Tavern Brawl – The Outlandish Burndown

This week’s Tavern Brawl is “The Outlandish Burndown”!

Discuss this Tavern Brawl on our Discord!

Official Description for The Outlandish Burndown

The fires of Outland burn within the tavern! Choose a class and enjoy the latest deck recipes!

The Outlandish Burndown Chalkboard

General Information

  • Earn a Classic card pack for your first win in this Brawl.
  • It’s the third time we see a Burndown Brawl, but each time they come under a different name and feature a different variety of decks. Last time we’ve seen it on March 4, 2020.
  • This is a PvP Brawl.
  • Brawl’s format is Standard.
  • It’s a premade/random decks Brawl. Just pick a class and play!
  • The idea behind Brawl is that you play your “random” deck until you lose (the deck’s aren’t fully random – e.g. they try to follow a certain theme and feature synergies). If you lose – you take your opponent’s deck. This means that naturally, over time, weaker decks will get out of the Brawl (other than new people queuing) and the only the strongest ones will remain. What the best decks will look like after a few days?
  • Unlike in the previous Burndown Brawls, this time Heroes also come with custom / more powerful Hero Powers and players start with a random Treasure card (from solo adventures).


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply


  1. Space Pumpkin
    June 26, 2020 at 12:52 pm

    I was a Hunter, the 0 mana HP crazy one and I beat down a Demon Hunter. He evolved and then I died immediately. So I thought it was a deck out there to stop decks from becoming powerful. Figured I’d play a round, win, and then get a new deck. But then when a Druid beat me, I evolved and immediately died. Does anyone know what’s going on with that?

  2. BigE
    June 25, 2020 at 5:20 pm

    The brawl was fun this afternoon. Now it’s done: everyone has the BURN! 356 mage deck. Going first is a loss. Coin is a win.

  3. MilesTegF
    June 25, 2020 at 10:26 am

    Today i almost only see Druids with the fireball thing, and Hunters with +2/+2 to all minions everywhere. the match is pretty much resolved depending if the hunter draws the lifesteal minion or not.

    Yesterday i liked a mage deck that was named Burn something, and its HP was 2mana summon a minion that replicates your spells, and the treasure was spells cost health instead of mana.
    Some highlights:
    1) Winning on T2: HP (summons the minion that replicate spells) > cast Molten reflection (the minion cast it too, so end up with 3 minions) > Cast Pyroblast > win
    2) Casting Puzzle Box with 2 copying elementals in place on T5 > Pure chaos for about 5 minutes, 10 empty mana crystals, about 20 dmg to enemy, about 15 dmg to self, some armor, all hand cards discarded but 3 spells for excess mana, board cleared but new minions on board, they died too, about 5-6 new minions passed through the board, none left in the end. a weapon in hand, many cards drawed and lost in the process. Very fun to watch.

  4. Nephilim99
    June 25, 2020 at 7:22 am

    free fireball hero power is broken

  5. TheDannyP
    June 25, 2020 at 4:01 am

    Hunter’s “Aggression 122” or Druid’s “Choices, choices + Swarm 57” are superior. Mirrors are braindead, facing each other depend on Hunter drawing the 1/3 lifesteal rush. (If Druid aviods playing minions for first 4 turns, gives them huge advantage)

  6. Yami_Aguilar
    June 24, 2020 at 1:40 pm

    Agression 61. Nuff said.

  7. Freshcatchphrase
    June 24, 2020 at 9:30 am

    Big Beasts 18 has Gronnic Strength (+1 +1 to all minions wherever they are) and Dr Boom’s Remote (summon three Boombots) and whew

    • Stonekeep - Site Admin
      June 24, 2020 at 9:46 am

      Sounds really strong! But I’ve read about a Druid deck with 3 damage or 3 healing Hero Power with a passive that makes it cost 0 and lets you play it twice a turn. Yikes. 6 damage or 6 healing every turn. Free Fireball every turn from Turn 1 😀