Mulligans
General Mulligans
Tracking and Candleshot are good solid Hunter cards that can get you towards achieving the game plan. Spring paw is good for keeping tempo and Dire mole is the best 1 drop creature that keeps Master's Caw active.
Aggro Mulligans
Against aggro the options I am aware of are win tempo and keep it. Jeweled Macaw gives you the random chance of getting a lifesteal minion and Unleash the Hounds is great for retaking board control if you are slightly slower than our opponent.
Midrange Mulligans
Midrange is a battle over who can develop better faster and not be caught sleeping. Bearshark is good for a consistent beater if your opponent is in the defensive and Ironbeak Owl is great for dealing with trouble cards such as Edwin VanCleef, eggs, Hench Clan-Thug, Vicious Fledgling, or Lich King.
Combo Mulligans
If your opponent is combo you are the clock. Be aggressive and et them dead before they get all the pieces they need to win. Tundra Rhino is good for turning the Lynx from Halazzi into Hounds to push for extra damage.
Control Mulligans
Control is always a value game and this deck is full of effects that give card advantage in order to help reach the later stages of the game without being out of it from a single sweeper.
Theorycrafting an odd Hunter deck and added The Marsh Queen to give an extra push to the deck. Notable cards that are not in this current iteration is deadly shot, baited arrow, and emerald hive queen. Suggestions and experience regarding the deck would be appreciated feedback.





























