Hearthstone
Top Decks

  • Articles
    • Cheap Hearthstone Packs w/Amazon Coins
      HSTD Guides Hub
      Hearthstone Beginner's Guide

      HSTD Best-of Lists

      • Best Hearthstone Standard Decks
      • Best Hearthstone Wild Decks
      • Best Duels Starter Decks For All Classes
      • Hearthstone's Best Arena Hero Class Tier List

      Information

      • Whizbang the Wonderful Deck Recipes List
      • Safe to Disenchant Legendaries
      • Legendary Crafting Guide
      • Epic Crafting Guide
      • Find My Legendary a Deck
      • Hearthstone Term Glossary
      • Hearthstone Gold Guide

      Media

      • Hearthstone Card Back Gallery
      • Hearthstone Secret Cheat Sheets
      • Hearthstone Wallpapers
  • Cards
    • All Cards Classic Cards Death Knight Cards Demon Hunter Cards Druid Cards Hunter Cards Mage Cards Neutral Cards Paladin Cards Priest Cards Rogue Cards Shaman Cards Warlock Cards Warrior Cards

      Mechanics

      • Adapt
      • Add to Deck
      • Add to Hand
      • Aura
      • Battlecry
      • Bomb
      • Buff C'Thun
      • Buff Hero
      • Buff Minion
      • Buff Weapon
      • Can't Attack
      • Casts When Drawn
      • Change Cost
      • Change Minion Attack
      • Change Minion Health
      • Charge
      • Choose One
      • Choose Twice
      • Cleave
      • Colossal
      • Combo
      • Copy Card
      • Copy Location
      • Copy Minion
      • Copy Spell
      • Corpse
      • Corrupt
      • Counter
      • Damage
      • Damage All
      • Damage All Minions
      • Damage Enemy Minions
      • Damage Hero
      • Damage Minion
      • Dark Gift
      • Deathrattle
      • Destroy Card
      • Destroy Hero
      • Destroy Location
      • Destroy Minion
      • Destroy Secret
      • Destroy Weapon
      • Discard
      • Discover
      • Divine Shield
      • Dormant
      • Draw Cards
      • Dredge
      • Echo
      • Elusive
      • Enrage
      • Equip Weapon
      • Excavate
      • Fabled
      • Finale
      • Forge
      • Freeze
      • Frenzy
      • From Another Class
      • Gain Armor
      • Gain Control
      • Gigantify
      • Give Charge
      • Give Divine Shield
      • Give Lifesteal
      • Give Reborn
      • Give Stealth
      • Give Taunt
      • Handbuff
      • Highlander
      • Holding Dragon
      • Honorable Kill
      • Imbue
      • Immune
      • In Your Hand
      • Infuse
      • Inspire
      • Invoke
      • Jade Golem
      • Joust
      • Kindred
      • Lifesteal
      • Magnetic
      • Mana Crystal
      • Manathirst
      • Miniaturize
      • Open Location
      • Outcast
      • Overheal
      • Overkill
      • Overload
      • Passive
      • Poisonous
      • Quest
      • Questline
      • Quickdraw
      • Ranked Spell
      • Reborn
      • Recruit
      • Restore Health
      • Return to Hand
      • Rewind
      • Rush
      • Scheme
      • Secret
      • Shrine
      • Sidequest
      • Silence
      • Soul Fragment
      • Spell Damage
      • Spellburst
      • Spend All Mana
      • Starship
      • Start of Game
      • Stealth
      • Summon
      • Taunt
      • Temporary
      • Titan
      • Tourist
      • Tradeable
      • Transform
      • Twinspell
      • Unidentified
      • Windfury

      Rarity

      • Common
      • Epic
      • Free
      • Legendary
      • Rare

      Set

      • Adventure Mode
        • Blackrock Mountain
        • Curse of Naxxramas
        • Galakrond's Awakening
        • One Night in Karazhan
        • The League of Explorers
      • Arena Exclusives
      • Basic
      • Demon Hunter Initiate
      • Duels
      • Expansions
        • Across the Timeways
        • Ashes of Outland
        • Audiopocalypse
        • Caverns of Time
        • Core Set 2025
        • Darkmoon Races
        • Day of Rebirth
        • Deadmines
        • Delve into Deepholm
        • Descent of Dragons
        • Dr. Boom's Incredible Inventions
        • Event
        • Fall of Ulduar
        • Festival of Legends
        • Forged in the Barrens
        • Fractured in Alterac Valley
        • Goblins vs. Gnomes
        • Heroes of Starcraft
        • Into the Emerald Dream
        • Journey to Un'Goro
        • Knights of the Frozen Throne
        • Kobolds and Catacombs
        • Madness at the Darkmoon Faire
        • March of the Lich King
        • Mean Streets of Gadgetzan
        • Murder at Castle Nathria
        • Onyxia's Lair
        • Perils in Paradise
        • Rastakhan's Rumble
        • Return to Naxxramas
        • Rise of Shadows
        • Saviors of Uldum
        • Scholomance Academy
        • Showdown in the Badlands
        • The Boomsday Project
        • The Embers of the World Tree
        • The Grand Tournament
        • The Great Dark Beyond
        • The Lost City of Un'Goro
        • The Maw and Disorder
        • The Traveling Travel Agency
        • The Witchwood
        • Throne of Tides
        • TITANS
        • United in Stormwind
        • Voyage to the Sunken City
        • Wailing Caverns
        • Whispers of the Old Gods
        • Whizbang's Workshop
      • Hall of Fame
      • Legacy
      • Missions
      • Path of Arthas
      • Reward
      • Tavern Brawl

      Race

      • Amalgam
      • Beast
      • Demon
      • Draenei
      • Dragon
      • Elemental
      • Mech
      • Murloc
      • Naga
      • Pirate
      • Quilboar
      • Totem
      • Undead
  • Decks
    • Hearthstone Deck Archetypes
      Budget Hearthstone Decks
      Best Standard Meta Decks
      Death Knight Decks Demon Hunter Decks Druid Decks Hunter Decks Mage Decks Paladin Decks Priest Decks Rogue Decks Shaman Decks Warlock Decks Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Login

Hearthstone
Top Decks

  • Articles/Guides
    • HSTD Guides Hub
    • Hearthstone Beginner's Guide
    • Hearthstone Budget Decks
    • Hearthstone Legendary Crafting Guide
    • Epic Crafting Guide
    • Hearthstone Gold Guide
    • Hearthstone's Best Hero Class Tier List
    • Hearthstone's Best Arena Hero Class Tier List
  • Cards
    • All Cards
    • Classic Cards
    • Demon Hunter Cards
    • Druid Cards
    • Hunter Cards
    • Mage Cards
    • Neutral Cards
    • Paladin Cards
    • Priest Cards
    • Rogue Cards
    • Shaman Cards
    • Warlock Cards
    • Warrior Cards
  • Decks
    • All Decks
    • Budget Hearthstone Decks
    • Best Hearthstone Standard Decks
    • Best Hearthstone Wild Decks
    • Hearthstone Deck Archetypes
    • Demon Hunter Decks
    • Druid Decks
    • Hunter Decks
    • Mage Decks
    • Paladin Decks
    • Priest Decks
    • Rogue Decks
    • Shaman Decks
    • Warlock Decks
    • Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Register
  • Login

TallJake26

DecksFavoritesPlayersComments

TallJake26's Comments

Remote-Controlled Golem

This + provoke = board clear + a bunch of 2/1s summoned later?

Though I’m not sure how useful the 2/1s will be, since they don’t have rush and more or less can be ignored.

Jump to Comment

Dark Alley Pact

Well, this is basically mountain giant but more flexible – if your hand size hasn’t reached 8 cards by turn 4 you can at least still play this, albeit at the cost of summoning a weaker body.

Still, I’m not convinced that handlock will have a significant place in the upcoming meta. Aggro is just gonna ignore the 8/8 body on turn 4 and continue to go face. I’ll write this one off as a 2/5 for now.

Jump to Comment

Lightbringer's Hammer

True

Jump to Comment

Rise to the Occasion

I think the main issue with this is the sheer difficulty in completing the quest. You have to cycle through 9 1-drops total.

There is definitely support for this 1-drop Paladin archetype, most significantly Voracious Reader and First Day of School. Northwatch Commander is a maybe, if you’re going for a secret build. The new Cornelius Roame definitely looks helpful as well. But what if you don’t manage to draw any of those 4 specific cards? Then you’ll have to slowly draw a card per turn until you finish the 9 1-drop requirement, all the while playing heavily behind curve.

Another issue is the fact that many of the silver hand synergy cards you’d be holding in your hand will be dead cards until you manage to complete the quest, such as Day at the Faire.

Overall, I’ll call this a 3/5. Not a very consistent win condition.

Jump to Comment

Rise to the Occasion

But honestly, do you really need to corrupt it? Playing the uncorrupted version with this quest completed is basically 3 mana to summon 9/9 worth of stats. Sounds good enough for me.

Though Day at the Faire would probably sit as a dead card in your hand until you manage to complete the quest.

Jump to Comment

Rise to the Occasion

Having no cards in hand shouldn’t be a problem when you can summon 2 3/3s(perhaps with divine shield too) every turn for the rest of the game.

Jump to Comment

Oracle of Elune

Hm, not bad. You could summon out two razormane battleguards, one oracle of elune, and with the discounts from the battleguards you could also pull out a 4-drop taunt(probably the 3/5 kodo). So with 5 mana you could cheat out an additional 6 mana’s worth of minions.

You could also use this card as just a good general board-filler. If you play this and enchanted raven, you get another enchanted raven for free.

But overall this card isn’t too great as a standalone card, and you’ll have to have a 2 drop or less in hand for it to work. I’m not entirely convinced that this card has what it takes to make it. 3/5

Jump to Comment

Elwynn Boar

lmaooo yeah true

Jump to Comment

Anetheron

This might sorta find a place in self-mill warlock, since self-mill warlock doesn’t care about milling cards so having a full hand won’t be the hardest condition to meet. Even still, this is a 8/6 with no immediate board impact, which even for 1 mana I wonder whether it deserves a card slot in the deck or not.

Jump to Comment

Shiver Their Timbers!

Except you can’t go face.

Jump to Comment

Call of the Grave

I think you’re mostly thinking of discovering spells, in which case you can only discover class cards with, and class cards are usually better than neutral cards.

This, on the other hand, can also discover neutral cards, which floods the discover pool with poor options.

Jump to Comment

Tiny Toys

Really? The only deck I can see this fitting into is evolve shaman.

Jump to Comment

Tiny Toys

OMG that’s true. Though it still sucks that you’ll only get 4 total charges out of your boggspine knuckles, since hoard pillager is out.

Jump to Comment

Prismatic Jewel Kit

Woah… Whenever a friendly minion loses divine shield, give ALL minions in your hand +1/+1? So after two minions lose divine shield, you’ve already got a full-on Glowstone Technician effect. Definitely don’t sleep on this card.

Jump to Comment

Overdraft

Overload Shaman with some actual good synergy cards? Now we’re talking.

Not sure if this will be enough to create a true overload-based deck though, if that’s what Blizzard’s aiming for. I think the all-out overload package needs just a bit more support to get there.

Jump to Comment

Best in Shell

Ughhh… really? Blizzard really had to print another clunky ass card?

This reminds me of Kresh. Sure, Kresh turned out to be a decent card, but the 3/9 statline was just so awkward and not fun to play with – you can’t trade into anything well, and you’re just bumping your clunky high-health minion into stuff until it dies.

Putting down 2 2/7 taunts is fine, I guess… but not fun at all.

About the viability of this card though, I dont know. A 2/7 isn’t really gonna trade well into anything by turn 6, and 2 2/7 taunts might as well be “gain 14 armor”.

Jump to Comment

Varian, King of Stormwind

I agree. Even Siamat wasn’t really that busted.

Jump to Comment

Lothar

Runaway Blackwing is better? How? It’s literally 2 mana more expensive and has pretty much the same effect as this, except that this grows as it hits and kills enemy minions.

Mutanus has no immediate effect on the board, while this does.

I’m honestly not understanding why everyone’s shitting on this card so hard.

Jump to Comment

Varian, King of Stormwind

An 8 mana 7/7 rush, taunt and divine shield AND draw 3 is inarguably good. Only issue is, a lot of heavy decks don’t run all of those keywords.

Divine shield in particular is very good on Varian, but most decks don’t have any divine shield minions and it’s hard to justify tossing out some perfectly good cards to make room for divine shield minions just so you can fit Varian in.

I think Varian is sorta good, but not good enough to see much play. 2/5

Jump to Comment

Mailbox Dancer

Hmmm… interesting idea. Or you could basically have a 2 mana 3/5 if you use the coin you get from Mailbox Dancer to play your focused will. But I don’t think silence priest has enough support to work.

Jump to Comment
  • Page 1 of 16
  • « First
  • «
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • »
  • Last »
Wowhead Fanbyte Everquest
Need Help? Privacy Policy Terms of Service