Midrange Hunter (anti Aggro)

Class: Hunter - Format: mammoth - Type: midrange - Season: season-39 - Style: ladder

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Deck Import

Mulligans

General Mulligans

Your goal is to curve out perfectly, so you hard mulligan for 1-drops, or Kindly Grandmother on the coin. If you already have a T1 play you should keep your 2-drops (even T1 Fire Fly into T2 Scavenging Hyena is OK, though of course not amazing).

Aggro Mulligans

Trading into Kindly Grandmother as an Aggro deck is usually inefficient, so this amazing card tends to stick on the board for a turn, allowing you to Dire Wolf Alpha/Scavenging Hyena/Houndmaster your opponent to holy hell.

A very consistent Midrange Hunter list teched against aggro decks. This list is close to my anti-Control Midrange Hunter. Together these two decks took me to Legend this season (June 2017).

Since this list is very similar to the anti-Control list I will mainly discuss the differences between the two. The overall playstyle is the same as for the aforementioned deck, but with the inclusion of 2x Dire Wolf Alpha and a second copy of Unleash the Hounds this deck can make some swing turns and has a bit of comeback potential. The inclusion of Dire Wolf Alpha also justifies the second copy of Fire Fly.

Try not to pull the trigger on Unleash the Hounds too quickly with this deck! Combining it with Leokk/Dire Wolf Alpha/Scavenging Hyena is extremely strong, so usually you should wait for one of these to show up. Conversely don’t hold on to your Hyena too long, if you combine it with a single trade it’s already a must-remove 2 mana 4/3 (which is amazing), and sometimes it is even correct to just dump it onto the board to have some extra pressure. Hyena shenanigans are generally not a win condition in this deck, but more of a resource drain on your opponent.

Tech choices:

2x Fire Fly – Works really well with Dire Wolf Alpha, even though it is not a beast.

2x Dire Wolf Alpha – the main tech card against Aggro, this card will give you favourable trades on turn 2 against an aggressive opener or swing turns with Unleash the Hounds on turn 5 and later.

1x Tracking – This card helps a lot against slower (Midrange or Control) decks, consistently giving you Houndmaster/Highmane around turn 5-7 and thinning your deck if you don’t hit these high-value cards. Since Tracking is really bad in the opening hand only run it as a one-off.

0x Kill Command – Against Aggro minions are just better than spells. This deck is fast enough to go toe-to-toe against any opener except Innervate –> Vicious Fledgeling, so almost all of the time putting a minion on the board means you will go one for one, which you would also go with the Kill Command. If you are absolutely hell-bent on including this card you could cut 1x Jeweled Macaw, 1x Animal Companion (not 1x Rat Pack) or 1x Infested Wolf, but in my opinion all those cards are better than a 3 mana kill a cheap minion in this deck.

1x Infested Wolf – this card helps you curve out, but can be swapped for another 4-drop or sticky minion.

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  1. Tuhnutin
    June 20, 2017 at 8:59 am

    Hi! I like your deck! I Used it to get from 7 to 5 with 6 wins and 0 losses. Did you change after 5 to your anti control deck or what do you mean by that you used both of those decks to reach legend? 🙂

    • Major - Author
      June 25, 2017 at 2:29 am

      Hey, happy you liked it! I swapped back and forth between the two from rank 5 to Legend, depending on which decks I ran into. When I saw a lot of Miracle Priest and Burn Mage I switched to Anti-Control, when facing lots of Aggro Druid and Pirate Warrior I switched to Anti-Aggro.