To say that Druid has been in a bit of a slump in the Year of the Dragon would be a vast understatement. The rotation of numerous core cards caused the class to almost completely disappear from the tier lists – Token Druid has been the only archetype that tries to safe Druid’s face.
But those days will be over, and not last thanks to Druid’s new Quest card called Untapped Potential. The sheer power level provided by Ossirian Tear, the passive Hero Power provided after completing the quest, will single-handedly be able to decide the majority of games played with Quest Druid.
The general strategy of this deck is to play as many cards with the “Choose One” mechanic as possible; once you have completed your quest, all these cards will basically double in value when played. That makes classics like Cenarius and Nourish not only playable again but most certainly borderline broken; in addition to that, new “Choose One” cards like and Oasis Surger will provide insane board pressure in combination with board buff effects provided by Tending Tauren or Power of the Wild.
The real backbone of this deck, however, will be two 2-mana cards: First there is Questing Explorer, a sturdy 2-drop that provides consistent card draw and decent board pressure in the early game. The other card is Crystal Merchant; Druid experts call this minion the “card that will make Druid viable again”, as it can turn into an absolute drawing machine over the course of multiple turns while challenging problematic early game board states at the same time. Worthy Expedition completes the card draw package by adding even more flexibility to Quest Druid; we know from back in the Raven Idol days that 1-mana spells have worked exceptionally well for the majority of Druid decks when it come to “finding answers”.
What could turn into the real dealmaker for Quest Druid is the amount of flexible board removal it provides. Definitely unusual for a mid-rangey tempo archetype, cards like Swipe, Starfall and Wrath are easily able to deal with both swarmed boards as well as high-priority early game threats like Mountain Giant. All these removal spells enable Quest Druid to regain initiative that they can use to establish board control.
A card that could find a new home in Quest Druid is Flobbidinous Floop, What has been mostly a combo enabler in Druid archetypes so far could turn into a snowballing minion machine. Oasis Surger, Tending Tauren and Cenarius are more than enough targets that he can turn into, abusing the passive quest rewards even more.
In the end, this archetype will see lots of play in the early days of the upcoming Saviors of Uldum meta. It will be interesting to see which “Choose One” cards will make the cut; so far, Druid of the Scythe and Keeper Stalladris as well as Druid of the Claw don’t seem to be included in too many theorycrafts, but that can easily change based on the other decks climbing the tier lists.