XL Reno Control Rogue
Posted by: PleboslavskiPublished: September 19, 2022Updated: October 16, 2026Dust:
27,540
Class: RogueFormat: WildType: ControlStyle: LadderSeason: Season 102
Rogue Cards (21)
- 0Preparation1
- 0Shadowstep1
- 1Gone Fishin'1
- 2Serrated Bone Spike1
- 2The Lobotomizer1
- 2Tooth of Nefarian1
- 3EVIL Miscreant1
- 3Loan Shark1
- 3Shroud of Concealment1
- 4Elven Minstrel1
- 4Potion of Illusion1
- 4Scabbs Cutterbutter★
- 4Shadow of Death1
- 4Sketchy Information1
- 4Spirit of the Shark1
- 5Jandice Barov★
- 5Shadowcaster1
- 5Stowaway1
- 6Crabatoa★
- 6Flik Skyshiv★
- 8Shadowcrafter Scabbs★
Neutral Cards (19)
- 2Cult Neophyte1
- 2Dirty Rat1
- 2Fogsail Freebooter1
- 2Pandaren Importer1
- 2Zephrys the Great★
- 3Bad Luck Albatross1
- 3Brann Bronzebeard★
- 3Coldlight Oracle1
- 3Murloc Holmes★
- 3Prince Renathal★
- 3Venomous Scorpid1
- 4School Teacher1
- 5Loatheb★
- 5Queen Azshara★
- 5Spammy Arcanist1
- 6Reno Jackson★
- 6Theotar, the Mad Duke★
- 9Dragonqueen Alexstrasza★
- 10Sire Denathrius★
Mulligan Guide
Deck Description
Priest
Against Priest a Mulligan guide i would give is to keep and tool that can access your Bad Luck Albatross you do this by using either Sketchy Information or just by drawing it naturally, the win condition against this deck is mainly not by disrupting but by getting [Sire Denathrius"] on your hand as fast as possible.
Shaman
Against shaman a mulligan guide would be to keep your early games minions, prioritly cards such as Fogsail Freebooter Serrated Bone SpikeTooth of Nefarian card draw is not necessarily for this game but a key card that you will need is either Zephrys the Great to clear his board at some given point or Flyk Skyshiv to remove the giants 8/8 tottems permanently out of their radar, against shudderwock, your normal disruption, with cards such asDirty Rat or Theothar, The Mad Duke
Rogue
Against rogue, all you will need is the early game tools to keep yourself alive, Zephrys the Great is a great start or even The Lobotomizer since all their cards are cheap and very flexable you can trade with your weapon while also receiving pro active cards, on top of that a good card you can keep is Sketchy Information to get your Loan Shark coins so you can scam out early some big minions such asCrabatoa or a board clear with Spammy Arcanist
Mage
Against mage since most mages are quest mage, cards that You must keep or find are Dirty Rat and Theothar, The Mad Duke to remove their possibility of out right infinity turns and to delay their gameplay as well
Against the other classes this deck dominates naturally, against druid keep your disruption tools
Against Demon Hutner - Anti early games cards that can clear his minions and survive to late game
Against Warlock - Flik/zephrys/crabatoa are awesome tools to delay their giants minions, and if they have mechatun you have 2 ways of clearing it + potion of illusion and shark or brann
Against warrior - Nothing to say, i didnt catch any warrior on ladder
Against Paladin - Same thing Didnt catch any paladin to play against