tailsfromvienna's Comments
Tavern Brawl - Clockwork Card Dealer - Standard
I had success (i.e. 5-0) with Aggro self-discard Demon Hunter, as featured in the top standard decks section. The clou is to guarantee a 4th turn Sightless Magistrate (cut Blademaster Okani which is the only other 4 drop) while wasting your hand during turns 1-3 with Bibliomite and Dispose of Evidence. I do not own Kurtrus, but Jace Darkweaver sealed the deal whenever the game ever went to turn 8.
Hearthstone Castle Nathria Secret "???" Achievement Guide - How To Get Deviate Delight Card Back - Full Puzzle Solution
Thank you for this guide!
With this, MS Excel, and a little bit of luck I didi it on my 1st try (at 1 life)
keep up the good work 🙂
Shop Update: Two New Hero Skin Bundles + Two Wild Bundles
I don’t like runestones either, but at the moment it’s just one additional step in between, because you can buy exactly the amount of runestones you need (i.e. I never have any runestones on my account except for the few seconds between buying the runestones with money and buying the bundle with the newly acquired runestones.
Of course there is a greater scheme behind all that, and who knows what blizzard is cooking up behind the stages? only time will tell …
(Live Now!) Patch 24.0 Notes - Castle Nathria Expansion, Battlegrounds & Duels Update, Mercenaries Event, Arena Rotation, New Game Features
Hello H0lysatan,
Could you please explain a little bit, as I am not 100% sure if I understand the benefits of all these moves.
-arena: I know that all unfinished arena runs will be (kind of) refunded, so having an x-2 run ongoing gives me the prizes for an x-run and a free arena submission, correct? So if I am standing 6-2 with an above-par deck, I should probably try to get the precious 7th win, but if I am at 1-2, I should stop and cash in the free arena ticket?
– not visiting the reward track after updating: I understand that completing the daily and weekly quests is more valuable after the refresh, because 50 gold/level after level 100 is poor, but does visiting the reward track make any difference?
– murloc holmes craft+quest: I get that you can craft murloc holmes and full-dust-refund it for some days, but is there any benefit besides completing an achievement faster?
Tavern Brawl - A Temporus Shift
i used mech mage, because the double turns allow me two mechashark massacres in a row, but i doubt that thats the best way to abuse that play mode
Tavern Brawl - All-Star Squad
1.) Pogo is by far the superior strategy. It usually wins turn 4 and is very hard to counter.
If the Tavern brawl ever returns, I would advocate to ban Pogo Hunter from it
2.) The Pogo counters are mainly silence effects (Earth Shock, Smothering Starfish, Magehunter, Showstopper, Consume Magic). They still only work sometimes against pogo and lose to almost everything else.
3.) The bunker strategies (Ice Block, Time Out, Shadow Cloak, Doomsayer, Frost Nova) suffer from the fact, that you a) only have 22 of these cards and b) only have your hero power and random class cards to close out the game. You usually lose when you run out of defensive cards, especially against Warrior, Priest and maybe Druid which can defend against your hero power, or if you do not have a damaging hero power yourself. Shadow Cloak also falls prey to the Hunter Hero Power, Forst Nova loses to certain silence strategies targeted against Pogo.
Varden Dawngrasp is probably the best strategy in this group because it also has a win condition but it loses to Flik Skyshiv (as does Doomsayer)
4.) snowball strategies other than Pogo work very well, but lose against Pogo. Jade Idols, Wailing Vapor and Glow-Tron both can kill turn 5 and have quite resilent health stats. Murloc Tidecaller, Grimescale Oracle and Timber Wolf can theoretically also win fast, but the minions are too fragile in practice. Except for Jade Idol these strategies can also struggle against the silence strategies targeted at Pogo.
Mechwarper tends to start quickly but run out of steam before it can close the game with its 2/3s.
I personally like Firemancer Flurgl, because it can win on turn 5 (as Demon Hunter), controls the board well, has reach, and has some resilence to silence strategies too if you collect 3 or 4 Flurgls in hand to unload them on turn 6 or 8.
5.) Flik Skyshiv has a lot of “ifs” attached: you have to survive until turn 5 (on the draw) or 6 (on the play), only good against minion strategies, and if you are too low after flik hits, you might die to spells or hero power activations of your opponent. Still a lot of fun.
6.) weapon and spell based strategies (Mind Blast, Curse of Agonies, Upgrade, Elwynn Boar) circumvent the anti-minion strategies (Doomsayer, Frost Nova, Varden Dawngrasp, Flik Skyshiv), but usually fail against Pogo and maybe some other snowball strategies too. Priest, Warrior and Druid can steal a turn from Mind Blast by a single hero power activation
7.) Patches seems to be a case of its own: it can rebuild the board for 1 mana and can kill turn 5 (Hunter, Mage, Druid, Demon Hunter), but also loses to Pogo and struggles against taunt minions.
8.) Last but not least there are a lot of discover-type strategies that are too slow to compete against snowball strategies but win in rock/paper/scissors-fashion against some strategies that try to beat snowball (like silence). Examples are Nature’s Studies, Babbling Book, Reconnaissance, Sky Raider, Palm Reading, Wand Thief, Runed Orb, Dragon’s Hoard, Blazing Invocation, Asharan Scroll.
9.) Priest “card steal” decks (Psychic Conjurer) are usually ineffective at doing what the opponent tries to do, because they only get a few of the key cards for which they have to waste mana on 1/1 creatures.
Tavern Brawl - Battle of Tol Barad
one card that i did not read much about but worked quite well for me is Dune Sculptor.
apart from that most spellburst minions look good, and a low curve is advised, as your hand will overflow from the many cards you generate
Murder at Castle Nathria - New Hearthstone Expansion - Cards, Reveals, Release Date, New Mechanics, and More!
While infuse promotes the use of minions and combat, I hope it won’t be too easy to just play creatures and kill them immediately (thinking of Risky Skipper and Wild Pyromancer) and this making them solitaire cards again.
As for the locations: They cannot be destroyed or otherwise deactivated by the opponent, so I fear they will make the game less interactive. But we will see.
Shop Update: New Constructed Skins & Packs Bundle, Battlegrounds Board & Returning Bundle
We used to get :
2 legendaries + 20 packs of the last edition for 20,00,
or 2 legendaries + 25 wild packs for 20,00
now we get:
2 legendaries + 60 packs of the last edition for 50,00.
I think the new bundle is a much worse deal
Hearthstone Balance Update Is Coming Tomorrow (Thursday, June 16)
probably because of neptulon
(Live Now) Hearthstone Patch 24.4.3 Notes - Massive Balance Update For Constructed, Battlegrounds and Mercenaries
I completely agree!
I love it when my golden cards get nerfed. So much dust!!
Tavern Brawl - Half & Half
I went for the same route, but I did not use Totem Carver because it is still a Chillwind Yeti for them.
To bad I did not have Ey’sor, so I used Windshear Stormcaller as replacement.
Useless 10 mana cards like Ultrasaur can still give your opponent blanks until turn 10 (the game should be over long before)
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
The thread also contains “a pretty consistent way to do the Ozumat achievement”
It actually works, i have tried it myself
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
For anyone who tries to complete the lorebooks achievement, here is the thread in the blizzard forums:
https://us.forums.blizzard.com/en/hearthstone/t/read-40-lorebooks/89333/21
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
thanks for that info!
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
I have 15/40 for restless reader.
That achievement is ridiculous. Sometimes an end-of-turn trigger kills an opposing minion (e.g. finlays compass) and the book drops afterwards, just to vanish immediately without any chance to read it.
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
What annoys me most among the multitude of achievements is that I cannot tell which legendary abilities are missing. I have Halus (8/9), Stormcoil (5/6), and Faelin (3/5) and I really tried to keep track of all abilities, but there is no way to figure out the missing ones.
Maybe the abilities only count if they trigger at least once, and it is not enough just to choose them.
The Complete Guide to Book of Heroes: Faelin - Challenges, Puzzles, and Achievements!
Thanks for all the work.
The information for challenge 16 is not too helpful though.
It seems that the AI concedes around turn 10 or 11 if you have a lot of attack/health minion stats (preferably with taunt) on the board. That means that you should not choose the “build cannons” ability, because, you will have too little board space to make the AI concede.
Guaranteed T4 Vanndar sure looks like great fun.
Possibly the only way to use that card in a meaningful way.
The idea of Mal’Ganis+The Jailer Turns 6+7 makes me smile
(lock can still be broken with Whirlpool etc.)