Hearthstone
Top Decks

  • Articles
    • Cheap Hearthstone Packs w/Amazon Coins
      HSTD Guides Hub
      Hearthstone Beginner's Guide

      HSTD Best-of Lists

      • Best Hearthstone Standard Decks
      • Best Hearthstone Wild Decks
      • Best Duels Starter Decks For All Classes
      • Hearthstone's Best Arena Hero Class Tier List

      Information

      • Whizbang the Wonderful Deck Recipes List
      • Safe to Disenchant Legendaries
      • Legendary Crafting Guide
      • Epic Crafting Guide
      • Find My Legendary a Deck
      • Hearthstone Term Glossary
      • Hearthstone Gold Guide

      Media

      • Hearthstone Card Back Gallery
      • Hearthstone Secret Cheat Sheets
      • Hearthstone Wallpapers
  • Cards
    • All Cards Classic Cards Death Knight Cards Demon Hunter Cards Druid Cards Hunter Cards Mage Cards Neutral Cards Paladin Cards Priest Cards Rogue Cards Shaman Cards Warlock Cards Warrior Cards

      Mechanics

      • Adapt
      • Add to Deck
      • Add to Hand
      • Aura
      • Battlecry
      • Bomb
      • Buff C'Thun
      • Buff Hero
      • Buff Minion
      • Buff Weapon
      • Can't Attack
      • Casts When Drawn
      • Change Cost
      • Change Minion Attack
      • Change Minion Health
      • Charge
      • Choose One
      • Choose Twice
      • Cleave
      • Colossal
      • Combo
      • Copy Card
      • Copy Location
      • Copy Minion
      • Copy Spell
      • Corpse
      • Corrupt
      • Counter
      • Damage
      • Damage All
      • Damage All Minions
      • Damage Enemy Minions
      • Damage Hero
      • Damage Minion
      • Dark Gift
      • Deathrattle
      • Destroy Card
      • Destroy Hero
      • Destroy Location
      • Destroy Minion
      • Destroy Secret
      • Destroy Weapon
      • Discard
      • Discover
      • Divine Shield
      • Dormant
      • Draw Cards
      • Dredge
      • Echo
      • Elusive
      • Enrage
      • Equip Weapon
      • Excavate
      • Fabled
      • Finale
      • Forge
      • Freeze
      • Frenzy
      • From Another Class
      • Gain Armor
      • Gain Control
      • Gigantify
      • Give Charge
      • Give Divine Shield
      • Give Lifesteal
      • Give Reborn
      • Give Stealth
      • Give Taunt
      • Handbuff
      • Highlander
      • Holding Dragon
      • Honorable Kill
      • Imbue
      • Immune
      • In Your Hand
      • Infuse
      • Inspire
      • Invoke
      • Jade Golem
      • Joust
      • Kindred
      • Lifesteal
      • Magnetic
      • Mana Crystal
      • Manathirst
      • Miniaturize
      • Open Location
      • Outcast
      • Overheal
      • Overkill
      • Overload
      • Passive
      • Poisonous
      • Quest
      • Questline
      • Quickdraw
      • Ranked Spell
      • Reborn
      • Recruit
      • Restore Health
      • Return to Hand
      • Rewind
      • Rush
      • Scheme
      • Secret
      • Shrine
      • Sidequest
      • Silence
      • Soul Fragment
      • Spell Damage
      • Spellburst
      • Spend All Mana
      • Starship
      • Start of Game
      • Stealth
      • Summon
      • Taunt
      • Temporary
      • Titan
      • Tourist
      • Tradeable
      • Transform
      • Twinspell
      • Unidentified
      • Windfury

      Rarity

      • Common
      • Epic
      • Free
      • Legendary
      • Rare

      Set

      • Adventure Mode
        • Blackrock Mountain
        • Curse of Naxxramas
        • Galakrond's Awakening
        • One Night in Karazhan
        • The League of Explorers
      • Arena Exclusives
      • Basic
      • Demon Hunter Initiate
      • Duels
      • Expansions
        • Across the Timeways
        • Ashes of Outland
        • Audiopocalypse
        • Caverns of Time
        • Core Set 2025
        • Darkmoon Races
        • Day of Rebirth
        • Deadmines
        • Delve into Deepholm
        • Descent of Dragons
        • Dr. Boom's Incredible Inventions
        • Event
        • Fall of Ulduar
        • Festival of Legends
        • Forged in the Barrens
        • Fractured in Alterac Valley
        • Goblins vs. Gnomes
        • Heroes of Starcraft
        • Into the Emerald Dream
        • Journey to Un'Goro
        • Knights of the Frozen Throne
        • Kobolds and Catacombs
        • Madness at the Darkmoon Faire
        • March of the Lich King
        • Mean Streets of Gadgetzan
        • Murder at Castle Nathria
        • Onyxia's Lair
        • Perils in Paradise
        • Rastakhan's Rumble
        • Return to Naxxramas
        • Rise of Shadows
        • Saviors of Uldum
        • Scholomance Academy
        • Showdown in the Badlands
        • The Boomsday Project
        • The Embers of the World Tree
        • The Grand Tournament
        • The Great Dark Beyond
        • The Lost City of Un'Goro
        • The Maw and Disorder
        • The Traveling Travel Agency
        • The Witchwood
        • Throne of Tides
        • TITANS
        • United in Stormwind
        • Voyage to the Sunken City
        • Wailing Caverns
        • Whispers of the Old Gods
        • Whizbang's Workshop
      • Hall of Fame
      • Legacy
      • Missions
      • Path of Arthas
      • Reward
      • Tavern Brawl

      Race

      • Amalgam
      • Beast
      • Demon
      • Draenei
      • Dragon
      • Elemental
      • Mech
      • Murloc
      • Naga
      • Pirate
      • Quilboar
      • Totem
      • Undead
  • Decks
    • Hearthstone Deck Archetypes
      Budget Hearthstone Decks
      Best Standard Meta Decks
      Death Knight Decks Demon Hunter Decks Druid Decks Hunter Decks Mage Decks Paladin Decks Priest Decks Rogue Decks Shaman Decks Warlock Decks Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Login

Hearthstone
Top Decks

  • Articles/Guides
    • HSTD Guides Hub
    • Hearthstone Beginner's Guide
    • Hearthstone Budget Decks
    • Hearthstone Legendary Crafting Guide
    • Epic Crafting Guide
    • Hearthstone Gold Guide
    • Hearthstone's Best Hero Class Tier List
    • Hearthstone's Best Arena Hero Class Tier List
  • Cards
    • All Cards
    • Classic Cards
    • Demon Hunter Cards
    • Druid Cards
    • Hunter Cards
    • Mage Cards
    • Neutral Cards
    • Paladin Cards
    • Priest Cards
    • Rogue Cards
    • Shaman Cards
    • Warlock Cards
    • Warrior Cards
  • Decks
    • All Decks
    • Budget Hearthstone Decks
    • Best Hearthstone Standard Decks
    • Best Hearthstone Wild Decks
    • Hearthstone Deck Archetypes
    • Demon Hunter Decks
    • Druid Decks
    • Hunter Decks
    • Mage Decks
    • Paladin Decks
    • Priest Decks
    • Rogue Decks
    • Shaman Decks
    • Warlock Decks
    • Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Register
  • Login

Stonekeep

ArticlesDecksFavoritesPlayersComments

Stonekeep's Comments

Big Spell Mage Theorycraft Deck List โ€“ Saviors of Uldum โ€“ August 2019

I love the term “Sandwitched” ๐Ÿ˜€ But you just get a bunch of 5 mana minions then. Which is still not bad.

Jump to Comment

Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever

And by the way, I know that the premise of the comment is wrong (because of the only Basic/Classic cards thing) you COULD play Reno before drawing your other copy :p Your deck would still be full of singleton cards, and it doesn’t count what you have in your hand.

As for the previous comment about choice – technically in every case there is a “best” card to get, but in most of cases even player won’t know which one it is (because he doesn’t know opponent’s exact deck list, hand, order of draws, whatever random cards HE might discover etc.). You can also say exactly the same thing about plays each turn – even if you have 10 different plays, there is always THE best one to make (the one that will lead to the highest win %). But do players always make them? Of course not, that’s why skilled players have a higher win rate – because they pick the best plays more often (but still not always, because even the best players in the world can’t always predict what their opponents have / will do).

I do think that it’s more than an illusion of choice and skill will play a significant part in picking the best one based on your meta/game knowledge. And skill will also play a significant part in putting yourself / your opponent into situation where Zephrys will offer you the perfect card. It’s easy to pick that Fireball once your opponent is a 6, but you might start playing in a way to put your opponent down into lethal range a few turns earlier and planning for it ahead ๐Ÿ™‚

Jump to Comment

Zoo Priest Theorycraft Deck List โ€“ Saviors of Uldum โ€“ August 2019

You see, fun is very subjective, a lot of players find Zoo playstyle very fun and doesn’t like to run those slow, Combo decks that Priest usually has.

I would actually like Priest to finally have a viable faster deck, the class deserves some break from all of the grindy Control and Combo decks ๐Ÿ™‚

Jump to Comment

Taunt Warrior Theorycraft Deck List โ€“ Saviors of Uldum โ€“ August 2019

This is a common misconception. Many decks don’t need a flashy “win condition”. Like, when you build an Aggro deck, you don’t have a “win condition” – your win condition is to rush the opponent down and kill them. Similarly, Midrange decks rarely have a specific, single “win condition”, most of the time they just want to perform their game plan efficiently and be able to adapt to the matchup they face (by going faster vs Control/Combo and slower vs Aggro). And by all accounts, this is a Midrange deck. Pumping up a full hand of Taunts and then overwhelming your opponents with overstatted minions is the win condition. Drawing lots of cards with Battle Rage and copying a big, damaged minion with Mercenary is the win condition. Dealing 10 with Grom is also a win condition. And of course, you run, Dr. Boom, Mad Genius, which is definitely a “win condition”.

Jump to Comment

HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!

And please, be more patient next time… We’ve got so many messages and comments right after the giveaway has ended. It was midnight PDT, Sunday. Remember that a) people have their own lives and b) we can operate in a completely different time zone than you live.

You can redeem the pre-order codes all the way until launch, so you still have a lot of time. We initially wanted to run the giveaway 24h longer, but then decided to cut it down so we can distribute codes without a rush and so you have enough time to use them.

Jump to Comment

HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!

Each of the tickets participants got (for doing tasks like following on Twitter etc.) had their “seed” number (which was basically the entry number). Then gleam randomly rolled (using random.org) 10 times from 1 to X where X was the highest seed number. Then they’ve matched the numbers with participants and knew who win. Here’s a more detailed version of how gleam drawing works: https://gleam.io/docs/competitions/drawing-winners

In other words, completely random :p

Jump to Comment

HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!

What do you mean? In comments? You can always link stuff from imgur etc. if you need to post an image.

Jump to Comment

HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!

I’ve said that you WILL be able to find winners there when they will be announced, which should happen by the end of today.

Jump to Comment

Taunt Warrior Theorycraft Deck List โ€“ Saviors of Uldum โ€“ August 2019

Depends on the matchup I’d say. If you face Aggro/Tempo, then getting more on the board early can be very important, and 2x 2/3 Taunt with a 3/3 on T3 can be big (even better if you hit +2/+2 and make it 2x 4/5 – but that’s like the best case scenario). Once you get ahead, you can dictate your trades etc. and stay ahead because of it. In slower matchups I’d definitely save Mercenary for a bigger play, though.

You might be right, but it’s something I’ll definitely want to test out ๐Ÿ™‚

Jump to Comment

Taunt Warrior Theorycraft Deck List โ€“ Saviors of Uldum โ€“ August 2019

By the way, OG, have you considered Injured Tol’vir instead of Gnome? It’s 2/3, but synergizes with Bloodsworn Mercenary and Battle Rage instead. T2 Tol’vir into T3 Mercenary could be a really nice curve, even better if you land Handbuff on T1 (might be worth to drop it so early for the tempo push). And later you can drop it and immediately draw an extra card from Battle Rage.

Jump to Comment

Taunt Warrior Theorycraft Deck List โ€“ Saviors of Uldum โ€“ August 2019

I don’t think that those two would go well together. If you’re going on Taunts, you want to go all in on Taunts. The more you play, the better your handbuff cards become. The difference between buffing let’s say 4 and 6 Taunts on average with those is huge.

In order to fit the Quest package, you would need to remove quite a lot of cards. You can’t just put in Quest and 1-2 weapons – you need at least 5+ weapons to finish it consistently (maybe even 6+ or 7+ if there will be more weapon removal in the meta). While Boom is just a single card, and I’d say that it fits into a Midrange deck very well. It’s not such a big value generator as Rexxar, but the Hero Powers are still amazing in the mid/late game, mostly for the extra tempo (like 3x 1/1 with Rush, or 3 damage for 2 mana).

Jump to Comment

Quest Control Shaman Theorycraft - Saviors of Uldum - August 2019

Yes, that’s how it works right now (I’m also using the wrong time zone actually), but I just didn’t see any option to set it according to the user’s own time zone anywhere.

But you’re right, I can ask devs about it ๐Ÿ™‚

Jump to Comment

HSTD's Saviors of Uldum Giveaway! Win One Of The Ten Standard Pre-Purchase Bundles of 50 Packs!

Be patient, results will be announced soon! 100% by the end of today. It’s middle of the night on Sunday NA time right now.

Here’s the gleam page, you will be able to find winners there: https://gleam.io/yAvFR/hearthstone-top-decks-saviors-of-uldum-giveaway

Jump to Comment

Saviors of Uldum Card Reviews #7 - Ancient Mysteries, Crystal Merchant, Dune Sculptor, Garden Gnome, Hyena Alpha, Injured Tol'vir, Mischief Maker And More!

You have more ranked wins than I combined, by the way ๐Ÿ˜€ I have “only” 1.9k on Warlock, 1.8k on Druid and then a huge fall to 1k on Priest.

Then, even though I’m playing the game for almost 6 years already, I have only ~250 ranked wins on Shaman. It’s my only non-Golden Hero. I just really, REALLY hate Shaman’s Hero Power. I find it way too inconsistent to my liking. Same goes for Lightning Storm, one of the class staples.

Jump to Comment

Saviors of Uldum Card Reviews #7 - Ancient Mysteries, Crystal Merchant, Dune Sculptor, Garden Gnome, Hyena Alpha, Injured Tol'vir, Mischief Maker And More!

I would probably rate the classes in that order (from most to least favorite);

– Warlock
– Druid
– Priest
– Mage
– Paladin
– Warrior
– Rogue
– Hunter
– Shaman

But it obviously depends on the meta and decks that are currently available for each of those classes. For example, in case of Warlock I prefer slower builds, so when Zoo is the only viable build, I’d rate it lower.

Jump to Comment

Quest Control Shaman Theorycraft - Saviors of Uldum - August 2019

Fixed the part about passive, I apologize for that (I admit that I was really busy today and I didn’t proofread it properly).

Jump to Comment

Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever

Zephrys only knows the “public” information – stuff that BOTH players can see. So class, health, board state, number of cards in hand, number of cards left in deck etc.

He doesn’t know what you’re holding or your opponent is holding. He doesn’t know what decks you play or your opponent plays. He doesn’t know what cards are in your deck and in what order are they. He doesn’t know any of those. So answer to all of your questions is “no”.

Jump to Comment

Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever

I would argue the opposite – in almost all situations, there is no single best card. I mean, if Zephrys had access to ALL the data, like your hand, opponent’s hand, decks both of you are playing etc. then it would be possible to pick 100% best card most of the time. But it’s not the case and it’s up to you to make a decision.

Let’s say that you drop him on T6 with 4 mana left and opponent having a mid-sized minion on the board. You get a 4-drop, a 7-drop and a removal. Would you say that it’s obvious? Because I wouldn’t. Maybe you want to kill the minion immediately, because you have no other removal in your hand? Then you pick it. Maybe you aren’t worried about it that much but want to push the tempo? You pick 4-drop. Maybe you already have other play to fill the remaining mana in your hand? Then you pick a play for next turn. All 3 options are perfectly viable and there is no best option – it depends on your deck, your opponent’s deck, your game plan, cards in your hand, what you expect your opponent to have in your hand and so on. Another example – you’re running low on cards but you also want to put pressure on your opponent because he’s at 15 already and you want to kill him before he finds X card – would you rather pick a Sprint to refill and basically skip the turn or a good, big minion to put on the board immediately? Again, there is no correct choice here – it all depends on many things. When you’re low – do you pick healing or do you risk it and pick something else instead? It’s Turn 8, your opponent is low but you can’t kill him immediately because he’s at 10 and you know that he might heal – do you risk picking a Pyro so you can potentially get lethal in 2 turns, or do you pick something that might be more useful immediately?

It giving you lethal or it giving you an AoE clear are the most obvious examples, but it will be much harder in most of cases. Discover also makes the card way more fun as well as skill-testing – you will often have to make a decision based on your game/meta knowledge and not only on the information that are available to Zephrys.

Jump to Comment

Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever

But the effect is not winning you the game in Control mirrors. It just gives you one extra good card with a 3/2 body, which is nearly irrelevant so late in the game. I really don’t see it being worth having another dead card throughout the entire game. It’s not like Elysiana, which adds 10 cards to your deck and prevents fatigue – you will get let’s say an extra threat. Or a removal.

This effect is amazing, but not “I will wait until I have no duplicate in my deck before playing it” amazing. It’s a card that you want to have available at all times, because you never know when it will come handy.

Jump to Comment

Zephrys the Great Guide - Everything you need to know about the best Hearthstone card ever

We would have a different conversation if it could give you literally every single card in the game, but Elysiana is not in the pool of cards Zephrys can give you.

Jump to Comment
  • Page 1 of 154
  • ยซ First
  • ยซ
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • ยป
  • Last ยป
Wowhead Fanbyte Everquest
Need Help? Privacy Policy Terms of Service