + Sap.
The deck starts really slowly (the only high tempo turn you can make early is a big Edwin, and Hench-Clan Thug to a certain extent) and really takes off in the mid game (there is an argument for Coin into SI:7 being a really powerful turn but while the tempo is undeniable, the impact can vary wildly between matchups).
VS AGGRO

Aggro matchups are your Achilles heel. Without any healing or taunts, you are pretty susceptible to face rush decks, especially if they manage to get some chip damage during the first couple of turns. There's little you can do about it, as aggressive decks are a counter, but every game is winnable, so don't despair!
Your highest priority in aggressive matchups is to kill everything and not take too much damage while doing so. Think about long-term survivability. Try to trade into everything and don’t be afraid to use your face to do so, but keep track of your life total. Stabbing something hurts, but in the long run you protect your health pool more by preemptively eliminating a source of repeating damage rather than letting it hit you over and over again. This strategy can work especially against Paladin, as their reach without a board is limited. Things are less rosy against aggressive Mage decks, who can typically burn you down in the midgame.
One of the best early game moves is making a huge Edwin VanCleef. Try to get it as big as possible, but don't over-commit. Even using Preparation or Coin for nothing, just to get +2/+2, might be a good idea some of the time. Having an 8/8 or 10/10 in the early turns can win you the game, because now instead of trading you can start racing the opponent. If you combine it with removal or Sap, you should win that race very easily since you can usually put them on a three-turn clock and they can’t really get rid of the big body (keep in mind, most aggressive decks run 1-2 copies of a silence minion).

Even without Edwin, there is usually a point at which you need to switch the gears and start pushing damage. Unlike Control decks, you will never truly "stabilize", since you can't put a big Taunt or heal yourself up. When you get to the point when your board is significantly stronger than their board, stop trading (or rather pick only the most necessary trades) and go for their face instead. Try to get a big tempo swing turn, using Cold Blood on your own minions, Sap and/or Eviscerate on opponent's minions and ideally set up lethal next turn (or at least the turn after). Your opponent will know what's going on and likely have to play defensively, at which point you already won - Aggro deck playing defensively can rarely be a challenge to you, as they can rarely swing the tempo back in their favor.
Switching gears should usually happen after a big swing turn from you - like clearing their board while having something up yourself, getting two random 4/4 Spiders from your deck, successfully clearing a bigger threat (e.g. Stormwind Champion vs Odd Paladin) with your Vilespine Slayer, dropping a huge Edwin they can't answer and such. If you keep playing defensively, you give them more time to actually do something. At this point, your health total is usually low, so the longer you wait with your push, the higher the chance that your opponent might find a way to just kill you.
VS CONTROL

The most important virtue to have in the slower matchups is patience. You want to be saving your cheap spells for a big Gadgetzan Auctioneer turn rather than wasting them for incremental advantages that might not end up accumulating in your favor. Control decks run powerful answers and can clear big boards with a single card, so you should be looking to get more mileage out of everything you have. It’s very important to plan your Auctioneer turns. You don’t expect Auctioneer to survive, so you need to get all the draws upfront. You want to drop him on 6 only if you have multiple zero-mana spells to go with him. If you have two Auctioneers, you can go lighter on the first one and bait a removal at the same time. If at all possible use Elven Minstrel before Auctioneer to remove some minions from your deck so that you are more likely to keep drawing spells on the Auctioneer turn.
The basic win condition of the deck is to constantly present threats, turn after turn, so eventually your opponent runs out of ways to deal with it. Hopefully, it happens before you run out of cards. It’s important to mention that this deck tends to draw a lot of cards and usually doesn’t have the capability to put cards back in the deck, so you have to make sure to win in a timely manner before fatigue becomes a real issue: many Miracle Rogue games are won with no cards left in your deck, while the opponent still has a third of their deck remaining. Be careful with your Auctioneers and kill them off if necessary, or you may fatigue yourself pulling off a lethal combo.

Tempo swings are incredibly important. When you can, for example, clear your opponent's board while also developing something yourself, or you develop multiple strong minions out of nowhere in the mid game, those are your best ways to win. For that reason, Fal'dorei Strider might be the most important card in the deck in slow matchups. While yes, Auctioneer is also a necessary piece (after all, you need to DRAW those random 4/4's), it's those "free" minions you get from Fal'dorei that win lots of games. If you play both copies, you will get up to 6 free 4/4's (up to 9 if you decide to Shadowstep Fal'dorei, which is sometimes a correct play) throughout the game at random moments. Sometimes you will already have a big board and they will just die to AoE, but other times they will actually create a board presence just after your opponent has used a board clear. Even if half of them get to attack ONCE, that's still 12 damage for free, as well as keeping your opponent busy for multiple turns, in which they would normally just develop.
Even if you don't overwhelm your opponent on the board, you should be able to deal some chip damage here and there. And this is where your second win condition comes into action - burst damage. Leeroy Jenkins is already a solid burst card, dealing 6 damage (7 with your Hero Power). But, you can combine it with multiple other cards to deal even more damage. You can mix it with Shadowstep (extra 6 damage), Cold Blood or Eviscerate (extra 4 damage each). Dealing 14-16 damage is quite common, but you can get even higher if you keep the right cards (29 is the max you can deal, but it's incredibly unlikely, as it requires Leeroy, Shadowstep, 2x Cold Blood, 2x Eviscerate and 2x Preparation in your hand, as well as dagger equipped)
TIPS AND TRICKS
- The ideal stat line for Edwin is 8/8 – it’s awkward to deal with for the opponent, you only need to play 3 cards to achieve it and most often than not, it provides the same clock on your opponent that a 10/10 would.
- Use your hero power to protect your board as much as possible, you are going to need it.
- Keep track of your deck's remaining cards, especially during an Auctioneer turn, as there is a good possibility of finding lethal through a combination of Sap, Leeroy Jenkins and Cold Blood. You will also avoid digging for a card that was already played earlier in the game.
Miracle Rogue Card Substitutions
Miracle Rogue is not the most expensive deck in the world, but it plays some cards that found home only in this specific deck, especially Epics that might be hard to get. Some of them can be replaced, others can't. I will list all of the expensive cards and talk about them, while showing some potential replacements below.
- Edwin VanCleef - It's a good card and it's recommended that you run him, but he's not absolutely necessary.
- Leeroy Jenkins - Your main burst win condition. Sealing the games will be harder if you don't have him, but there are some ways to help that.
- Preparation - One of the most important cards in your deck. It gives you the necessary tempo against Aggro, and it's THE card that makes your Auctioneer turns so powerful since Counterfeit Coin has rotated out.
- Fal'dorei Strider - I'd say that this card is absolutely necessary. While not amazing in faster matchups, the meta is pretty slow right now and it's often your main win condition.
- Vilespine Slayer - Again, the card was not necessary when the meta was faster, but now, with the slower meta, it's very hard to play without it. Still possible, just not recommended.
And here are some cards you can use as replacements. Remember that the more cards you replace, though, the weaker your deck will get:
- Hallucination - Flexible replacement for some of the cards above. Even though random cards from the opponent's class aren't amazing, since it's discover, you can usually pick something good. Plus, since it's a cheap spell, it's a good way to activate combos and draw a card off the Gadgetzan Auctioneer.
- Bloodmage Thalnos - It's not a budget option, but since it's a Classic Legendary, many of you should have it. It's a good, flexible replacement. While this deck does not run many spells, making Fan of Knives deal 2 damage in particular is pretty powerful in some matchups. The extra damage from Eviscerate can also be useful at times, like when you need to clear a 5 health minion or you're 1 damage off lethal.
- Questing Adventurer - Probably the best replacement for whatever card you're missing, as it gives the deck another win condition. While Hench-Clan Thug is much stronger on Turn 3, Questing Adventurer has a better mid/late game scaling. Creating a 3 mana 5/5 or 6/6 immediately is pretty common, and it can grow even further if it sticks.
- Argent Commander - It's probably the best replacement for Leeroy in this meta. While 6 mana for 4 damage is not as good as 5 mana for 6 damage, unlike Leeroy, the card can be just dropped on the curve, as it does not create any board presence for your opponent. It also combos very well with Cold Blood, making it an 8/2 Charge minion with Divine Shield - might prove hard for the opponent to remove. Even if not Leeroy, it can also be used to replace other cards. Alternatively, you can also use Southsea Deckhand, but it's worse in the slow meta we currently have.
242 Comments
pepepatyka5
Could it work with a Leeroy to sub Xaril, and 1 shadowstep? What do you think? :)
Evident
Yeah, there's versions with Leeroy floating around. The problem is you're going to lack some draw from Auctioneer.
pepepatyka5
hmm thank you, just learning it and trying some other versions, 'cause i don't have Xaril, but i'm planing to craft him/her (who knows o.O )
Evident
You can also replace him with another Violet Teacher or Shiv!
Ghosty
I play it without xaril but with leeroy and it works great, it's probably one of the most important cards in the deck since you can finish off people with a 14-2, 7 mana leeroy and almost otk them. Most of the time after the auctioneer turn I got leeroy and the cold bloods, 2x evis on his face and he sits around 10 health. Leeroy easily deals with that, deadly poision also helps there.
Leeroy is amazing.
frusciante
i have all of them expect tomb pillager. any recommened without it?
Evident
It's listed above, but Violet Teacher and Deadly Poison.
karan
Honestly after playing both this deck and the version with Leeroy,deckhand and faceless I feel the leeroy version seems to be more consistent.But this is good too.
Lukyn
XARIL OR EDWIN ?
Paezo
EDWIN +10000000
Lawnmower
What's a good Thalnos replacement? Also should I prioritize Xaril or Thalnos ?
Evident
I'd probably prioritize Thalnos as it also fits in Freeze Mage if that interests you. Second Shiv for a replacement.
Matixo
How can I replace Thalnos?
Evident
Second Shiv.
Brotinger
Edwin or Leeroy ?
Evident
I'd say Leeroy in general, but Edwin MIGHT be more important in this deck.
alexzon
I don't have Vancleef and put a Questing Adventurer in place. Is it that terrible?
And what about Dark Iron Skulker? I think it's a good card for board control, specially against zoo decks.
Evident
I think I'd rather have Violet Teacher, Questing Adventurer isn't very good. Dark Iron Skulker is a bit slow, but might be worth exploring.
alexzon
Anyone tried a Yogg with this deck as an emergency button?
chiralcompound
Too slow. You want to win before turn 10 with miracle rogue.
SixthSun
Reckless Rocketeer for Leeroy?
Evident
It's an option.
Kehos
Southsea deckhand + Faceless
NotoriousBIG
Can i replace tomb pillager with violet teacher?
Is this deck still going to be nice to play?:D
Please tell me
Evident
Not the greatest replacement, and Miracle Rogue is pretty tough to ladder with right now.
FreddyKiller
What do you think about placing Cutpurse in this deck??
Evident
Cutpurse will rarely ever get to attack, so you'd be playing a bad minion and taking up a spot in the deck.
NightLucidity
just a little error I noticed, I dont need the replacement but might confuse some people:
"Edwin VanCleef: With the nerf to Big Game Hunter, and the general lack of super strong removal Edwin VanCleef has become a lot more valuable in Rogue decks. If you have a Leeroy Jenkins that is a decent substitution"
NightLucidity
The error is that leeroy is already in the deck
Evident
Thanks, fixed.
Mordecailo
Hello good deck but i havent xaril any replacement
Evident
Second Violet Teacher or Shiv.
Mordecailo
you think ?
McRosow
Can we switch Thalnos by Nat Paggle
Evident
No, go with second Shiv.
hero
these decks that reward opponents for doing nothing all game are so bad for HS. belongs in the dumpster with the old Patron/Warsong combo deck.
Djeon36
Guys stop asking Evident for card replacements. Its all in the article just read the damm article XD
Spyder
What's the reasoning for only having one conceal? It seems like it would be important enough to keep two.
Evident
It can be a dead card a lot of the time, and you will usually cycle into it if you get a good Auctioneer turn.
Lucas Boleli
any chance do get legend with this still ?
Evident
I think it's possible if you are really good with Rogue.
JuheZ
I dont have leeroy, but would raggy work there aswell as a replacement, I know its a little random but could work as a finisher? =D
Evident
I'd probably just try second Violet Teacher, but without Leeroy you're missing a lot of finishing power.
bill13g
I don't have Edwin and i play this deck with Faceless Manipulator, like an otk deck, so you want to play leeroy-prep-cold blood-prep-cold blood-faceless manipulator on turn 10 for 28 damage... what do u think?
Bob
Hi wasn't there a questing adventurer kind of rogue run by fire bat, which is better? And is this deck updated for kharazan?tks
Evident
I'd say Dog's version might be the best, this one needs an update: http://www.hearthstonetopdecks.com/decks/dogs-arcane-giant-miracle-rogue-september-2016-season-30/
David Cruz Conesa
I am running Harrison cause its pretty good agsints secret Hunter and against Mid Shamman. I think is a good tech card if the meta is full of weapon users
David Cruz Conesa
Also I think teacher is now bad cause malestorm portal of Shamman, in a full of Shammans meta lije now
Tazz
the decklist doesn't fit the guide!
Evident
Fixed, sorry about that.
Jullio Liu
Why only 1 Counterfeit coin in this deck?
Stonekeep
Because you really don't want to get 2x Coin and 2x Prep in your starting hand.
Playing 2 is too greedy, because you're going to run out of steam really quickly without Auctioneer.
Rogue
why is conceal not included
Evident
It's answered in the card substitution section.
Bendi
Im looking to swap tomp pillager with something since i dont have loe and its pretty deep in there. Couldnt find any replacements in the article though,can you help?
Evident
Maybe second Violet Teacher and Conceal?
Chogue
Guess like that will be subs for Pillager when LOE goes out from standard? Love Xaril but Violet will be better againts aggro matchups. Seems like there is no better 4 drop for miracle. Soz for eng.
Darkseid
I don't think there's a suitable replacement for tomb pillager.
Zork
Right now the deck is amazing for the meta! I just went from Rank 17 to 10 with 1 loss. I was able to beat pretty much all the popular decks (Dragon/Reno Priest, Tempo/Reno Mage, Pirate/Dragon Warrior, Jade Druid and some Shamans). The only time I lost was against a Priest. Thank you for this great deck :-)
themayneski
Awesome deck. I just went on an epic run from 10 to 6 with one loss at the end.
OblivionAwaits_
"Turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef."
This isn't possible though? 1 mana pirate + 1 mana cold blood leaves you with 0 mana (on turn 2). When you use 2 coins after that, you have 2 mana, one off from playing VanCleef.
Riftwalker
Hey stone keep, what do you do on turn 3 when you have no 3 drop but have a tomb pillager and a gagdegtzan auctioneer. Do you coin the tomb pillager? or just pass the turn? Also if u have a si7 agent on turn 3 do you play it even if you cant get its combo of - im assuming you still do.
Thanks for the indepth guide really helps :)
mocoman
Extracted from the guide:
"Don’t be greedy when playing against Aggro decks. For example, not coining out a minion in order to save Coin for Gadgetzan Auctioneer is WAY, WAY too greedy and you generally shouldn’t do that. Not using Fan of Knives when you have a good opportunity in order to bait one or two more minions is also generally greedy."
Syder9899
I'm really liking the red mana wurm version of Miracle. Do you think that is just as viable as this version? Or is this version significantly better?
SunDiscipleSin
I've always been a mage player at heart, so burst damage is what my brain has come to understand. Violet Teacher is just way, too, slow for me. I traded it for a Sinister Strike and that one card makes the deck feel so much more smooth to me. Not saying it's the objectively right way to net deck lol, just that I'm inept.
carbine781
You would probably love the Malygos version then. If you do give it a try, let me know how it is.
Taglierino
Great deck, i reached legend this season only using that, violet teacher is better than conceal actually in this meta
ethanos
I've been playing this deck off and on for quite some time, but I haven't dared to go with it on the ladder yet. Like you said, mastering this deck can be pretty hard..
So, I really want to get used to it before doing anything serious.
Having said that, my comment was not explain to you guys what I do, or don't do, (not very interesting) , but to congratulate Stonekeep for his AMAZING presentation of the deck. It's incredibly complete, with many tips, and examples.
I don't know how much time you spent on writing this top notch presentation, but, man, that's impressive !
So, congratulations and commendation...I really mean it, hopefully your great work will prove to be extremely helpful for pirate-rogue learners like me.
Rouge Enthusiast
Hey dude, I don't have Edwin and I don't Bloodmage Thanos. I also havent completed the kazakhan expansion. I want to try out a rouge deck (exactly like this one) but I lack those cards that seem extremely popular amongst miracle rouges. Any suggestion as to what I should swap?
Stonekeep
You can play SI:7 Agent and Kobold Geomancer instead, but the deck will take a big hit - both Edwin and Thalnos are very strong.
mmm
guys, i lack patches, leeroy jenkins and bloodmage thalnos (using kobold rn), which is more importante to craft, knowing that tomb pillager will be leaving sone (and possibly, miracle arche type will be gone?).
I only have dust to craft one.
A side question, beneath the grounds wouldnt be a nice card to add?
Stonekeep
I'd say that Patches is more important to get - it gives you extra early game power, which is especially useful against fast decks. Leeroy can be subbed more easily - you can just play another Charge minion to have a good finisher with Cold Bloods. You can play Reckless Rocketeer if you want to have a pure finisher or Southsea Deckhand if you want to have a weaker finisher, but also a better early/mid game play and another Pirate to pull out Patches with. Patches, on the other hand, can't be subbed.
I don't think that Miracle will completely disappear as long as Gadgetzan Auctioneer is in Standard (and it's not nerfed further). Rotating Tomb Pillager will be a huge hit to the deck's consistency. That said, Tomb Pillager is the only important Miracle card rotating out next expansion - so it should still be fine.
Beneath the Grounds was tested as a tech against Reno decks and it works well against those, but it sucks against rest of the decks. And Reno decks aren't popular enough (they're 25-30% of the meta, not 50%+) to justify this tech right now.
Aleriorn
Hey Evident
" I won some games by doing something like turn 2 Pirate + Cold Blood on Patches + 2x Coin (one normal and one Counterfeit) + VanCleef."
Don't you need 5 mana for this? On turn two with two coins you only got 4. Or am I missing something?
Thanks
Aleriorn
Aleriorn
Sorry, I mean Stonekeep of course, not Evident :-) But also: Hi Evident, and thanks for all the work you put in this great site! ;-)
Evident
Howdy, thanks!
Stonekeep
Yes, you're right, it was a typo, I've meant turn 3 - it was pointed below already but I couldn't edit it back then and I forgot later :p I'm editing it right now. Thanks for mentioning it!
Daltei
Hi,
Would you mind giving some pointers for the mage match up? I am really having a hard time with the Ice Block + Reno. I added a Beneath The Ground to get around it. Do you have a better solution?
Stonekeep
Beneath the Grounds is kinda a niche counter to Reno decks. And the card is great in those matchup (Reno/Kazakus is not active until you get two of your 4/4's, and if you get 2 of your 4/4's the card is worth it anyway). Sadly, it's pretty bad in every other matchup so I wouldn't recommend running it.
The goal against Reno Mage is to put a board they can't possibly answer. Since Reno Mages run Ice Block, Reno AND Alexstrasza, there is no point in rushing them down and trying to burst them. It won't likely work. Their only solid answer to a huge minion is Polymorph and they run only one. So your game plan is to put something like a Questing + a lot of cheap spells/coins + VanCleef + possibly Conceal. The point is to put enough pressure that they can't Reno to full health AND answer your minions at the same time, so immediately after Reno you're going to get them down to half health or something anyway.
The matchup is generally pretty even, it was in the Mage's favor when Rogue was running SI:7 Agents, but with Questing Adventurers it might even be slightly tilted into Rogue's favor. Need to use Questings and need to get them big before they can answer. A very early (like turn 3/4) huge Edwin or Questing is a bit risky, but it might be a great way to win. Their only answer at this point is Polymorph and they don't keep it in the opening hand. The chances are they didn't draw it yet, so if you manage to connect ~10 damage into face twice or something, you should just win like that (because they will be forced to plan inefficiently and spend 2-3 turns dealing with it/freezing it OR even use Reno early while you will do other stuff and develop more minions).
Daltei
Thanks a lot. Really nice guide!
credd10
Hi, how do you feel about -1 conceal and +1 faceless manipulator? 2 conceal feels dead in some situations, and being able to do 12 damage without coin/prep + cold blood and up to 28 with both or multiple coins (which is fairly common in my experience) just feels better imo. Is there a specific reason you aren't running faceless?
Panier
What do you think about adding Barnes or Shaku (or both)? I think they can be very useful in this deck
NaturalHigh
give this a try
- thalnos
- 1Drake
+ Shaku
+ Swashburgler
virtux
– thalnos
– Drake
+ Xaril
+ Swashburgler
vish
hey i have edwin and thalnos and sitting on 1600 dust.Shld i craft leery or patches first
Stonekeep
I'd say that Patches is a better craft, as it fits into more decks right now. However, on the other hand, Leeroy is a safer craft, because the Pirates might see a nerf relatively soon (probably the Small-Time Buccaneer not Patches, but it's an indirect nerf to Patches too).
Thanatos
Thanks a lot for your clean description. I tried to play a few miracle rogue since Gadgetzan with very little success. You just wrote the best guide ever! Thanks a lot mate!
PS: I surprisingly have a very good ratio Vs Pirate Warriors and I've kicked every Shaman so far^^
Stonekeep
Congratulations! Matchup vs Pirate Warrior is pretty stupid, because it mostly depends on how well they draw (if they draw perfectly, you have pretty much no chance to win). If they get a nice early game aggression and then something like an Arcanite Reaper + Upgrade! to finish the game, that's game over. But if they keep drawing "slow" minions and no finishers, you might have a solid chance to win.
Still, the matchup is like 30/70 in Pirate Warrior's favor, so it means that if you get lucky enough you might win 10 games in a row, but on average you should be losing more than winning.
Thanatos
Well if a pirate warrior (even bad player behind) has a good early, almost no deck can contain it... And I agree, this is the stupidest deck I've ever seen both for the guy that plays it and for the guy that is in front of it.
Also I was doubtful with the extra counterfeit coin at the beginning but it's a huge boost to the deck compared to Thalnos who makes very little value.
Zhorrua
- 1 Fan of Knives
- 1 Sap
+ 1 Shaku
+ 1 Beneath the Grounds
Beneath the Grounds stops Reno and creates a small board.
Stonekeep
I dislike Beneath the Grounds. It sucks against Aggro decks and they're the majority of the meta + your worst matchups, so you don't want to play a card that's completely dead in those.
I'd play Beneath the Grounds only if Reno decks were more than 40-50% of my opponents, which shouldn't be the case in the ladder.
I don't like Shaku personally, but I've seen it being played, because Rogue lacks the 3-drops, especially the Questing version (you rarely can drop Questing on t3).
Fanderay
I am obviously aware of the greatness of Leeroy + Cold Blood (x2) but... If I want to play my beloved Illidan could I switch Leeroy for him? What do you guys think? Any suggestion?
And, by the way, why you cut off Thalnos from this deck?
Stonekeep
Well, you CAN do that, but at the cost of your win rate :p
Illidan is a Bad card, especially in such a fast meta. If anything, Violet Teacher would be a much better choice.
Thalnos was cut, because it didn't offer as much power in fast matchups. There are only 3 spells that synergize with Spell Damage (Backstab, Eviscerate and Fan of Knives) and 5 dmg Eviscerate is pretty meaningless in fast matchups. Then, the Thalnos + FoK is too slow without Prep most of the time (by turn 5 you should be starting a counter-aggression against Aggro or you're done for anyway).
It's just that the current Rogue's play style and the meta don't support Thalnos too much. If a) the meta slows down b) more damage spells are added back to the deck (e.g. Shadow Strike or Shiv) then he might get back.
I mean, to be completely fair, Thalnos is not a bad card and it still fits the deck - it's just that the second Counterfeit Coin is great in the current meta and SOMETHING had to be cut from the deck (Thalnos and Sap are two most likely candidates).
Fanderay
Actually, I don't care very much about the win-rate XD
I know Illidan is a bad card (such a shame!!) but I really want to make a good deck for him. I tried mech mage, token druid and demonlock and, in the end, I still think that the miracle rogue is the best archetype for Illidan. I will try something in Wild with this deck and some changes.
Thx for the reply. Bye!!
Stonekeep
If you're looking for a deck to put Illidan in, anything that can run Violet Teacher will probably be okay deck to play Illidan in too. But the problem is that Violet Teacher is just a better card in general. So Miracle Rogue and Token Druid would probably be the two best decks to play Illidan in.
You know, I've tried to make the card work on multiple occasions, but "better play Violet Teacher" was always my conclusion, sadly.
Lando
Hi, i have all the card except the swashburglar...how can i replace it? Thanks
Srsbusiness
I'm using a combination of Southsea Deckhand and Buccaneer. It's important to replace those one mana pirates.
ipsi
This deck is incredibly weird - is it common to see draws along the lines of:
Starting Hand: Backstab, Eviscerate, Counterfeit Coin, Conceal, Coin
1: Tomb Pillager
2: Conceal
3: Swashburgler (into Defias Ringleader)
4: Sap
5: Cold Blood
6: Questing Adventurer
7: Cold Blood
8: Preparation
9: Fan of Knives (into Leeroy)
10: Eviscerate, & WIN (barely - would have died, had I not top-decked Leeroy)
Note the ratio of 11 spells to 4 minions! The previous game was even worse, at 10:2. Which would be fine, but most of the spells won't help you win on their own, particularly if you don't see an Auctioneer.
Law
I love the idea of Miracle rogue but don't have Patches and I'm not keen on crafting him until I see what Un'goro brings. Is this deck viable without him? If so, how would you adapt the deck? Is it just a sub for Patches, or should you also replace other pirates given the reduced synergy?
Lycan
the swashburglers are still okay to keep but maybe try a second cold blood or 2nd SI:7 agent instead of patches, if ur going 2nd cold blood I took out one of the vilespine slayers for Lee roy, double cold blood and the lee roy works really well, gives u another win condition on top of the giants, corpse and Edwin
Meks
Nice deck! I play Miracle Rogue somewhere 3 days and for these 3 days I took 5 rank, starting from rank 20.
Hositala
L rog even its aggro is complex ?
Szareski
I'm in love with this deck, is really good and really fun. You can do alots of really cool plays.
-1 Vilespine Slayer
+1 Shadowcaster
I'm having really fun with shadowcaster, you can use on your Sherazin nad keep 2 forever, or even on Edwin VanCleff and keep the combo for play it on the same turn.
Lycan
I use faceless manipulator or shadow caster. works well too
J. J. Robuniki
Shadowcaster makes more sense, I think. Besides the fact you'll end up with an Edwin that's +4/+4 from the original one (which supposedly is heigh already), it works a lot better because he'll be in your hand. Therefor, you can use him later for another deadly, bulky Edwin.
vasalu
how important is patches in this deck?
Stonekeep
Not so important in slow matchups, very important in fast ones. It lets you control the board better in the early game.
ActualWaterfowl
Love this deck. It should be called plant rogue, 7 of the cards in this list are plants.
J. J. Robuniki
I agree. I'll craft Sherazin and title this "Prehistoric Gardens".
ActualWaterfowl
Yes!
(I know this won't catch on, but still I'm secretly hoping it will. STONEKEEP, HEAR MY CALL)
Immolate
Hey Evident and Stonekeep and any people with Miracle Rogue experience,
I decided that this is the deck I want to ladder with this season. I'm brand new to Miracle Rogue and I really enjoy playing combo decks, so this has been a blast so far. However, I'm struggling with some aspects of the deck, and I have a couple of questions:
- When do you use Hallucination? If I get it in my mulligan and I don't have a good turn 1 play, I usually play it. Is this incorrect? If so, when do you play it?
- How can I get more draws off of Auctioneer? I only ever seem to get 2 or 3 draws. Sometimes its because I made a big Edwin vs Aggro decks, but usually I need my cheap Backstabs and Preps to kill opposing threats. Do you save Auctioneer until turn 7 or 8? Do you trade more? Or do you simply not answer your opponent's threats for a few turns?
- Which decks in the current meta are considered "fast" and which are considered "slow"? Sometimes my mulligans feel terrible because I didn't understand the speed of the opponent's deck. (I understand that Taunt Warrior and Pirate Warrior are both out there and that it's impossible to know which deck the opponent is playing, but for other decks like Priest and Paladin, I would like to know how to mulligan more appropriately.)
- Turns 3-4. This deck has no 3 mana minions that you can play without some kind of combo. It also only runs one 4 mana minion. What is the gameplan for turns 3-4, especially if you don't draw a good 3 drop and/or Sherazin? Sorry if this was in the guide and I missed it!
- What are the best youtubers/streamers to watch in order to see this deck in action?
Like I said, this a fun deck, but I'm struggling with it and need some guidance in a couple of areas. Thank you for your time, and have a great day/night!
Stonekeep
Oh wow, that's a lot of questions :D
1. If you draw Hallucination on turn 1, you usually play it if you have nothing better to do. The only time I don't play it is when I'll need it to combo with something. E.g. if I'm going first and I have SI:7, then I can use Hallucination + SI on turn 4. Or if i'm going second and have Edwin VanCleef, then I'll save it for turn 3 Hallucination + Coin + VanCleef (+possibly Backstab/Prep).
2. In fast matchups, you don't really rely on the Auctioneer draws that much. And in the slow ones, you usually want to wait until turn 7-8 to play it. I play it right away on turn 6 only if I have guaranteed 3-4 draws in my hand and I will probably get even more. E.g. if I have 2x Coin and Prep, I will definitely play it on turn 6, because I can open with 2 Coins, then Prep something out, then still have 2 mana for let's say Evis, then I might draw Backstab... And about saving Backstab/Prep for Auctioneer, there is no general rule, it all depends on the match. If you're one turn away from Auctioneer and you can afford to let's say not answer that minion for one extra turn, then you definitely keep it. But if your Auctioneer turn is still 3 turns away, you don't keep it.
3. I recommend using some sort of deck tracker and then looking through the matchups you face at your rank, because it really depends. Like you've said, Warrior can be slow or fast, but in Legend I usually mulligan for Taunt, because it's much more common there. I'd say that, from my experience, in general that's how the matchups look. Druid - fast (most play Aggro), Hunter - fast, Mage - slow, Paladin - slow, Priest - slow, Rogue - fast, Shaman - slow (unless more people play Murlocs at low ranks), Warlock - fast, Warrior - depends on the rank (slow at Legend).
4. Turns 3-4 are pretty weak in this deck, that's true. You usually survive through them by using some combination of cheaper things. E.g. if you play Lasher on turn 2, you might dagger up + play the 1 cost spell on turn 3. You can try to combo out the Edwin. You can play Fan of Knives (cycling it on turn 3 in slow matchup is okay). Mimic Pod is a great turn 3 play in slow matchups. If you drew/played Hallucination, you can try to pick some 3/4 mana card to fill the curve. Small drop + Eviscerate can be another play. Swashburglar/Hallucination + SI:7. Sometimes even Coin + Vilespine Slayer... Those turns are awkward, but I rarely found myself without plays.
5. You should probably watch the girl who created and hit rank #1 Legend on Chinese server with this deck, Eloise :) You can find her latest VoD here: https://www.twitch.tv/videos/134671421?t=01h35m01s (he plays the same deck on NA server). Other than that, Savjz was playing it recently, but only for a few games - then he switched to the Malygos version of the deck. You can still watch it, because the decks share a lot of similarities: https://www.twitch.tv/videos/134523159?t=05m40s
Good luck with the deck and have fun! Miracle Rogue used to be my favorite deck back in the Beta, but I'm not playing it too much recently. Maybe I should start again.
Immolate
Thank you so much for your descriptive responses! These really helped me out. I will check out Eloise and start paying more attention to my deck tracker!
And yea, play Miracle. It's awesome. :)
dmitrious
You can determine which version of deck the opponent is playing (with or without) - see which cards he touches upon Mulligan - if you touch the left map, then probably it will be a pirate or a warrior for example, tempo-magician
kishimoto
This is an incredibly fun deck!
-1 Vilespine Slayer
+1 Eater of Secrets
There's been a resurgence of secret/freeze mages and EoS has come in handy for me several times.
Shifty
Can we please call this "Miracle Grow"?
Joe
Omg! That's exactly what I named mine.
im running jones bc of all the warriors and rogue on ladder atm
gjgv
miracle-g'ro
john
Deck is great. So far I was able to beat almost every single midrange hunter I have meet. In lower ranks (like 10) it performs really well unless you are facing againts quest rouge. Don't know what to do with this particular matchup.
Alex
Whenever you counter a quest rogue, with any kind of deck and hero, face is the place
Illuriel
works brilliant, made one change, +1 SI7 -1 vilepine slayer, getting one reliably is great in the aggro matches.
Zanon
When un goro was announced i swore i will be playing a high skill combo deck, so that would make for a rogue or mage. Now, mage is not that amazing + maiev is awesome so i ll get the rogue option. Question is:
Do you even stand a chance against aggro? Pirates, mid hunters. AGGRO DRUIDS and all that jazz... I feel like combo decks just perish against cancer, but that may be just my blind guess. This is the only thing that s keeping me from crafting the rest of the cards from this deck. If it survieves aggro consistently, then it will for sure stay in the meta ( right?) and what are the harder and easier match ups?
Now should i go Miracle or Quest? Are there differences in consistency? What do legend players prefer more and why? Thanks?
(I m 95% f2p player so i want to make the most out of my dust, that s why i m so desperate haha)
deadfall
You are right it doesnt stand a chance in most games...
Zanon
Really? Well please back it up, i wang to make sure i choose the better deck
deadfall
It underperforms vs aggro decks and ladder is full of them read sourborn reply above our posts. You really need perfect card draws at early game to survive.
Also some other factors you will rarely draw serazin so you can drop it on curve and even if you do its only good vs control decks. You also need to wait for a turn before you can resurrect it.. and even if you wait then you still need to have auctioneer + some sort of good spells like coin prep into something.
Its a nice deck, I love it when it works its like a miracle happening but it doesnt work too often, at least of me, maybe if you are really good and lucky you do it better dunno.
deadfall
I just made this deck with my last dust. And ladder is full of agro decks :(..
So I am trying to find ways to have a bit more early game. Was thinking..
-1 fan of knives -1 si7 agent
+2 Jade shuriken
You get better tempo have an extra spell so you proc the giants faster and it gives you some board control.
Wat do you guys think?
Sourborn
No idea how this deck is considered so good with next to no card draw.
If you don't draw into GA you're going to be drowning by mid game.
Sourborn
Honestly, this deck is fairly awful unless RNG favors you and a lot of conditions are met.
There is no reliable board clear. There is no sudden threat that can be put out in a meta consisting of secret mages and pirate warriors. If you have poor mulligan and still draw badly you may as well just concede at that point.
Early van cleefs just draw out shadow word: death and hex and polymorph, late game arcane giants are typically not both in your hand and can be focused down individually. Again, a fireball and one or two minion trades can take one down assuming they've used any other hard counter spells.
I have played this deck *heavily* for the past few week and my win rate is absolutely abysmal with it.
If you're wanting to make this and have the spare dust / cash to do it, go for it, but do not expect consistent results.
Flow
Just got legend with it bro
Sourborn
Sarcasm free, but truly amazing.
This deck is so damn inconsistent I can't push past 20 with it. When it works, it works amazing. When it doesn't, just concede. Saves you time in the long run.
I've had better luck with basic Mage and Warlock decks xD
Kadse
I agree with you... at first I thought this deck was amazing, 3 wins in a row at rank 15. Then I lost 9 times in a row because, like you said, no board clear, no card draw etc.
Lowblows
If you can't get last rank 20 with this deck you need to practice alot more.
Sly
That's because all of you guys are inexperienced with the deck. Simple as that. Miracle Rogue has never been an easy deck to play. Even the mulligan step is already where you can lose a game where a better player could have one. This deck has one of the highest skill caps which is why only the best players have success with it. You need to know how to play aggressively enough but still safe while maintaining resources to control the board. Sure it has its bad matchups and you'll sometimes lose games to those decks but if Eloise can hit rank 1 legend with the deck it can't be that bad. You can't just netdeck a build and expect the same success as a top pro player. Watch a better player use the deck and pause to see if you would have made the same decisions as they did. If you don't then stop blaming the deck.
Sourborn
You're not wrong...
But when you mulligan a shit hand, and get an equally shit hand, that is completely skill-free.
And it happens a lot with this deck. I do not need a Van Cleef / Arcane Giant / Sherazin on turn 1 with me going first when I mulligan'd a Slayer / Arcane Giant / Cold Blood, only to draw GAC on my first turn.
The fuck do I even do there? Nothing, that's what.
Sourborn
I should also add there is a 6th sense needed to play this deck. You need to know the meta, you need to know what your opponent is running - yes, KNOW, not guess. Warrior? Well he better be a pirate warrior because that hand you just drew is great, but if he's a quest warrior better mulligan because you need stuff to clear out his immediate taunts.
Mage? Better know if its a burn mage or exodia mage. I could go on and on.
I've had a bit more luck with it which I'll attribute to skill but the deck can go from 0-60 in a heart beat, and just easily drop back to 0.
lokison
It's probably cos u haven't played enough games. I mostly been playing Miracle Rogue for some time, and it's crazy. You have to play the smart game, sure you need the cards, but it's a hard deck. You have to know when go agressive, the kind of trades you do, Sherazin turn 4 is so strong, and Edwin, you can most of times go all- in, if you know the cards the opponent might have, or it's early early game. Van Cleef is one of my favorites, it has won me TONS os matches just making a 10/10 turn 2, and this kinda of stuff. If you wanna play miracle rogue, it takes some time, but a fun deck afterall. Sorry for bad english
Valkyrus
What do you think of the idea of playing "Xaril" on the deck, since his potions are very useful to play in combo with "Sherazin" or play a great edwin, but the possibility of granting secrecy with some of his potions. I also wanted to ask in what circumstances "Xaril" is good, or against which decks can the card work?
Greetings
Zanon
I am new to Miracle Rogue, and i really wanted to play this deck but i don t know whats the win condition now. Before patch, leeroy cold blood was a sure 20 dmg otk, combined with reliable 4 and 5 drops and eviscerates, you did hit hard. Now how do you win? No more burst, but rather 3 huge threats (that can honestly be dealt with by a control deck) and sherazim
Honestly, i really want to get this deck going, miracle rogue has been a dream deck, but i can t get the hang of it. Is it just me, but i don t feel the powerhouse like other tier 1 decks
deadfall
Iam not an expert of this deck but I think the strength of the deck is that you out value your opponent with serazin and with the card draw from auctioneer.
I think by turn 15max you should have drawn your whole deck and put all your threats down in a manner that you at least can absorb one removal.
Anon
I suggest dropping at least 1 of the giants in favor for a Violet Teacher. You really don't play enough spells early on, so you want to minimize the risk of sitting on a giant (or two) until late game.
Violet Teacher also helps out A LOT in the early/mid game vs more aggresive decks, and also against slower decks by putting pressure on the board. And really, Violet Teacher isn't that much of a lesser threat than giants even in the late game.
deadfall
Yeah I will do that i heard other people playing like this and since ladder crawls with aggro this deck really needs better early.
I also changed one fan of knives for shadowstep. It works good with si7, van for early and vine for control games.
Noone
I'd say fan of knives i crucial vs many types.of aggro.
Personally I've cut mimic pod and the giants from the list above and added: +1 si7, +2 violet teacher
Currently at rank 3, my most problematic matchup is probably taunt warrior.
Omegalupi
Can i play this deck without Patches? if i can, should i replace the 2 Swashburglar?
Ramenn
If I am missing both Patches and Sherazin, I assume Sherazin is what I should craft first?
ghdch
patches of course
Neireau
Do you have Xaril?
If so I'd suggest you try;
- Patches
- Sawshburglar x2
+ Xaril
+ Fire Fly
I'm experimenting with this build at the moment, the con here is you don't thin the deck and you'd miss out on the possibility of two random spells. The pro's (imho) a slightly better early game, some extra cheap cards for Edwin and guaranteed two 1 mana spells.
Neireau
I ment Fire Fly x2
Bob-The-Frog
Sherazin no doubt.
nalc
I get rank 7 with this deck but right now its a litle inconsistency what i can do too improve ?
Ramenn
For the good of those who, like me, don't have Sherazin yet. I added Journey Below to the deck, while I can't say it will get Sherazin 100% of the time, Every time i have used it so far it has had Sherazin and Xaril. TIFWIW
Necrocyte
Very good suggestion! Might try to find a way to get that into the deck either way...I replaced my patches with Xaril and it's working great
Mortem
Replaced 1 vilespine slayer with sap
2 Counterfit coin with 2 huckster
patches with leeroy
1 sap with xaril
Wish I could put in elise, since you draw a lot after you get auctioneer
but I dont know what to replace her with.
DanTheMan
Just Crafted my Sherazin yesterday. This is gonna be fun too play. :)
Haven't had the time to read all the comments just yet, but I did skim through a bit and here are some thoughts for now.
I'm planing on crafting Xaril and Thalnos... Having that said, isn't Kobold Geomancer a good Sub. for Thalnos? I mean, he has twice the stats and 1+ Spell damage.
The Drawback is not getting a card on Death.
Also I'm thinking Faceless Manipulator must be a good addition. Making it possible to play Two Jenkins or two Sherazin On the Same Turn!
Other Possible cards to AD...
Wisp (Zero Mana!), Medivh, Barnes, Shaku, with Shadow Sensei and Master of Disguise?
Also Doomsayer and Knife Juggler could possibly be a good Pirate Killer for mid Game?
Love to hear what you think. Since I have yet to really understand the dynamics.
My Gut feeling though...
This one has the true Potential to be The Deck that really puts Rogue back in the Front seat.
Thanx
DanTheMan
Oh yes, and I'm thinking maybe there is a way to throw The Caverns Below in too. Even if u don't complete the quest, it thins the deck and it can trigger a combo card... Having that said maybe it can be completed too... ;)
Zank
Crystal Core would be awful in this deck. It doesn't thin the deck, it just replaces a card in your starting hand and in your deck, which gives you less options for the early game or a dead draw later in the game if you mulligan it
DanTheMan
OK, just reporting back, now that I actually got around playing this deck, I must say when it works, it leaves me with this grin on my face. I already had some of the most epic wins I ever had with any deck, leaving people rage quit on me. Sure, it does not work all the time, Yet... But when it works, damn, its a powerhouse of a deck.
Still have not got the dust for crafting neither Thalnos or Xeril.
Im now considering to dust Medivh the Guardian to save up towards Thalnos (since I like fast passed decks). Not yet sure weather it's a good ide or not. But I cant afford having Legendary minions sitting on the shelf 'for a better day'. What you guys think?
I'm running shadowstep instead of Thalnos for now. get's me a extra go with Swashburglar or a extra leaf for Razorpetal, and also, something to do early game...
Also running one Giant plus one violet teacher. I feel Violet teacher is much Lighter, faster. Having that said most of the time I just never play neither of them, I almost never get there.
If I have a good run, my hand will be full of Ones and Zeros by turn 6 or 7 and then many times the game is pretty much over.
Sherazin is more like a nice distraction, but to my limited understanding of HS truly one of the most powerful/versatile legendary's in the whole game.
People just stare at it, kind of poke it with a stick. ;)
Now, I did Craft Shaku a while back, and I'd love to see him play his part.
Question is... Who would I leave out? I'm probably leaning towards the Giant to be honest.
Would make my mid game stronger and and give me a nice solid 3 drop.
What you guys think?
Thanks in advance.
/Danny
P-Man
Great Deck, hit my first time Legend with a slightly different list +1
KZ
Is there a temporary card to replace Patches? I'm currently saving up my dust to craft him
moonwalker
You can try deckhand if you want similar effect, also shadowstep or second mimicpod or second si 7 agent works fine I guess.
Alex Wolf
So this is my first net deck, and I'd inadvertently built 3/4 of the deck and loved it. The cards I had that aren't played here are sprint, deadly weapon, Shadowstep, and razor petal volley. No auctioneer, no 5/3 legend dude, no patches, fan of knives, mimic pod, sap, or cold blood. I got into the low teens with it but couldn't figure out how to improve the deck, and then lo and behold I found this.
Switched and it definitely feels better, but different. The Giants got a lot worse without volley and shadowstep, and cold blood doesn't seem very good tbh, but I'll keep trying. Deck feels far more balanced now that it has more than 3 threats.
I like the archetype as it feels like the most complex hearthstone deck I've ever played. Consistency doesn't seem to be a real issue, so I'm not sure about some of the complaints here.
The deck could really use some meaningful life gain though, as it sucks to get alexstrazsa'd or run over by aggro if the mulligan wasn't kind to you.
MorbidAngel
Just unboxed a golden Sherazin so I figured I'll try this deck out and see how it goes, will report back (if I don't forget)
Koopa
Hello challengers for the kotft expansion I have tweaked this build a little -cold blood -sap -1x arcane giant -mimic pod +valeera the hollow +shadowstep +2vanish.. this will help the late game alot with the reason that you won't fatigue as fast as before patch and will make your comboes insane late with extra evis and vilespins or maybe 2 sherazins from hollows passive. Shadowstep is personal reference and can be swapped for something else like an extra arcane golem I like it because of all the vilespins removal I can do at lategame (f*ck you tirion and lich) this also gives you a good tempo (I think it's called?) As sap and mimic pod are really slow cards.. new combo is hollow first and vanish after works great vs evolve shamans hf guys (btw started playing this game little before quest rouge nerf so I'm no pro highest achived rank is 3 with un'goro miracle rouge season 40)
Koopa
Sorry 1 vanish only I run 2 s1:7 agent instead of 2 arcane giants
Koopa
And again changed 1 s1:7 agent for another vanish sorry challengers im currently rank 7 with this build only
Namesurname
Can u please say your full deck again? I don't understand your changes
BenjoM
Is the Rogue DK worth crafting? I have every DK except Rogue and Warrior. For the most part, I feel like if you ever wanna play Rogue, you're gonna need the DK, and that'll be the case for the next two years...
Virilio0510
Funny enough the only 2 DK I have is rogue and warrior.
You don't need DK to play rogue, there are many more decks ( prince keleseth tempo) that don't use her because her value is in decks that relly in playing small , powerful spells in order to play them multiple times. So maybe the only great way to use her in a good deck is in miracle.
BenjoM
I ended up crafting her and you can definitely use Rogue DK in non-miracle decks. You'd be surprised with the combos you can come up with, like playing Elise twice, etc. She's a really fun DK!
Mill Rogue Revivalist
Mill Rogue - Brann, counterfeit coin, oracle, oracle, shadow step, copy shadowstep, oracle, oracle, oh hey you won!
Also getting multiple kingsbanes :)
Sangrey
So no 4-drop? Wouldnt you consider Sherazin or Prince V?
Chimborazo
You can consider Prince Valanar to boost your anti-aggro package but it's not really needed because the deck wants to beat slower decks by outvaliuing them. You can cut one Mimic Pod to fit that in.
Buhai
Is Prince Valanar good in this deck instead of patches? I don't wanna spend 1600 on him.
Leon
One of the only people on the planet without BloodMage, Any replacement for him?
opacho
The best replacement for Thalnos, if you want similar effect, is, in my opinion, Shiv. People always say Kobolt Geomancer or Loot Hoarder, but don't trust them. These as a separate cards are just not good enough.
If you look at Shiv in practice, it doesn't look stupid:
Thalnos + Backstab = 3 damage / Backstab + Shiv = 3 damage
Thalnos + Eviscerate = 5 damage / Shiv + Eviscerate = 5 damage
Of course every card has its cons and pros.
Cons:
- Shiv doesn't work well with Fan of Kvines, because you lose aoe damage boost, but it's still 5 mana mini swipe.
- You can only boost one damage spell.
- Thalnos is still a 1/1 body.
Pros:
- Shiv could be cycle with Auctioneer.
- It discounts Arcane Giants cost.
- Thalnos can be steal with Potion of Madness.
- Shiv + Si7 = 3 damage
- You can combine it with Preparation.
- Thalnos costs 1600 of dust, Shiv is free.
You can always put something quite different. 2nd sap against taunt minions, helping with tempo match-ups as well. Maybe Tar Creeper or Earthen Ring Farseer versus early aggression. With Valeera The Hollow you can heal yourself for 6, maybe could be enough to win some burn games. Betrayal some Jade Golems? I don't know :) Try by yourself some cards, maybe some fits well with your playstyle or helps in match-up you don't like. It's just one card, you don't change deck in general.
Chimborazo
Shiv is indeed the best replacement and you put it really well. Mind if I immortalize your comment by adding it in the guide as a quote?
opacho
Sure, my pleasure. I can also add that Shiv draws a card Intantly, but Thalnos has deathrattle effect.
opacho
And Shiv can be use as a single target 1 damage Jaina's ping. Sometimes Thalnos just stucks in hand waiting for spells. Then you probably play him anyway for cycle without getting any spell boost effects.
Stef
great explaination !
Leon
Thank you very much, very helpful. Right now deciding between zealot for the aoe or shiv for the cycle
bomba09
any replacements for thalnos?
Jansuko
Zealot is a good replacement
Chimborazo
In the wise words of Opacho - Shiv. You are not really playing Thalnos for the spell power alone, Zealot is a horrible replacement.
Clavier
Hi. Why do you not include Sherazin in this deck?
pular
i took out one mimic pod and put in a sherazin. works pretty good.
ayushi
Worth playing in current meta ?
liam
i think the stats are enough to show how bad it is
Jova2202
Decided to try the deck out since i got sherazin and the dk, already in my first match i mind controled his lyra and comboed (with a questing adventure on the board) til he conceded.
Nice deck
Jova2202
yeah i tweaked it a bit for my collection
Skavee
As a replacement for patches I dropped the pirate package for 2x Firefly. Quite simple: 1 Mana combo activator that also fuels questing and sherazin revival.
evastinz
Any replacement for thalnos?
Thank you.
Chimborazo
There is a card replacement section at the bottom of the guide and I just updated it so now it should answer your question.
korbi
You wrote in replacment section pros " Bloodmage Thalnos can be stolen with Potion of Madness".
For me it shuold be in cons :)
PUKnc
worth putting questing or not?
Chimborazo
Questing Adventurer and Vanish don't go really well together. I think it would fit a lot better in a Miracle version without Valeera that wants to be as fast as possible and blow people out with tempo plays. Then it's a spectacular card, but not in this deck.
Ken
-1 patches
+1 yogg saron
Praise yogg :)
The ultimate "oh shit i fked up" button
Chimborazo
When they unnerf him after he rotates out of Standard.
(no, it's not confirmed and it's very doubtful it will even happen)
Periwinkle
Will you make an update for KaC?
Chimborazo
So glad you asked! Update will be going out later today or early tomorrow!
Judain
mmmm how about to get de Fal Dorei Strider?
:)
x3Pandaz
You said in the Mulligan that swash burgler is good because he summons a 1/1 charge minion, patches is not in the deck anymore.
Old Guardian
The guide has not been updated for the post-nerfs meta yet, it is still months old. We will update it soon.
WekkyTaco
Nice deck. What about Sonja shadowdancer for more ambushes or slayers if needed and what’s the beste emplacement?
WekkyTaco
*best replacement
Old Guardian
I don't think Sonya is ideal for Miracle, as additional pressure or single-target removal is not needed that often, the troublesome matchups are the aggro ones. That said, you can experiment with different cards instead of Fire Fly, I think it is the weakest card in the list. I've been playing with Shaku instead of Fire Fly a bit, and it feels pretty good too.
bglg
I replaced firefly with arcane anomaly to deal with the aggressive decks better because it essentially has constant heal, and trades really good with most everything the aggressive decks have (has trouble with Murloc Paladin though since a lot of what they have has 3 health, but you have the dagger for that)
Old Guardian
I've seen a few people include the Arcane Anomaly in the past few weeks, it seems pretty good indeed!
EyB0ss
I replaced one firefly with thalnos because firefly is mostly only good against paladin, i also think this deck lost quite a bit of tempo with the coin rotation whitch made me go to wild mostly because i dont think having 2 minstrel in standard is that good anymore because he has stats of a two cost minion but if u exclude him u also lose tempo
Matthew
How does this deck work in new witchwood expansion ?
Taglierino
I'd say pretty good
JayNova
I've gotta say the most updated list for Witchwood is treating me well as the meta settles a bit around rank 5.
There are definitely times where I misplay and use my Vilespine on what I think is the best target only to get bit a bit later... I almost want a 2nd vile spine or 2nd shadow step, but can't quite figure out what I'd change.
Doomsday luck
Add Sonya, makes deck much better for taking out one shiv :)
Lalelilolu
I like spiders and I am considering crafting this deck :P
:spider:
big-lion
choosing a decklist without Striders is kinda wonky
JimmyRaynor
With the only really slow deck being Cubelock and most other decks being on the more aggressive side, adding two Questing Adventures than can close the game out really fast or force awkward trades seems to be preferable. I would recommend adding 1-2 Striders, if you face a lot of Cubelock and Taunt Druid.
big-lion
agreed, but my point is that Strider is pretty core to the deck right now and choosing a decklist without it when all Miracle Rogue's that reached high legend had it is really weird
HappyDucky
"Backstab – One of the threats of the deck, this minion is essentially a 3-mana 4/4 that gains +1/+1 each turn. If you have it in your mulligan against a control deck, be sure to use your hero power on turn 2, so you can buff him when he comes down."
Don't you mean Hench-Clan Thug?
EyB0ss
Having 2 Gadgetzan Auctioneers can be a drag for your hand. Until recently I had 2 then i removed one and got a better win rate. If you get 2 Gadgetzan auctioneers in your hand and a couple of minions in your hand and no spells its auto concede. There are lots of cards in this deck that have a draw mechanism (Shiv,Fan of knives, Bloodmage) and you mostly wanna go face so if you get a leeroy instead of a gadzetgan or a vancleef or an elven minstrel or a strider, its much more useful. I use Auctioneers only at the end of the game mainly because most classes can already activate their removal spells by turn 6 or 7 and kill your whole board. You can swap him for an acoltye of pain or some more spells. I use the older version of this deck with 2 extra spells ( One more shadowstep and deadly poison) while keeping all the other spells in the same number as here. I also have 1 vilespine slayer. Deadly poison i think is great for removing squishy taunt minions like chain gang etc. This is a hard deck to master and to really master it you have to think fast, play fast and know what tactic your opponent has. I recently got a 26 26 vancleef on a 4 minion 2 health board, and i accidentally attacked a hunter who had explosive trap because the turn was ending. Having van cleef the only minion on the board he deadly shot it and i conceded because i was mad at myself and i knew what secret did he have. It's not a deck for those who want to keep tactics on their minimum and just buff minions, therefore i find its one of the hardest and most fun decks in the game.
Brb
Maybe but GA is a big target of removel. Sooo have 2 is kind of good
EyB0ss
Yes i play 2 now although i play mostly wild with the counterfeit coin version of the deck. Also crafted a golden van cleef recently, as he was my first legendary. Im not bad with this deck and most of the time i can climb 1 rank a day but it just reguires good decision making and that can be frustrating for a new player.
EyB0ss
I also crafted thalnos for this cause i thought he wont be excluded, might switch a little bit to water rogue just for fun
SEBO23
OK, I get that author prefers Adventurers, but still Striders are a must. :) At least they deserve a mention in substitutions, cause playing them feels like arcane giants from older version.
Brb
Is it good to play on a ladder, or does it stay like t3?
Subler
It's good, I got rank 3 with it easy
Spyder9899
I miss conceal.
sonriks6
IMHO this is a fun deck to play, specially the finisher Leeroy combo with Shadowstep but demands skills to master it and the WR isn't so high to climb on ladder.
Taglierino
You can get legend easily with this deck
S2mikey
Correct - fun but terribly outmatched by lots of decks. You cant win with this deck against most of the meta right now. No one is falling for any of the gimmicks. One tuant and Leeroy is shut down. Then what? You lose, thats what. Taunt druid, quest warrior, Face Mage, Shudderwock Shaman, Spell Hunter, and some other decks beat this deck all day. Play it for FUN, dont play it to climb.
Kaoz
then you don't play it right......
S2mikey
How do you figure? There are simply decks that that miracle rogue can’t deal with. That’s how HS works. Deck A beats deck B but not deck C. And so on. Sure, you can get lucky with a great run of matchups and draws but not everyone is blessed with such favor. It’s fine. This game has become quite the casino. Roll the dice, best of luck. Those are the facts. Again, no big deal.
Apextle
I’ve not had a problem climbing with it. I took a couple months off and ended up at rank 15 at the start of the season, I’m at 9 now and i just started playing again about a week ago. It’s not as bad as you think it is.
Zewrath
Taunt Druid is not a counter to this deck. Face Mage is literally one of your easiest matcups. Shudderwock Shaman is waaaaay too late game to work against this deck. Spell Hunter? Are you joking? Not a hard matchup, like.. at all. Please don't comment on Miracle Rogues when you clearly don't know how to play against them.
Right now, the worst matchup a Miracle Rogue can get is Odd Pala/Rogue, Spiteful Druid and 50/50 with Token Druid.
S2mikey
So according to you, this deck has NO bad matchups then - a 100% winrate. excellent. Guess there will be a log jam at legend then. Please. Taunts? No problem. Face decks? No problem, Spell decks? Nah, no problem. Sure, if you get lucky and draw everything you need right on time then amazingly this deck is great. No shiat? What happens when your first 3 cards are Gadgetzan, Sap and some other useless crap? How are you clearing wave after wave of paladin guys? Rogue has NO AOE. Zero. Fan of Knives is useless against divine shield or buffed minions. Ho about the 3/3 taunt wall from Paladin? Go ahead and Sap ONE of them. Great job. C'mon man.
ThinkCardz
???? If I you run into problems closing out a game because of taunts then you’re either not playing the deck correctly or you aren’t running any hard removal/card draw into hard removal. I’m a budget variant of this deck ONLY because I don’t have Edwin or Leeroy, I run reckless rocketeer since it’s basically Leeroy just not as good. Edwin is really only in place with Questing Adventurers and then the rest of the deck + a couple of hard removal options to cover that gap. Every taunt game I have played I have completely manhandled my opponent. Only match ups I struggle with are recruit hunter and even warlock. Maybe look at your deck and maybe implement some different cards to better round it out so you can make the taunt match ups easier.
S2mikey
Taunt Druid is brutal if they get Hadronix processed. How are you getting thrught that wal of taunts with just a Sap or maybe two? Im not saying Im great at playing the deck. Im sure not - its not my thing and I find it way too gimmicky. But against multiple taunts.... what exactly is the strategy? Especially against Druids.
someguy
Shiv and Hench-clan thug both not good. Betrayal and its secret variant are better picks. Also evasion secret.
Apextle
I hope you’re joking. Lol
This Guy
Haha. Ikr
Random
Any reason to lick this over even warlock other than for fun?
Random
Pick*
babyrageHS
Can anyone tell me a working general strategy against taunt druid? I mean I get lucky sometimes but I don't really know what to focus on in that match-up. I'd say I am a big fan of miracle and I have always been but back in the day it didn't feel that hard to slay druid lul. So my question again is what's the strategy that can help beating druids?
Zewrath
Replace 1 x Fan of Knives and 1 Shiv with 2 x Vanish or 1 x Fan of Knives with 1 x Vanish. The Matchup becomes easy mode after that.
Anonymous Commenter
Sap.
LEEEEEERROOOOOYYY JEEEENNNKINNNNSS!!!!!
konny
Hey there fellow collectors, just made this acc to say this deck is amazing!!
crafted it last night and after I got the hang of it, it is extremly satisfying to play.
Drawing through you entire deck and finding the cardcombos is something I sincerly missed after the new expansion got realesed.
I used to play odd tempo rogue and stuck at rank 10 this month but in a few hours playing this deck I was able to climb from rank 8 (with 3 stars) to rank 5 without losing in the process.
So I just wanted to thank the minds behind this list to rekindel my passion for HS I may try to push me to legend again this month all because of you. :))
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