tailsfromvienna's Comments
Tavern Brawl - The Fury of Kael'Thas
thank you for this deck. it allowed to burn through the “win 5 tavern brawls” quest in no time.
my humble suggestions:
-capture coldtooth mine —> allows you to find your UI more consistently (maybe cut worthy expedition for it).
-wisps of the old gods/drum circle —> those two cards give you the choice between filling the board and buffing an already existing board (possible cuts: scale of onyxia, the forest’s aid, survival of the fittest – all of those do only either flood or buff)
(i admit that I do not own survival and since it’s effect is so big, I would probably keep it in the deck no matter what)
Tavern Brawl - Mimirons' Faceoff
got my pack after 3 turns into game 1 (galvanizer into replicating menace)
this brawl could maybe have really work with decks that interact a lot, but as it is, it is sadly just a fail
Tavern Brawl - Visions of Sayge
always pick the cheaper card.
never have so many cards been burned due to lack of hand space as in this tavern brawl
You Can Buy Full Battle Ready Decks for Hearthstone Twist (New Age), but Are They Worth It?
The whole questions boils down to one simple answer, given at the end of the article:
“don’t think in the categories of [buying a functional deck], think of [buying all of the cards listed here]”
I am a collector, so all I am interested in is the legendaries and the epics, and the question: do I already own that cards?
Of all the decks I am only missing evocation (mage), lord barov (paladin) and rattlegore (warrior) of the legends, and 2 felosophy (demon hunter), cloak of shadows (rogue) and bridge riff (warrior). Everything else is practically dust.
Since only druid and paladin offer 4 legendaries and all other decks offer 3 (partly offset by an increased number of epics), I will probably go for the paladin deck to get Lord Barov and dust everything else. That would still give me more value than buying 32 packs. I would probably not buy the decks for real money, but every regular player has gold to spare, and 3200 is totally fine.
If you need decks that work, you copy them from hearthstonetopdecks anyway and tune them according to your play style.
Tavern Brawl - Battle of the Bands!
the most important thing about the scrolls is:
if you do not click on it, beatboxer will assign some of its random damage to it,
but if you do click on it, you waste a lot of time
Hearthstone 26.6 Patch Notes - TITANS expansion, Twist Game Mode, In-Game Events, Battlegrounds Update, Community Day and more!
unfortunately the super cheap battle-ready decks mostly give me duplicate legends and epics, because i am a long time collector
Tavern Brawl - Battle of the Bands!
I agree that Hunter is one of the better decks among the 11, but mage is also easily in the top half.
the worst by far is priest (the only deck that cannot beat e.t.c.), but also demon hunter and rogue are much worse than mage.
to win with mage, just shoot everything down with spells and draw/discover to keep your hand always full of answers.
Tavern Brawl - Battle of the Bands!
I finally managed to beat e.t.c. with rogue too, leaving me with 87/88.
priest has such a weak deck, which surprises me because the deck was one of the strongest in the “festival of legends recipe” brawl
https://www.hearthstonetopdecks.com/tavern-brawl-a-festival-of-legends-recipe/
The decks mana curve ends at 4 mana, but it has no card drawing at all.
I guess they cut Crimson Clergy and threw in Plagiarizarr in an attempt to limit the available card drawing, thereby destroying the whole deck. Ambient Lightspawn is also missing.
I wonder if they ever beat e.t.c. with the priest deck in playtesting.
All in all the good decks were:
1. Warlock
2. Paladin
3. Mage
4. Hunter
5. Warrior
The weaker decks that can still beat e.t.c. with some grinding were:
6. death knight
7. shaman
8. druid
9. rogue
10. demon hunter
And the award for the only deck that cannot beat e.t.c. ever goes to:
11. priest
Tavern Brawl - Battle of the Bands!
Warlock and Paladin were super easy.
Warlock generates a lot of value and overwehelms opponents in the endgame with symphony or phantom, and paladin is very fast and can make very good trade with its divine shield minions.
Death Knight has actually some combos that you have to know to make the deck work (it is still a bad deck):
Cool Ghoul + Mosh Pit allows to expand the usual 4 fights that a Cool Ghoul has until he dies (divine shield – reborn – divine shield – dead) to 7 fights or even 10 fights if you give it reborn when it has neither divine shield nor reborn (“last fight”). Dead Air allows you to duplicate a Cool Ghoul. These 2 mini-combos helped me to beat Millhouse, i needes several attempts to do so.
Screaming Banshee and the various buffs available in the deck help you to survive and produce bigger minions with its lifegain-trigger. Just make sure you are below 30 health. Protecting Screaming Banshee with Mosh Pit even prolongs the lifegain and minon production
However, the real game winner in the deck is Invincible+Death Growl. It ensures you that as soon as one taunt minion dies, another one gets taunt and +5/+5. I guess i cleared every boss with this combo, including e.t.c.
Tavern Brawl - Battle of the Bands!
I was also lucky enough to beat Kangor at my first attempt.
For me, protecting screaming banshee with mosh pit was detrimential.
harmonic metal and blightfang also helped
Tavern Brawl - Battle of the Bands!
about half time on my quest to beat e.t.c. with all classes.
I tried the classes that were reported as strong first. Honestly, the only problematic card he has ist one-band amalgam.
When e.t.c. copied amalgam with war master voone, i do not think i have ever won against him.
power ranking so far:
1. mage (2 tries): the greatest issue seems to be hand space. holotechnician shines against big minions
2. hunter (2 tries): hide behind banana-infused monkeys and beat him with the bigger minions late game
3. warrior (2 tries): red crest rocker is insane, but the menagerie cards lack support from the rest of the deck
4. shaman (3 tries): pack the house and horn of the windlord are your best cards
5. druid (5 tries): a lot hast to come together to win this. ideally you have groovy cat and free spirit soon. turn 4 rhythm and roots for the three 5/5 treants is essential to beat e.t.c. (do not mulligan this cards away) you want to prepare a fogsnout miracle turn midgame by playing popular pixie the turn before to set the cost of your hero power to 0, then wait fo the next turn to actually use it and improve fogsnout. in the endgame you have to hide behind an augmented elekk (ideally discounted by flowerchild) and hope that he does not have a second amalgam.
6. demon hunter (ca. 7 tries): your deck is weak, you have to discover your outs by illidary studies. star student selina on amalgam is the best you can do and was the move that won me one game after seemingly endless unsuccessful attempts.
Tavern Brawl - Battle of the Bands!
e.t.c. was really tough to beat with the anemic demon hunter deck.
i had to try again and again until I had a good start and he had a bad one.
managed to snipe his out (amalgam band) with a discovered star student stelina.
lorebooks are back, but they do not count for the restless reader achievement, so we will forever stay below 100% adventures achievements. (has anybody on earth found more than 34 lorebooks?)
i will definitely try to finish the dungeon with all heroes
Barcode Accounts, Explained: How Cheaters and Botters Ruin Classic and Arena
Classic bots do have their advantages. The “easy grind” is just one thing.
(you still have to win 50+ games if you start without bonus points)
The bots in classic at least insured that you always found an opponent.
It also made accomplishing achievements much easier.
I like the format and would have liked if it were continued.
I guess there were too few players actually using it, and it cannot be denied that there are three decks that perform far better than the rest, making 6 of the classes virtually unplayable (although i always liked to otk opponents with charging enraged worgens, but the deck had a low win rate)
Barcode Accounts, Explained: How Cheaters and Botters Ruin Classic and Arena
this article made me curious, and I played some games of classic.
at least at bronze level i did not encounter those strange names.
the easiest solution would be a limit how much gold can be earned in one day.
maybe blizzard would even give you the option to raise that limit by paying real money?
Tavern Brawl - The Dark Wanderer - Strategy & Example Decks!
Steamcleaner definitely is the best card in this tavern brawl.
Hovewer, i could not use your deck because it was deemed illegal, but removing ETC and adding Steamcleaner worked
Top Standard & Wild Legend Decks - Festival of Legends (Audiopocalypse) Week 8 - June 2023
the deck codes do not show what E.T.C. Band Manager can discover.
are there any standard configurations?
Shop Update: Two New Skins, Two Returning Skins And Legendary Cards
The legendary card for 7 € is a pretty bad deal, compared to the (20 pack + 2 legendary bundles) that appear every month.
I can only guess that blizzard is testing how much players are willing to pay for a single legend.
Since I bought almost every (small) bundle they offered I have already completed all standard legendaries except for 5 from Festival.
Those will also come sooner or later. No way I will buy the 7 € legend.
my pity counter went to the full 40.
let me tell you: that is definitely no fun