This week’s Tavern Brawl is “Blood Magic”!
Discuss this Tavern Brawl on our Discord!
Official Description for Blood Magic
How much are willing to sacrifice for power? All your spells will cost health instead of mana!
Blood Magic Chalkboard
General Information
- Earn a Standard card pack for your first win in this Brawl.
- This is the eighth time we see this Brawl (Blood Magic), and the fifth time we see it in a Wild format. Last time we’ve seen the Wild version was on November 16, 2022.
- It’s a PvP Brawl.
- Brawl’s format is Wild.
- It’s a build your own deck Brawl. Pick a class and build a regular decklist.
- The twist is that your spells cost health instead of mana. That’s why your deck should mostly consist of spells for obvious reasons.
- You can’t play spells if their casting cost would kill you – e.g. if you have 5 health, you can only use spells that cost 4 or less.
- Spells that draw cards are very important since you can cycle through your deck quickly for “free”. Preferably ones that both draw and gain life at the same time – e.g. Lay on Hands or Ultimate Infestation are amazing.
- Violet Illusionist is a way to prevent all damage on your turn, which means that all your spells will be free. However, you need to survive until Turn 3 to play it (or cheat it out), which is not always easy in such a volatile format.
- Then you need some sort of win condition – the Brawl is very combo-heavy. For some ideas, check out the list of decks below.
Blood Magic – Decks
Those are deck list ideas from the previous times this Brawl was around, but since it’s a Wild version, you can still play them. They should still work well, but they’re a bit outdated now. Post your decklists in the comments and I’ll feature them in this post!
- 0Pounce2
- 1Claw2
- 3Feral Rage2
- 3Ferocious Howl2
- 3Fungal Fortunes2
- 3Gnash2
- 3Healing Touch2
- 3Moontouched Amulet2
- 4Bite2
- 4Swipe2
- 5Nourish2
- 6Starfire2
- 7Overflow2
- 8Celestial Alignment2
- 10Ultimate Infestation2
- 0Blur2
- 1Double Jump2
- 1Fury (Rank 1)2
- 1Illidari Studies2
- 1Mana Burn2
- 1Twin Slice2
- 2Chaos Strike2
- 2Spectral Sight2
- 3Acrobatics2
- 3Blade Dance2
- 3Relentless Pursuit2
- 4Glide2
- 4Metamorphosis1
- 6Skull of Gul’dan2
- 8Inner Demon2
Feel like playing wild in 2025
AAEBAZICBO6jBYUGkbMChOYCDZoIr4AEiuADv/IC5boD3esFouEDwQRA2p8EtwbA7AOc7AUA
Had good runs with this list, but heavily relies on Solid Alibi. Mulligan for it and draw into burn.
AAEBAf0EAA+sAZYFo7YCtPwC99ED0OwD0ewDio0EopIE/J4E/Z4E4bkE8NMEyt4EgpMFAA==
Ice Lance x 2
Cram Session x 2
Frostbolt x 2
Frozen Touch x 2
Gifts of Azshara x 2
Research Project x 2
Runed Orb x 2
Siphon Mana x 2
Solid Alibi x 2
Arcane Intellect x 2
Arcane Brilliance x 2
Fireball x 2
Refreshing Spring Water x 2
Firelands Portal x 2
Pyroblast x 2
Mine was close enough to this, dropped Pyroblast and a few others turn one and opponent rage quit pretty soon after. If you high roll, you can just blow through an opponent fast. Ice Block is also a good add.
as a side note, you have to play pyroblast first, because when you drop below 10 life the game does not let you play it, even under alibi protection
This is the wild version:
– still lacks the necessary card draw, but has better damage spells.
– Arcane Artificer is a nice backup for Solid Alibi. They even combo for ultimate armor protection. The best thing is, that the need for mulliganing is now greatly reduced and you can keep all card drawing as soon as you see either Alibi or Artificer in your opening hand.
– Frost Bolt and Ice Lance are included because they can buy you a turn against Demon Hunter and Druid if you cannot win on the spot, and they are still sweet damage. The Ice Lance would possibly be a second GA Missiles if I owned it.
– play Arcane Brilliance always as your first card draw spell. It produces copies, so it will probably not to run itself out of targets (Pyroblast), but why take a chance?
– play Pyroblast always before you go below 10 life, because afterwards it is locked, even under Alibi protection.
– you can still win without alibi as long as your spells deal more than they cost (Missiles, Mask, Bolt, Lance and Pyroblast if necessary
– coin+firebolt is still one damage if you survived their T1 and if you do not need the mana for
Arcane Artificer
– alibi still lasts during your opponent’s turn, so if you fail to kill them, not everything is yet lost.
– even if you cannot get them to 0 health, the farther you whittle them down, the less options they have. still, some opponents can still win from very low life (demon hunter starting with blur and card draw for example), but you can do the same with Arcane Artificer(s) – Solid Alibi – draw spell(s)
AAEBAf0EAqwB27sCDpYFo7YCluQCtPwCgb8D99ED+90D0ewDopIE/J4E/Z4E4bkE8NMEyt4EAA==
2x (1) Arcane Artificer
1x (1) Ice Lance
2x (2) Cram Session
2x (2) Frostbolt
2x (2) Gifts of Azshara
2x (2) Research Project
2x (2) Solid Alibi
2x (3) Arcane Intellect
2x (4) Arcane Brilliance
2x (4) Fireball
2x (5) Apexis Blast
2x (5) Refreshing Spring Water
2x (7) Firelands Portal
1x (7) Greater Arcane Missiles
2x (7) Mask of C’Thun
2x (10) Pyroblast
Just play DH and search for “draw” and “attack” spells, add Metamorphosis, avoid Glide. T1 OTK all the time. Do not include Discover or Choose cards. Just spam all cards as they are drawn. 3 wins in 3 minutes, but pretty boring.
As paladin, fill your deck with charge minions and then play Front Lines (9mana, fill each players board with minions from their deck)
Easy turn 1 OTK with pala
Proove: https://ibb.co/Dz0zwPB
Deck Code
### Brawl 08-04 19:52
# Class: Paladin
# Format: Wild
# Year of the Hydra
#
# 2x (1) Blessing of Might
# 2x (1) Stonetusk Boar
# 2x (2) Conviction (Rank 1)
# 2x (2) Flash of Light
# 2x (2) Hand of A’dal
# 2x (2) Holy Light
# 2x (2) Potion of Heroism
# 2x (3) Divine Favor
# 2x (3) Seal of Champions
# 2x (4) Blessing of Kings
# 2x (4) Hammer of Wrath
# 2x (5) Blessed Champion
# 2x (5) Holy Wrath
# 2x (5) Solemn Vigil
# 2x (8) Lay on Hands
#
AAEBAZ8FAA9G+gGzA9IEiAWnBfIL4hGdFe3SAuyGA8rBA+PrA5mfBJqfBAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Generated by HDT – https://hsreplay.net
I got some wins as Shaman, fun cards include:
Unstable Evolution
Witch’s Brew
Instructor Fireheart
Overdraft
Thank you for the decks.
I replaced Celestial Alignment (which I do not own) in the Druid deck with Moonlit Guidance.
That card seems to fit well for this Tavern Brawl. Earned me a T2 kill (in T1 time ran out)
I tried the Warrior deck too, but what is Into the Fray for?
You never have taunt minions in hand, and it does not work on minions in play
Ironic for them to give us this while Stealer of Souls is running rampant in Wild
Absolutely, just queued into 3 of these bad boys in a row in Wild. Two turn 5 lethals and one turn 6 lethal. Great interactive fun watching the opponent draw their deck and waiting to be killed.
Druid (best) : AAEBAZICAA9AX8EEhQa3BpoI/M0Ch84Cv/IC26UD5boDouEDwOwDuKAEuaAEAA==
Paladin : AAECAZ8FAA9G+gGjArMDvQPSBK8HlgndCvILw6QDna4D67kDysED0tEDAA==
DH : AAECAR8C2QnslgMOqAK1A4cEuwXtBocHlwj5lgOfpQODtgP7uwOC0AOT0QO50gMA
War : AAECAQcC0gKEnwMOFpAD/ASkBu8H/weCCLII1AiWlAOkpAP2wgOR0APS0QMA
thanks 🙂
Thank you for sharing, I featured them! 🙂
Miracle OTK Paladin!!
With this deck, if opponents don’t concede by the end of Turn 3 or 4, they’re probably dead already.
To summarize what this deck does, you drop a stonetusk boar on the board, buff it up like crazy, and kill your opponent while Violet Illusionist absorbs all the spell costs. The reason you have to wait a few turns is because you need 4 mana to drop both the Violet Illusionist and Stonetusk Boar. Enjoy winning your games and I hope my deck gets featured!
http://www.hearthstonetopdecks.com/decks/tavern-miracle-otk-paladin-blood-magic/
Update: I just noticed that ExaltedSmiley already submitted a similar deck. However, this one is slightly different in that you don’t have to worry about health… in fact your usually left with 30 HP at the end.
Malygos druid might not be the best, but it ends fast :
malygos
every spell that deal damage to the opponent
most card draw (every spell card draw for sure)
every ramp spells
some beast to stay alive and because you spend no mana beside
6-cost portal is nice
cycle, get maly, get mana (ramp + innervate).
end of game
Does Loatheb make them take 5 additional damage?
AKA make pirate warrior job easyer, Took me 6 maches to win my pack, I was looking foward to play a malygos deck but is almost impossible ;-;