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Lluadian

DecksFavoritesPlayersComments

Lluadian's Comments

Omega Devastator

Now I wonder if every class will get it’s own Omega with Dr boom and assembly this doesn’t even need to be in your deck. Considering this can instant kill basically every late game minion every warrior will run a copy. It’s also not a bad late game Target for a zilliax 7/7 divine shield lifesteal taunt rush bubble at 9 Mana possibly killing 2 minions in 1 turn. So far I’d rate this as one of the top new cards. Like said every warrior will run at least one copy of this for late game removal at least.

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Rafaam's Scheme

Better version of fiendish circle you wouldn’t want to spend 4 Mana for 4 1/1 since you’d likely want to keep presence however this is a much better option with grim rally allowing possibly 6 2/2 for 4 Mana drop a spirit of the bat and can boost up your hand. As far as I’ve seen you’d want to have at least 1 scheme in your opening hand.

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Improve Morale

Yup great card triggers enrage sets up a wounded for executes and as we’ve seen from the shown lackeys they are rather valuable even being able to add another spell to your hand possibly another one of these.

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Oblivitron

Could cut it down to 4 cards if skaterbot smash Oblivitron into a big minion.

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Oblivitron

To help make this easier to notice I’ll try break it down some 3/4 stats is I’d say about 3 Mana this also has trigger death rattle of minion it summons basically a play dead so 3+1=4 now it’s own death rattle Target mechs specifically with it’s summon meaning setting up your hand for the best use can be easier for that I’d give 1-2 Mana the fact that the card as summoned and deathrattles triggered if it has is the big ticket this card basically will be used to summon a 6 7 or 10 cost mech from the hand possibly in the same turn. As a mech it’s affected by galvanizer opening ability to drop it to a 4 cost and is able to be tagged with magnetic minions and fireworker. Overall 6 Mana for it is actually reasonable Considering if it was lower it would allow you to place huge value on the board before some classes would even have the Mana to deal with it turn 6-8 is the main point for field clearing. They have already stated that they are reducing the power due to how overpowered the year of the mammoth was. A lot of decks I’ve seen we’re playing a minimum 1/2 being year of the mammoth with Max being around 3/4 of the deck with either the win condition or the stall for win condition coming from it. Once that rotates there’s going to be a large vacuum since most of the aggro and stalling relied on those cards. To get the idea a couple top tier decks only added maybe 5 or so cards from the entire year of the raven expansion everything else was classic and mammoth.

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Oblivitron

Before anyone comments to this card they should consider 2 things first 1 are they going to refer to standard or wild and 2 if they’re commenting on tempo have they looked at what all is rotating out and what it means for most of the aggro decks I’m including the cards going to hall of fame like divine favor and the odd/even. Now since I’ve made my comment on that I’ll just post another combo thought of galvanizer this to either 4 or 5 with a 1 or 0 cost skaterbot and necromechanic if have a mech whelpling and pinata in hand this is a pretty ridiculous 9-10 Mana combo if can smash Oblivitron into something granted this is another 5 card combo but it still generates huge value even more if able to drop a cybertech chip next turn if minions are still out. The fastest you can trigger this card is turn 4 turn 1-2-3 involve dropping a galvanizer while this and skater bot are in hand but that requires alot of luck to draw into the cards you’d want for that. So I’m sticking with this as a late game card that can bring out huge amounts of value. Note I’m just going to assume you’ve already thought of the 5/12 taunt and 10/10 face smasher this can also pull. Also please note to hold back any serious insults of a card until more of them have been released were only like 12 cards in and there’s over one hundred more there’s no telling what else this card will get as support.

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Oblivitron

Cybertech chip is 2 Mana and if you want a play Oblivitron fireworker pull mech whelpling then cybertech chip 10 Mana without galvanizers being played and it gives back 4 cards when played 3 with 14/14 stats on board possibly 21/21 any galvanizer could drop this to a 4 cost leaving 2 additional Mana to say tag another fireworker onto whelpling before chip that’s 6 cards for 10 Mana. As I’ve stated also with the 1/1 magnetic rush you could trigger this in same turn summoned. As a side setup could also be used with pinata to provide 2 cards back to the hand and still leaves cybertech chip. You should really look at the rotating cards again a good bit of the cards that make some decks so threatening to early game are rotating.

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Oblivitron

Actually there is a mechathun combo stated earlier but it takes 5 cards to do it Oblivitron 2 arcane shots and then goblin prank the mechathun at end of turn you win.

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Oblivitron

You should note there’s a difference between wild and standard play priest is taking a hit since psychic scream rotates aggro paladin loses most of it’s power and takes a heavy Nerf from divine favor rotating. A big ticket card if zoo also rotates keleseth and basically the entire heal zoo. Most of the aggro cards are going to wild so you can probably expect more mid to late game strategies. Also as was pointed out before Hunter has a couple of ways to trigger this in same turn it’s played available and since this is a mech galvanizer can cut the cost down. A weakness to Hunter was your likely to thin your hand fast and even get stuck say dropping mech whelpling for 7 Mana this cost 1 less has 1/2 more stats and can summon the whelpling AND a dragon.

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Oblivitron

You have to also look at fact this is a mech card with the goal of summoning stegotron , whelpling, or mechathun. So you won’t play it without that in your hand anyway. This can be effected by galvanizer meaning it can become a 4 cost 3/4 which having that ability as well would allow you to combo more card with it.

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Oblivitron

Yeah I just overlooked it but the magnetize rush for 1 Mana wasn’t brought up as a way of triggering in same turn 7 Mana without galvanizer is bad but could easily be 5 or 6 Mana 4/5 with rush.

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Oblivitron

Hand isn’t much of an issue like I mentioned we still have cybertech chip even if the mechs are random that can still fill up your hand with cards before playing this before the fireworks in a pinch.

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Oblivitron

NVM I see the other fireworks but it seems everyone ignored the magnetic rush 1 cost that could trigger it this is a card that does occasionally see play but was not really an instant add to mech decks. However with mechrattle Hunter being able to trigger deathrattles in same turn it should show up more and any galvanizer makes it a 0 cost give a mech 1/1 and rush.

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Oblivitron

It’s not a bad card as a mech it can have cost reduced by galvanizer and there’s also the 1/1 magnetic rush mech that can let you trigger this in the same turn up had both when galvanizer you could play the combo for 5 Mana. The ideal pulls are damaged stego and mechanical whelpling mechathun is alright for stats depending on opponents class. It does require some setup but this will likely see play. There is however one other card that combos horrifyingly well with this. Fireworks technition if had this and 2 of those in hand depending on galvanizers with say mech whelp in hand this would truly be a big value board with possibilty of 4 7/7 minions in total and maybe a stegodon depending on how plays out. I’m surprised I seem to have been the first to bring up the fireworks tech. Galvanizer this twice and you could refill your hand by playing cybertech chip. The only issue is surviving up to that point. But yeah the best combo I see is this and fireworks or this and the 1/1 magnetic rush.

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Swampqueen Hagatha

A lot of broken cards were labeled as trash when first announced the thing is this card will be around for 5 more expansions there’s no telling what shaman spells may show up. You can’t judge a card with an ability that can give value like this ATM because we’ve only seen 1 new spell for shaman. Also take into account the spells that are rotating out. After rotation there’s really only 3 or 4 spells you don’t want to pull all the others can provide some form of benefit. And considering it looks to be 1 targeting and 1 non targeting there will be something usefully in some way. I mean really the rotation is only taking away maybe 2 or 3 spells that you’d have wanted but there were more that you didn’t. There’s 1 thing that can happen and will at some point that makes this evil. Turn 3 farsight into this play turn 4 and play the horror on curve. Not likely but 2 5/5 minions by turn 5 and one casts 2 discovered spells. Be worse if one of them was big voodoo.

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Swampqueen Hagatha

The generated card is a 5 Mana 5/5 that casts 2 spells that you discover picked value wise this card has potential like if 1 of the spells is eureka and only have big stat minions in hand that a 5 Mana eureka with a 5/5 body and there’s still 1 more spell. Depending on how those spells interact with other cards this will see play. The 7 Mana 5/5 is basically just an investment and isn’t that bad if you’ve run out of cards in the hand. You can easily get a 12+ Mana value card playable next turn and can still drop say a shudderwock on curve if don’t overload.

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Swampqueen Hagatha

An interesting card which is good for a form of value generation play shudderwock after this and add another 5/5 to your hand. Considering it seems to be 1 Target and 1 non Target there’s interesting possibilities. So far we’ve seen 1 shaman spell there may be more good ones. And since we’ll have this card for 2 years there isnt a reason to complain of bad cards by the point of current standard. Let’s not forget there’s been several cards that didn’t seem like much when they came out but after 1 or 2 more expansions they received support that made them a nightmare. I don’t think I’d use it in wild though pulling devolve with it would be amusing. And depending on how these spells interact there’s some evil possibilities.kragwa, Electra and Omega mind and considering it would only cost 5 Mana to trigger the spells and leave a 5/5 body.

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Forbidden Words

Depending on the class silencing it can be better since leaves a dead minion slot.

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Togwaggle's Scheme

Going to try to make a slow control ish rogue get hakkar to load in the blood then just flood deck with cards of course there’s another thing hakkar rogue can do. Play hakkar followed by a Mira and you can burn your blood on next draw. That 7 cost panderan has board flood and have plenty of cards to build a deck back. Of course this is for the memes.

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Forbidden Words

Not all the forbidden was bad there was an interesting thing with the mage one if you had spell dmg minion on the field you could do that much dmg even with 0 Mana. So you didn’t have to waste a turn for 1 card.

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