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JoyDivision

DecksFavoritesPlayersComments

JoyDivision's Comments

Stargazer Luna

Would be cool if she’d replace herself, but I doubt it. Too me, it feels more logical that she already has to be on the board the moment you play the rightmost spell.

We will see. 😉

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Omega Defender

Wow, true. Forgot about the shredders. Yeah, pretty inconsistent.

Btw in my oppinion every minion should have a type. I mean… every being IS something.

As long as there are no Zombie Elf Archers like in MtG, that is. 😉

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Stargazer Luna

I like it. Sort of Divine Favor for Mage. Even if it’s not very tempo-ish when drawn early, it’s draw power will make up for it. I mean … Divine Favor is used in Aggro Paladin, right?

That said, I’m not sure if Aluneth Mage will want to use it. And control decks? They want cards, but have very specific tools, so playing the rightmost card might be a bad thing most of the time. A deck like Murloc Mage? For sure!

Only ‘bad’ thing I see right now is that this card promotes a much-hated archetype – Face Aggro / Burn with high card redundancy.

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Stargazer Luna

I wonder … do you mean Gnomish Inventor? Is it approved that Luna will replace herself when played as the rightmost card?

Or do I misinterpret your last sentence?

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Magnetic Keyword Guide - New Mechanic From The Boomsday Project

That’s the way it’ll work. Or ‘the price you’ll have to pay for magnetizing’. 😉

Time will tell if this will make mech positioning awkward or if it doesn’t matter at all.

I wonder why it’s not possible to simply give a choice, regardless of where a mech is positioned on the board. Some sort of battlecry targeting a mech plus a ‘play as a creature instead’ button …

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Magnetic Keyword Guide - New Mechanic From The Boomsday Project

It magnetizes with the right one!?

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Magnetic Keyword Guide - New Mechanic From The Boomsday Project

I can’t wait to see how many players (especially in Arena mode during the first days of the new expansion) forget how ‘magnetizing placement’ works. 🙂

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Magnetic Keyword Guide - New Mechanic From The Boomsday Project

I think it will be as simple as ‘all enhancements provided by the magnetizing card disappear’.

So if you magnetize a 2/2 vanilla mech with Spider Bomb and it gets silenced, well … it’s a 2/2 vanilla mech once again.

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Omega Defender

I wondered, too. Maybe because it is an exosuit (see that little goblin up there?) and a mech by definition would be a ‘robot’.

But yeah, for me, this should be a mech.

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New Hearthstone Expansion Announced - The Boomsday Project!

Oh and … Mechs are back!

Did I mention that I like it a lot?

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New Hearthstone Expansion Announced - The Boomsday Project!

That was a really funny watching experience. I like it a lot! And Dr. Boom … what’s not to love about that!?

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Looking Back at the "Worst" Expansion in Hearthstone - The Grand Tournament

Just what I thought.

But – as you can see with TGT – there’s hope for better ‘long term value’ when looking at The Witchwood’s card quality. There’s hope at least.

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Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?

@DukeStarswisher don’t just think about the ‘standard veteran’ – what about all the people who invested in wild in the recent past? Of course I’m not sure if there are many players that did that. 😉

Regardless of that, I stick with my ‘collectible’ argument – making wild a ‘budget’ format will feel bad for everyone who has accumulated a large wild collection.

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Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?

Replying to my own reply … cutting the wild cards dust gain by an equal ratio (mentioned by DukeStarswisher) obviously is a good idea. I doubt that something like that could be easily implemented, though.

Blizzard being such a small indie company and all … 😉

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Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?

Don’t get me wrong: I for myself would greatly appreciate if those packs would cost half – because then I would be able to buy cheaper dust for crafting the cards I really need in both formats (see ‘dust economy’ above).

Giving the players the chance to use gold to buy older content removes the ‘real money’ hurdle – I think that is the more fruitful approach.

Maybe it’s a mix: full price when paying with gold, reduced price when paying with real money.

Regarding cost reduction: I think you can’t compare Hearthstone to a game like StarCraft. Those games had their time, now other games or successors are played. And while you can argue that standard is like a new Hearthstone and wild is the old version, I think it’s not – wild and standard both are parts of an actively played game. Imho this could be the reason why people who play wild and invested their budget in the needed recources might feel kidded.

Maybe it has something to do with the collectible aspect – usually within those microcosms, older things tend to get more rare and expensive (MtG, cars, stamps, whatever). I might be wrong but there is nothing collectible about StarCraft (never played the game 😀 )? So it’s value decreases.

tl;dr: Reduced cost will only result in people obtaining cheaper dust for their favorite format (standard). Making it possible to use gold might be a better way to convince people to play wild.

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Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?

A viable option imho would be to increase the amount of loot that you’d get from daily quests.

Events like the Taverns of Time are a great example – give the players more buck to ‘play’ with. And with the arena cards that added some wild flavor, Blizzard shows the players that there is actually more than just 3 expansions.

Blizzard even could offer one extra wild quest per day – that gives the player wild exclusive rewards (or resources that they could only spend on wild content).

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Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?

I’m saying that for as long as the 2 formats exist … but I know many players who will feel pressured when having the option to ‘double legend’ (or ‘double 5’ for casual players).

I don’t know why you would be, but it is a concern. :/

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Hearthstone’s Forgotten Format: What Will it Take to Make Wild Popular?

I get that point, but on the other hand there are many veteran players who paid ‘the full cost’ on all those (now wild) cards.

I don’t think they should cut the costs, but make it possible to buy wild stuff with in game currency (gold 😉 ).

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Zalae's Hot New Odd Rogue - July 2018

Wow. So hot and new.

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Is There Such a Thing as a Too Varied Metagame?

That’s a good idea.

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