Stonekeep's Comments
2020 Hall of Fame Rotation - Which Classic Cards Might Rotate out to Wild?
I’m saying that they will have to rethink their approach to Basic / Classic sets eventually for a few years now. I think the simplest thing they should do is to try to re-balance evergreen sets. Nerf some of the strongest cards, buff (or completely change) some of the weakest ones. It would still be a huge change and a lot of work, but I feel like it will need to be done eventually.
2020 Hall of Fame Rotation - Which Classic Cards Might Rotate out to Wild?
You’re right, I also thought about Malygos, but forgot to mention it. Since it hasn’t seen much play lately it would also be a bit weird timing to get rid of it now. Unless, of course, they plan to release some cheap damage spells that would potentially be too strong with it, or some way to cheat it out.
I’ll add it in the conclusion, thanks for reminding me ๐
Reno Jackson Was Not Planned to Be a Dragon, It Happened Because of the Fan Theory
Not really “going on”, it already happened :p And I’m afraid that we can’t share anything about it.
Reno Jackson Was Not Planned to Be a Dragon, It Happened Because of the Fan Theory
I don’t really understand what do you mean by “looks fake”.
And you’re probably on iOS, right? “Copy deck” button doesn’t work on Apple devices, sorry about that. You can still copy a deck, you just need to select the code and do it “manually”. Our devs are aware of the issue and will try to fix that soon.
Iksar Shares Current Meta Stats For Rank 3 - Legend, Talks About Possibly Reverting Nerfs for Wild Cards
True, Wild format has a pretty different definition of “OP” than Standard ๐
Iksar Shares Current Meta Stats For Rank 3 - Legend, Talks About Possibly Reverting Nerfs for Wild Cards
That’s an interesting point! Someone asked the same question on the HS forums, but Iksar hasn’t replied yet.
Lunar Festival Ending Tomorrow + Last Chance To Get Dragon Masters Bundle
Sorry, we just know that it ends on February 12, we don’t know what time ๐ Blizzard doesn’t really add specific info like that. But I would assume 10 AM PST on Feb 12, that’s where the events usually start and end.
Battlegrounds Card Database Now Available!
Thanks for reporting – I’ve already sent both of those for devs to update! Sadly there’s no way for me to add / change BG cards yet (devs need to do it manually), but that’s also something we’re working on.
Battlegrounds Card Database Now Available!
I’ve mentioned those bugs in the post :p And we’re already working on those!
And Dragons were mentioned a few times, first in some interviews with Mike Donais last November/December, and then more recently in some reddit posts etc. I can look for them later if you want.
Battlegrounds - Demons Nerf Coming This Week, Big Content "Right Around The Corner"!
Just to clarify – we don’t KNOW that Dragons will come out yet, just hope so! But devs have been teasing them ever since last November so it’s about time ๐
Galakrond (Control) Warlock Deck List Guide โ Galakrond's Awakening โ February 2020
Sorry, fixed it! I wanted to compare it to Microtech Controller but better, and then my brain somehow remembered that Cultist’s base stats are 2/1 and not 1/1 ๐
Galakrond (Control) Warlock Deck List Guide โ Galakrond's Awakening โ February 2020
That’s an interesting combo, I didn’t think about playing it with Spell Damage! I’ll definitely try it out ๐
Interview with Hearthstone Game Designers Dave Kosak & Stephen Chang โ Galakrond's Awakening, a Year-Long Storyline, and the Shaman Fiasco
It’s true, Rogue also has no immediate tempo. But the difference is pretty massive, because Lackeys are always 1-drops and most of them are high tempo (only the Dragon one isn’t, arguably the spell one also might not be depending on what you get, but in Rogue there’s a high chance of getting a cheap spell). Random Priest minions are often clunky and unplayable until late into the game.
And I have to disagree, Priest Galakrond is bad. Or rather, it’s bad in the current meta. The card is useful in greedy matchups, where getting infinite value is very, very useful. But current meta has basically no Control decks – it’s all about Aggro, Tempo and Midrange. Matchups in which adding random Priest minions to your hand is worth even less than healing for 2.
It’s not about playing wrong lists, every single build registered by HSReplay (and frankly any build I’ve seen in general) has a poor win rate. Not completely “unplayable”, but just low Tier 3 or even Tier 4 bad. It’s just because the current meta is just terrible for true Control decks (which want to slowly grind out the opponent).
Interview with Hearthstone Game Designers Dave Kosak & Stephen Chang โ Galakrond's Awakening, a Year-Long Storyline, and the Shaman Fiasco
Not all characters are real – only the ones that get added to other, “official” media become real.
E.g. Reno Jackson is now real, because it was added to WoW a while ago. But when it was first invented, it was a HS-only character, so not canon.
I know that it’s weird, but it’s basically “HS stuff is not real unless it also happens in WoW or other media”.
But the entire Year of the Dragons storyline of Rafaam stealing Dalaran and awakening Galakrond is definitely NOT real ๐ Hearthstone is a bit like “you sit in the Tavern, play card game and hear stories other people are telling” – those drunk stories might have some truth to them, but for the most part they’re made up.
Interview with Hearthstone Game Designers Dave Kosak & Stephen Chang โ Galakrond's Awakening, a Year-Long Storyline, and the Shaman Fiasco
Hearthstone isn’t canon. Whatever happens in the game is not “real” lore. Sometimes HS lore bits or characters are then added to other sources, but unless something is in WoW, books etc. it “didn’t happen” :p
That’s why I think that they might consider both ending “real” if that’s the end of story. If they want to continue it in the future, they will probably have to pick the “true” ending.
Risky Skipper Will Get a Pirate Tag, Zephrys is Getting Smarter, Boompistol Bully Fix, Reno Jackson and New Amalgam Possibly Coming to Battlegrounds
I would assume that it means 10x 1 damage, just like Reno the Relicologist works in Constructed.
And yes, you would probably win most of the early and mid game matches by using it. But the more you would press this Hero Power, the weaker you would become. 2 gold is a lot in the early/mid game, and it gives you no permanent advantage – e.g. no extra minions, no stats on the board, no extra gold over the long run.
Look at Ragnaros – his Hero Power dominates most of the early and mid game matches (2x 8 damage = you usually kill 2 minions immediately) and yet it’s a bad Hero. That’s because when you spend 2 mana Hero Powering instead of buying / rolling more, you get weaker. At one point (and pretty quickly in my experience) the extra stats your opponent has because he was spending the gold elsewhere lets him win against you even with your extra damage from HP.
And unlike Ragnaros, this comes with a restriction too. You could most likely still go for triples, but not being able to drop a duplicate on the board is a huge disadvantage. Buying something and not playing it when you still have space on the board in the early/mid game is often a suicide, because even just a few stat points make a big difference.
It probably wouldn’t be the WORST Hero Power in the game, but it would be one of the least useful ones.
Tavern Brawl - All-Star Squad
I wrote slow start when I thought that the Brawl is Wild like it was last time. In Wild there are faster strategies like Patches (full board of 1/1’s on Turn 1) or let’s say Mechwarper (full board of 2/3’s on Turn 2 when going second).
Changed it since the Brawl is in Standard and Pogo is basically the best strategy.
More Legends Players in Wild than in Standard on Chinese Server for the Last 4 Months
Haven’t heard anything about Wild Open 2020, but I hope that it will happen ๐
It would probably be hard to implement, especially on mobile, but heck, I would also love to see it at one point ๐