sonriks6's Comments
Malygos Druid - #15 Legend (Orange) - Scholomance Academy
This is a bait. Don’t craft it! It’s really hard to keep up with Aggro early pressure and you need to draw your combo pieces so fast if not game over!
Guardian Animals Druid - #44 Legend (Charon) - Scholomance Academy
I think we’ll see a lot of this Druids in first days of SA
Scholomance Spell Damage Mage theorycraft
Great deck. Have all the cards (pre-opened) ready to test this list in day 1. Not convinced of 5 mana elemental but will give it a try.
Scholomance Academy Spellburst Decks Theorycrafting - Tempo Mage, Highlander Shaman, Malygos Druid
A second Germination could also work in the mana refresh of Omu you can copy Maly and increase the dmg of the 2nd Moonfire.
Scholomance Academy Spellburst Decks Theorycrafting - Tempo Mage, Highlander Shaman, Malygos Druid
Hello. IMO in the Malygos list you should cut Fungal Fortunes because if you discard Malygos/Omu you ruin your win condition…
Tempo Priest (SA)
Hey! I like this list! Hope could run fine after launch. Not sure to craft Illucia but Alura for sure.
Guardian Animals
This is a bad card not in line with the power creep of the set. Too pricey and not enough support for the moment, specially for Druid!
High Abbess Alura
This card limits a lot your deck construction I see it more Pally than Priest.
Forest Warden Omu
Ok, I wonder if you can run a super powerful turn with Germination to copy It, or with the help of Kaelthas to cheat the new 10 mana spell. +4/+4 everywhere!
Potion of Illusion
…And for Rogue just play a bunch of lackeys, cheat mana with Togg or Gala and get them back to your hand, Preparation is a card so could help to reduce this to 2 mana, soo much Teeeempo.
Soulciologist Malicia
Soul mechanic is VERY COOOL but I feel will be not consistent enough despite the support and payoff cards like this. You need to play the shuffle souls FIRST to get the value of the payoff cards if not your gameplan is ruined.
Instructor Fireheart
The card design is solid BUT you have to discover a PLAYABLE spell the SAME turn so you may wait till turn 8 to play a 5 mana spell. Shaman spell’s pool is a bit wide to get the needed burst or removal… A bit overrated card. 3/5.
Professor Slate
Auto-include in a yet powerful HL Hunter seems so scaring for me. Let’s see if the meta can contest the archetype. Rapid Fire cheapest removal and it’s a Twin Spell! so basically 5 mana remove to big threats! Seems too OP. 5/5.
Sphere of Sapience
Didn’t read the text right the first time but the BOTTOM of the deck is too far… Only a superslow control class could run this weapon, maybe to find a good removal or combo piece but this card is so overated. 2/5.
Jandice Barov
Interesting design but hard top evaluate for the moment. Might need test with different strategies. Mage’s Kaghar and Conjurer’s seems good start. Rogue has a bunch of options too.
Turalyon, the Tenured
This is a 8 mana 3/9 destroy a minion that could destroy another minion if unanswered and so on. A bit slow but Pally knows how to stick a minion for several turns.
Sorry but I hit Legend every season. You can check the stats of this deck in HSReplay, it is Tier 3 or lower. You can’t beat Librams/Aggro even Priest with the Illucia tech can ruin your combo stuff. And is really hard to survive till you get 10 mana and ALL the combo pieces in hand. I bet this deck won’t see any competitive play in next MT.