Hearthstone
Top Decks

  • Articles
    • Cheap Hearthstone Packs w/Amazon Coins
      HSTD Guides Hub
      Hearthstone Beginner's Guide

      HSTD Best-of Lists

      • Best Hearthstone Standard Decks
      • Best Hearthstone Wild Decks
      • Best Duels Starter Decks For All Classes
      • Hearthstone's Best Arena Hero Class Tier List

      Information

      • Whizbang the Wonderful Deck Recipes List
      • Safe to Disenchant Legendaries
      • Legendary Crafting Guide
      • Epic Crafting Guide
      • Find My Legendary a Deck
      • Hearthstone Term Glossary
      • Hearthstone Gold Guide

      Media

      • Hearthstone Card Back Gallery
      • Hearthstone Secret Cheat Sheets
      • Hearthstone Wallpapers
  • Cards
    • All Cards Classic Cards Death Knight Cards Demon Hunter Cards Druid Cards Hunter Cards Mage Cards Neutral Cards Paladin Cards Priest Cards Rogue Cards Shaman Cards Warlock Cards Warrior Cards

      Mechanics

      • Adapt
      • Add to Deck
      • Add to Hand
      • Aura
      • Battlecry
      • Bomb
      • Buff C'Thun
      • Buff Hero
      • Buff Minion
      • Buff Weapon
      • Can't Attack
      • Casts When Drawn
      • Change Cost
      • Change Minion Attack
      • Change Minion Health
      • Charge
      • Choose One
      • Choose Twice
      • Cleave
      • Colossal
      • Combo
      • Copy Card
      • Copy Location
      • Copy Minion
      • Copy Spell
      • Corpse
      • Corrupt
      • Counter
      • Damage
      • Damage All
      • Damage All Minions
      • Damage Enemy Minions
      • Damage Hero
      • Damage Minion
      • Dark Gift
      • Deathrattle
      • Destroy Card
      • Destroy Hero
      • Destroy Location
      • Destroy Minion
      • Destroy Secret
      • Destroy Weapon
      • Discard
      • Discover
      • Divine Shield
      • Dormant
      • Draw Cards
      • Dredge
      • Echo
      • Elusive
      • Enrage
      • Equip Weapon
      • Excavate
      • Fabled
      • Finale
      • Forge
      • Freeze
      • Frenzy
      • From Another Class
      • Gain Armor
      • Gain Control
      • Gigantify
      • Give Charge
      • Give Divine Shield
      • Give Lifesteal
      • Give Reborn
      • Give Stealth
      • Give Taunt
      • Handbuff
      • Highlander
      • Holding Dragon
      • Honorable Kill
      • Imbue
      • Immune
      • In Your Hand
      • Infuse
      • Inspire
      • Invoke
      • Jade Golem
      • Joust
      • Kindred
      • Lifesteal
      • Magnetic
      • Mana Crystal
      • Manathirst
      • Miniaturize
      • Open Location
      • Outcast
      • Overheal
      • Overkill
      • Overload
      • Passive
      • Poisonous
      • Quest
      • Questline
      • Quickdraw
      • Ranked Spell
      • Reborn
      • Recruit
      • Restore Health
      • Return to Hand
      • Rewind
      • Rush
      • Scheme
      • Secret
      • Shrine
      • Sidequest
      • Silence
      • Soul Fragment
      • Spell Damage
      • Spellburst
      • Spend All Mana
      • Starship
      • Start of Game
      • Stealth
      • Summon
      • Taunt
      • Temporary
      • Titan
      • Tourist
      • Tradeable
      • Transform
      • Twinspell
      • Unidentified
      • Windfury

      Rarity

      • Common
      • Epic
      • Free
      • Legendary
      • Rare

      Set

      • Adventure Mode
        • Blackrock Mountain
        • Curse of Naxxramas
        • Galakrond's Awakening
        • One Night in Karazhan
        • The League of Explorers
      • Arena Exclusives
      • Basic
      • Demon Hunter Initiate
      • Duels
      • Expansions
        • Across the Timeways
        • Ashes of Outland
        • Audiopocalypse
        • Caverns of Time
        • Core Set 2025
        • Darkmoon Races
        • Day of Rebirth
        • Deadmines
        • Delve into Deepholm
        • Descent of Dragons
        • Dr. Boom's Incredible Inventions
        • Event
        • Fall of Ulduar
        • Festival of Legends
        • Forged in the Barrens
        • Fractured in Alterac Valley
        • Goblins vs. Gnomes
        • Heroes of Starcraft
        • Into the Emerald Dream
        • Journey to Un'Goro
        • Knights of the Frozen Throne
        • Kobolds and Catacombs
        • Madness at the Darkmoon Faire
        • March of the Lich King
        • Mean Streets of Gadgetzan
        • Murder at Castle Nathria
        • Onyxia's Lair
        • Perils in Paradise
        • Rastakhan's Rumble
        • Return to Naxxramas
        • Rise of Shadows
        • Saviors of Uldum
        • Scholomance Academy
        • Showdown in the Badlands
        • The Boomsday Project
        • The Embers of the World Tree
        • The Grand Tournament
        • The Great Dark Beyond
        • The Lost City of Un'Goro
        • The Maw and Disorder
        • The Traveling Travel Agency
        • The Witchwood
        • Throne of Tides
        • TITANS
        • United in Stormwind
        • Voyage to the Sunken City
        • Wailing Caverns
        • Whispers of the Old Gods
        • Whizbang's Workshop
      • Hall of Fame
      • Legacy
      • Missions
      • Path of Arthas
      • Reward
      • Tavern Brawl

      Race

      • Amalgam
      • Beast
      • Demon
      • Draenei
      • Dragon
      • Elemental
      • Mech
      • Murloc
      • Naga
      • Pirate
      • Quilboar
      • Totem
      • Undead
  • Decks
    • Hearthstone Deck Archetypes
      Budget Hearthstone Decks
      Best Standard Meta Decks
      Death Knight Decks Demon Hunter Decks Druid Decks Hunter Decks Mage Decks Paladin Decks Priest Decks Rogue Decks Shaman Decks Warlock Decks Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Login

Hearthstone
Top Decks

  • Articles/Guides
    • HSTD Guides Hub
    • Hearthstone Beginner's Guide
    • Hearthstone Budget Decks
    • Hearthstone Legendary Crafting Guide
    • Epic Crafting Guide
    • Hearthstone Gold Guide
    • Hearthstone's Best Hero Class Tier List
    • Hearthstone's Best Arena Hero Class Tier List
  • Cards
    • All Cards
    • Classic Cards
    • Demon Hunter Cards
    • Druid Cards
    • Hunter Cards
    • Mage Cards
    • Neutral Cards
    • Paladin Cards
    • Priest Cards
    • Rogue Cards
    • Shaman Cards
    • Warlock Cards
    • Warrior Cards
  • Decks
    • All Decks
    • Budget Hearthstone Decks
    • Best Hearthstone Standard Decks
    • Best Hearthstone Wild Decks
    • Hearthstone Deck Archetypes
    • Demon Hunter Decks
    • Druid Decks
    • Hunter Decks
    • Mage Decks
    • Paladin Decks
    • Priest Decks
    • Rogue Decks
    • Shaman Decks
    • Warlock Decks
    • Warrior Decks
  • Timeways
    • Across the Timeways Expansion Guide
    • Across the Timeways Card List
    • Across the Timeways Cinematic
    • ATT Signature Cards
    • Card Reveal Schedule
    • 33.6 Patch Notes
  • Battlegrounds
    • Battlegrounds Card List
    • Hearthstone Battlegrounds Guide
    • Battlegrounds Heroes Tier List
    • Battlegrounds Minions Guide
  • Deck Builders
    • Standard/Wild Deck Builder
    • Duels Deck Builder
    • Classic Deck Builder
  • Register
  • Login

SDhn2a

DecksFavoritesPlayersComments

SDhn2a's Comments

Dark Arakkoa

The question remains, though; why does 1 class get 2 C’Thun related cards? Hoping that this card is legit- should help slow down the meta further.

Jump to Comment

Dark Arakkoa

Great card- very potent versus aggro with a good statline, and a solid late-game effect.

Jump to Comment

Princess Huhuran

Finally! Love for deathrattle hunters! Basically, if it triggers anything at all (aside from Zombie Chow and the like) it gets value.

Also, the art is wonderful.

5/5.

Jump to Comment

Shadowcaster

Just made a deck based around the Brann/Shadowcaster synergy, though I didn’t include Malygos: http://www.hearthpwn.com/decks/473762-shadowcaster-rogue

Enjoy!

Jump to Comment

Yogg-Saron, Hope's End

What happens if you manage to play Lock and Load before Yogg-Saron (through Emperor)? Or if Yogg-Saron plays Lock and Load?

I’m guessing nothing, since it says ‘whenever YOU cast a spell’, but it would be good to have this confirmed.

Jump to Comment

Faceless Summoner

Welp. Arena mage is now even more OP. If mage was a more minion-focused class, this card would probably be an auto-include in constructed… Even without the staying power of Dr. 4, the tempo this brings is near-impossible to top.

Jump to Comment

Master of Evolution

Currently this is THE highest rated card of the expansion, with the most votes of any card released so far; it is highly unlikely that you’re more excited than everyone else.

That said, I fully agree that this is an incredible card, and I’m happy to see Shaman getting some powerful options that have neither Overload nor obvious Aggro implications. And as several have noted before me, the TFB synergy is awesome. Brann + TFB + this = possible Tirion on turn 4.

Jump to Comment

Call of the Wild

Don’t worry; I can do math- Generally, if you evaluate the power of a given card, it should be ‘worth’ 1 more than you pay (hence why wisp doesn’t actually have infinite value). So 3 cards with an effective mana cost of 4, i.e. a ‘value’ of 5 gives a total value of 15; but if the value is 15, then by the same rule, the cost should be 14.

To demonstrate in actual cards, since Arcane Shot is 1 mana for 2 damage, and Quick Shot is 2 mana, it seems most reasonable that Quick Shot would be 4 damage, 8 damage for Fireball, and so on. However, if we instead look at the value of each card (1+mana cost), we get AS is a value of 2 for 2 damage, QS, is 3 value and 3 damage, and Fireball is 5 value with 6 damage; hence why Fireball is considered slightly OP.

Or look at Arcane Intellect (4 value, 2 cards) vs. Sprint (8 value, 4 cards), or Earth Shock (2 value) = Silence (1 value) + Moonfire (1 value).

Unrelated note; for the same reason, Ball of Spiders should cost 5 mana, Arcane Explosion should cost 1, Wisps of the Old Gods should cost 6, etc., etc.

tl;dr: if you want to ‘combine’ cards, increase the cost of the final card by 1 for each card after the first.

Jump to Comment

Scaled Nightmare

Getting ahead of myself, apparently… ๐Ÿ˜›

Jump to Comment

Cho'Gall

Really fits with Warlock’s theme… This into Shadowflame could be strong (albeit quite costly, since it takes 2 cards and 4 health).

Aside from that, it has minor synergy with Floating Watcher, and can be used to pull out a Doom/Twisting Nether if you NEED the board clear and don’t have quite enough mana (though that’s a lot of health down the drain…)

Jump to Comment

Yogg-Saron, Hope's End

When you’re about to lose, you NEED the randomness if you want to make a comeback. That said, it’s incredibly unreliable and obviously a very niche card.

Jump to Comment

Yogg-Saron, Hope's End

If you’re 1 turn from death, a coin flip is the best chance you’ll get. Besides, it will be very amusing to watch, whatever ends up happening.

Jump to Comment

Yogg-Saron, Hope's End

As long as you don’t play it while you’re ahead, it should help you out quite a bit… If you’re at 1 health, and your opponent is at 30, this could very well be your only chance to win.

Jump to Comment

Yogg-Saron, Hope's End

I suspect that this is a card that you hold in your hand until you’re 1 turn away from dead; if it’s your only option, people will trade into an enemy Shredder in the hopes of getting a Doomsayer. This will be like that, except with 10-20 spells- you might get unlucky and die, but you would have died anyway, so it won’t matter. However, this also has the chance to pull you back for a miraculous comeback.

Like you noted, it has a chance to wail on your face with spells. However, it has an equal (actually, far better) chance to deal damage to your opponent’s face, clear the board, summon minions, or heal you. And when you’re in a losing position, any of those can completely turn the game around in your favor (or win you the game outright, if you get lucky).

So while I don’t know if it’s playable, it certainly has the possibility of bringing you back from the brink. As long as you never play it while you’re winning, it should be a very potent comeback mechanic. If nothing else, it will be hilarious.

Jump to Comment

Yogg-Saron, Hope's End

I don’t care how uncompetitive this card is; this is going to be hilarious.

But if you actually care about the competitiveness of a card this amazing, I see it as a sort of last-ditch effort to win the game (1 health, enemy has full board? Not anymore!). Basically, no matter how bad your situation, you still have a chance at an incredible comeback. As people have noted, you have a chance to Pyroblast your face 3 times, but it has an equal chance to happen to your opponent; if your opponent has 30 health and you have 1, this might just pull you back from the brink. Basically, NEVER play this while you’re winning.

Trolden will be pleased.

Jump to Comment

Call of the Wild

+1/+1 is generally worth 1 mana; it was the randomness which reduced the effective mana cost to ~3/3.5, and eliminating that brings the value up to 4 mana (4*2 + 2 = 10 points). 3 4-mana cards is worth 14 (14*2 + 2 = 30 points)… This card is absolutely insane. I don’t know if it can dictate a new meta by itself, but it’s well over the point of balance. Dr. 8?

tl;dr: It’s WAY better than you think

Jump to Comment

Call of the Wild

Completely agreed. Three 4 mana minions (+1/+1 or +0/+2 over a 3 cost), plus 2 to refund the aggro tax gives a 14-cost value for an 8-cost card… This card might singlehandedly make control hunter powerful.

Jump to Comment

Call of the Wild

Yeah, I saw that one too… Apparently Bliz didn’t go with the ‘Blood Brothers’ card:

http://www.hearthcards.net/cards/4a9e5e33.png

Personally, I think that one would’ve been more fun than the official version.

Nor did they take my Rats… ๐Ÿ˜›

Jump to Comment

N'Zoth's First Mate

Actually, this IS a red pirate, so we are getting “pirate rouge”. As for pirate ROGUE, though… I definitely agree; that deck could use a little love.

Jump to Comment

N'Zoth's First Mate

Umm… No? That would make it the worst card in the game by far. As in, if they did anything at all (even just hero power 3 turns in a row, aside from priest/warrior), the damage you took would outweigh the value of the card; unless it gave you lethal, the card would be absolutely horrendous in every circumstance.

tl;dr: No.

Jump to Comment
  • Page 1 of 2
  • 1
  • 2
  • ยป
  • Last ยป
Wowhead Fanbyte Everquest
Need Help? Privacy Policy Terms of Service