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Stonekeep

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Stonekeep's Comments

Scholomance Academy Card List & Expansion Guide! Release Date, Card Reveals, Pre-Purchase Info, New Mechanics and More!

Maybe the steps? Like click them in the right order for something to happen? We’ll see ๐Ÿ™‚

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List of All Transfer Student Effects - New Free Epic Card

No, the game board you play on. Each expansion introduces a new board that looks different (with new clickables / cosmetics). Depending on which expansion’s board you play, the card has a different effect.

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List of All Transfer Student Effects - New Free Epic Card

I bolded the Standard boards and left Wild-only with regular text.

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Scholomance Academy Card List & Expansion Guide! Release Date, Card Reveals, Pre-Purchase Info, New Mechanics and More!

Unless we won’t get more Legendary cards to compensate for that, because the exact rarity distribution is still unknown.

But yeah, it’s really cool that it will be easier to get all the cards.

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Scholomance Academy Card List & Expansion Guide! Release Date, Card Reveals, Pre-Purchase Info, New Mechanics and More!

Yep, that’s right. You won’t have to craft them separately for different classes.

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Scholomance Academy Card List & Expansion Guide! Release Date, Card Reveals, Pre-Purchase Info, New Mechanics and More!

Both of them at the same time ๐Ÿ™‚ E.g. Lightning Bloom counts as a Druid AND a Shaman card.

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Ashes of Outland Wallpapers - Desktop & Mobile Versions, High Quality (Full HD)

It’s not Furious Felfin’s card artwork – it’s a snapshot from the trailer (but yeah, he looks a bit weird in there).

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Hearthstone Designer Alec Dawson on the Upcomig Nerf Patch

They said that it’s a class that focuses on aggression, not an exclusively aggressive class.

Being aggressive also doesn’t mean full face Aggro. For example – look at the (pretty weak, but still) “Control” Demon Hunter builds with Magtheridon. They take a more Control approach, playing reactively etc. but are still very aggressive. Some Combo decks might also be aggressive. Token / Midrange builds might also be aggressive.

Not to mention that they already have some support for Big Demons (e.g. Pit Commander), which are definitely not Aggro cards. DH can get mostly faster cards, but also some support for slower builds here and there.

In my opinion, Aggro / Tempo should be the “basic” way to play DH, but there should be other options available at one point.

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Hearthstone Designer Alec Dawson on the Upcomig Nerf Patch

What do you mean? Alec said that they plan to push for other (non-Aggro/Tempo) DH archetypes in the future – so they plan to release e.g. more Token or Control support for Demon Hunter.

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Tavern Brawl - Decks Assemble!

There’s a log of Brawls on HS gamepedia: https://hearthstone.gamepedia.com/Tavern_Brawl

This one happened a year ago ๐Ÿ™‚ I’ve updated the post with that info.

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Yingdi's Interview with Iksar - Another Balance Update Planned Before Next Expansion, Some Hints at Possible Changes

Sorry, but I didn’t understand some parts of your comment.

I don’t have class preference, I play whatever is fun and/or good at the moment.

Demon Hunter and Warrior are both better than Mage right now and I’m not denying that. I’m just saying that Highlander Mage is a good deck (here are the stats if you don’t believe my words: https://www.vicioussyndicate.com/vs-data-reaper-report-167/). I’m not saying that it’s too strong, only that Puzzle Box on Turn 6 is not fun.

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Yingdi's Interview with Iksar - Another Balance Update Planned Before Next Expansion, Some Hints at Possible Changes

What unplayable Mage? Highlander Mage is one of the better decks in the meta according to the stats (not as good as Tempo DH or Enrage Warrior, but still great).

And nerfs aren’t always about the current power level. Turn 6 Box is just not fun to play against no matter how strong the Mage is.

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Best Hearthstone Decks - Standard Meta Tier List - Across the Timeways (February 2026)

Yeah, those two classes have been by far the weakest this expansion. Every other class had at least one viable deck at any time. I also hope that Paladin & Shaman get some love in the next set ๐Ÿ™‚

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Top Standard Legend Decks From Ashes of Outland - Week 12 - June 2020

Priest isn’t even dominating right now – it just happened that this specific week we had a lot of Priests in High Legend. The week before we had like 3-4 Priest decks featured. The week before that – 2. One of the main reasons is that Bomb Warrior is pretty popular in high Legend too, because it counters Tempo Demon Hunter, and Galakrond Priest is the best counter for Bomb Warrior. It’s a rock-paper-scissors situation in a pocket meta. In reality, over the last week, the deck has 5-10% popularity depending on the rank. If you really play against it every second game, then you’re incredibly unlucky.

The deck is still low Tier 2. Decks like Tempo Demon Hunter, Enrage Warrior, Bomb Warrior, Highlander Hunter or Spell Druid are all better. Highlander Mage & Galakrond Rogue are probably on a similar power level. I wouldn’t really call that “dominating”.

I get it, Priest is not fun to play against, but lots of players have turned the class into some sort of boogeyman for the last few expansions, where in reality it was usually sitting comfortably in T2-T3 and not dominating at all. And the low rank comments usually refer to Resurrect Priest in particular, which was a terrible deck at high ranks and very popular + strong at low ranks. Galakrond Priest is kind of the opposite – it’s a much more difficult deck to play correctly than the Resurrect variant, and it doesn’t counter Aggro so well, so it was never an amazing deck at low ranks (and gets better at higher ranks).

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Descent of Dragons Wallpapers - Desktop & Mobile Versions, High Quality (Full HD)

Hahah, definitely not the only one. I remember a lot of people talking about it when DoD came out.

But the weirdest Dragons arms have to be original Ysera’s (https://gamepedia.cursecdn.com/hearthstone_gamepedia/c/c6/Ysera_full.jpg) – people memed the hell out of those arms back in the day.

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Interview with Hearthstone Game Designer Chadd "Celestalon" Nervig โ€“ Trial by Felfire, Initial Card Design, and The Lore of Murgur!

Sorry that you feel that way, I think that it’s interesting.

What questions would you want to ask?

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I Am Not Prepared: The Diary of My Race to 1000 Demon Hunter Wins (Week 11)

I definitely agree that they wanted Demon Hunter to be stronger than other classes at the release. And I don’t even mind that – it’s a new class, it should be in the spotlight. If it was released with the current power level it would all be good (it’s still Tier 1, but it’s not completely over the top).

I think that they need more great deck builders to test things internally. The thing is, if you build a Big Demon Hunter or Token Demon Hunter, some of the synergies that were available, the class isn’t very strong. You can even build an Aggro/Tempo version in a way that will make it good, but not crazy powerful.

Because I just can’t believe that they playtested it correctly, knew how broken it is and still decided to release its Day 1 version (and then nerf it in 24 hours). Similar thing to Galakrond Shaman in DoD. I remember one of the devs (I think it was Iksar but I’m not 100% sure) saying that they tested it internally and it wasn’t that powerful, because they played a different (probably bad) build. And I kind of get it – deck building is not easy, I’m not a great deck builder myself despite hitting Legend easily every month, if I was responsible for playtesting I would most likely miss a lot of great decks.

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Trial by Felfire Challenges are Out! Get a Golden Kael'Thas Sunstrider For Beating Them

Some people have already finished and confirmed that you can’t disenchant it.

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Tavern Brawl - The Outlandish Burndown

Sounds really strong! But I’ve read about a Druid deck with 3 damage or 3 healing Hero Power with a passive that makes it cost 0 and lets you play it twice a turn. Yikes. 6 damage or 6 healing every turn. Free Fireball every turn from Turn 1 ๐Ÿ˜€

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17.4.2 Server Hotfix - Felfire Festival Quest & Battlegrounds Bug Fixes

I’m pretty sure they didn’t do it out of spite. The issue was most likely harder to fix than they thought, so they’ve decided to put a band-aid on it now and then release an actual fix later.

And you don’t need to replay the entire adventure – just the final fight of Chapter 1, FWIW. Yeah, it would be better if it was just awarded like they’ve said before, but what can you do.

Sorry to hear that you hate adventures, though ๐Ÿ™ I found this one really fun, at least as one time experience.

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