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TallJake26

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TallJake26's Comments

C'thun, the Shattered

You’d also need to draw C’thun itself after you’ve played all the pieces of C’thun and C’thun is shuffled into your deck. So I’d go for a Gadgetzan Auctioneer build, to cycle through all the cheap spells in your deck to get to C’thun.

Since it’s a miracle build though, maybe you could include other end-game finishers too like Chef Nomi.

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Tent Trasher

I think it’s a bit early to make such an opinion. You could also run this discounted dragon in a Glowstone Technician/Galvanizer kind of deck, except for Warrior instead of Paladin, and using menagerie cards instead of mechs. You draw a bunch of menageries, make them cheap with some menagerie discounts, handbuff them all and then drop them all down on one turn for some insane tempo. All of those menagerie cards you play would each discount this card too, so you’d get a really cheap hand-buffed 5/5 with rush. Not bad.

If this expansion drops some more card draw options, some kind of discount ability for menagerie cards, and some more hand buff cards for Warrior, we could see that happening.

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High Exarch Yrel

Turn 6 is two full turns away from turn 8 lol. And anyways, yeah, aggro games usually end wayyyy before turn 8. If you’ve already made it to turn 8, having this card around is just overkill cuz you’d already have basically won the game with your opponent having exhausted their aggro arsenal against you.

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High Exarch Yrel

I mean, this card isn’t bad, but it’s not that good either. I’d compare it to a Libram of Hope that can’t be cost-reduced, but also destroys a minion.

On average, the Libram of Hope gets discounted to around 6-7 mana before it can be played, and even then it’s not the strongest card around either. For 1-2 more mana, you get to destroy an enemy minion too? I guess that could fit into a Pure Paladin deck as kind of an extra copy of Libram of Hope, but asides from that mehhhhh.

I’d call it 3/5 – barely strong enough to see play.

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Wicked Whispers

I’d call this one highly overrated. At best, this might as well be a Power of the Wild, assuming you discard your coin. But would you rather give your minions +1/+1, or fill your board up with 1 mana minions? Back in the day giving your minions +1/+1 would’ve been the better choice, but nowadays with the OP 1 drops we’re getting I’d say filling up your board with 1 mana minions is superior.

This card is way different from Grim Rally. The reason why Grim Rally was so good is because Grim Rally killed off a useless 0-attack egg, triggered a deathrattle AND gave your minions +1/+1, all for 1 mana. This card only gives your minions +1/+1. Not good enough to make the cut, in my opinion. 2.5/5

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Wicked Whispers

But then you’d have to only run cards that cost more than 2 mana, making your deck slow. And if your deck is slow then there’s not much point in giving your minions +1/+1.

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Ringmaster Whatley

This is like a better version of Cobalt Spellkin – a 5 mana 3/5 with no immediate effect, but generates you some resources.

Control Warrior would probably run this for the card draw, but that’s about the only deck that’d use this card. A 5 mana do nothing is probably way too slow by today’s standards for aggro, even if it refills your hand.

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Ringmaster's Baton

Not gonna lie this one’s pretty lackluster, but in the right deck it might be just enough to make the cut. So for three pings of your weapon, you can potentially give three minions in your hand +3/+3. That’s comparable to a Glowstone Technician or Scrap Imp effect. If this new Menagerie Warrior takes off towards a hand buff/small minions type of game plan, this card might fit into that deck.

The drawbacks though – sacrificing turn 2 tempo to play this, taking up your weapon slot for at least three turns, and the fact that it’s pretty unlikely you have all three of those minion types in your hand at once (complemented by Warrior’s lack of card draw) – might really drag down the power level of this card.

1.5/5 stars for now, maybe 2.5/5 if it finds the right deck.

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Petting Zoo

I mean, Hyena Alpha cost 4 mana and summoned 7/7 worth of stats. This is 3 mana and summons 6/6 worth of stats (assuming you have a secret in play). That means Petting Zoo is a near-replica of Hyena Alpha, but can be played one turn earlier. That one turn difference might make a big difference.

But yeah, I’m not really getting the OP vibes for this card either. It’s good, but not meta breaking. 3.5-4 / 5

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Renowned Performer

Bruh. Why does this have to be a class card. This card just feels so basic.

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Horrendous Growth

Wait, do corrupt effects only trigger while the card is in your hand? If so then this card is straight garbage.

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Revenant Rascal

So technically if you played this on turn 3 and reset your opponent back to three the next turn, you’d essentially have played a 3/3 on turn 2.

But a 3/3 on turn 2 is pretty mediocre by our current standards. So meh, 1/5. Don’t really think this one deserved to be a class card.

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Il'gynoth

Yeah, this adds “more salt to opponent’s health”, but that’s hardly something to brag about, when other than the two Aldrachi Blades you might pack in your deck, this is literally a dead card – 4 mana 2/6 that has no immediate effect on the board. You literally have to hold this dead card in your hand until you finally draw and equip your Aldrachi Blades. And all for what? You could potentially deal a lot of damage with the attack bonus, but playing down this guy is already 4 mana gone. That means 4 less mana to buff your attack with.

I’d also argue that Aldrachi Blades aren’t the best weapons to use for face demon hunter. You’d probably be better off using Marrowslicer and Umberwing.

Since you can only equip one weapon at a time, packing a ton of weapons into your deck isn’t the most ideal. Out of Marrowslicer, Umberwing and Aldrachi, Aldrachi is probably the least aggressive out of the three and the first one you’d want to cut.

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Ring Toss

But a 2/2 body is pretty much irrelevant by turn 4. Whatever you trade it into won’t die; the best a 2/2 body could do for you is ping off some weakened minion, if you’re lucky.

All of the Corrupted cards weren’t really meant to be played on curve either. They’re all more of late-ish game value generators.

Two Hunter secrets(that you discover, so you don’t even have to use up two cards to cast them) sound great to defend yourself by disrupting your opponent’s next play. It’s definitely better than packing low-value individual Hunter secrets into your deck. Plus, this card couples pretty well with the new Hunter card that summons a 3/3 for every secret you have.

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Il'gynoth

That’s hard to say, Aldrachi Warblades is the only Lifesteal card that Demon Hunter would play semi-frequently. So if you wanted to utilize this card’s ability, you’d have to draw and equip your Aldrachi Warblades, and then play this clunky 4 mana 2/6 no immediate effect body.

You only get two Aldrachi Warblades in your entire deck, so having this card around won’t help you too much. Most of the time I’d say this’ll be a dead card sitting in your hand.

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Hammer of the Naaru

Sounds like a better version of Tirion to me.

So Tirion is a 6/6 with Taunt and Divine Shield, and a delayed equipment of a 5/3 weapon. This is a 6/6 with taunt, and an immediate equipment of a similar weapon. So for two mana less, all you’re really missing out on is a Divine Shield.

Still, not too sure where this card would fit into Paladin, asides from probably highlander. 4/5

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Don't Feed the Animals

Honestly I think this card is a bit underrated. For 2 mana, you get the +2/+2 effect – which has always proven to be really strong, whether it be Scrap Imp or Glowstone Technician. Thanks to the Corrupt effect, you’d have to probably play this one sometime around turn 4, because you’d have to corrupt it first and then play it the next turn. But that still lands somewhere in the same ball park as to when Scrap Imp or Glowstone Technician were able to take effect, so the power level should be similar.

The issue, though, is for any of these cheap minion/hand buff type decks you’d need lots of cheap minions, and a big hand too. Paladin solved this problem with Crystology, and Warlock solved this problem with Hand of Guldan. At the moment Hunter doesn’t have any cheap, heavy card draw like that, and also doesn’t have a significant number of cheap beasts to play around with, so this card might not work too well this expansion.

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Maxima Blastenheimer

Oh yeah, you’re right. It says “summon a minion from your deck”, not “summon a deathrattle minion”. Didn’t think of that. Yeah, I guess this card wouldn’t really work unless you ran a deck full of heavy minions so you could deal maximum face damage.

But in the case that you do run a deck full of only heavy minions + this, this card could potentially be pretty juicy. Imagine pulling a Scrapyard Colossus, Plagued Protodrake, Colossus of the Moon, or Savannah Highmane out of this. You’d be dealing 6+ face damage instantly, plus getting a 4/4+ body afterwards. Not bad at all.

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Maxima Blastenheimer

To be honest this card has massive potential, together with the new 7 mana 8/5. We’ll just have to see if Hunter gets any new Deathrattle synergy cards to make this work.

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Maxima Blastenheimer

Naw bruh, what about the new 7 mana 8/5 that deals 4 2 damages upon death? That’s literally 16 damage guaranteed to the face instantly, if your opponent has no minions on board.

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