Trogg is short for troglodyte
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(especially in prehistoric times) a person who lived in a cave.
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a hermit.
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a person who is regarded as being deliberately ignorant or old-fashioned.
I dislike the current Meta for Ramp Druid, this is my solution to the Ramp Druid issue. I believe this is an original deck and I am current rank 3 with it.
Mulligan Strategy – Any ramp cards are good with Master Oakheart and Oaken Summons it can’t run the 3/1 and 3/3 ramp cards, which makes it light on ramp, which is a weakness, so Wild Growth and Jade Blossoms are the nuts. Nourish with a little ramp or coin is good too. You can keep Master Oakheart against late game classes too. Doomsayer, Twig and Oaken Summons are marginal decisions to keep.Overall Strategy – Survival until ramp – Oaken Summons will always bring out doomsayer, unless you have drawn both, so this is a cheaper way to survive against aggressive decks. Also of course you have 2 Spreading Plagues at 6. You can go super late with UI and Nourish with Jade Idol or against aggro decks just use the Jade Idol for the 1/1.Master Oakheart – I think this is a very interesting way to get value out of this card, in a perfect world where you do not draw Trogg, Hadronox or Dragon Hatcher it can potentailly bring out – 5/5, 1/5 taunt with poison. 2/4 recruit a dragon, 3/9 revive all taunts and either a 4/12 taunt or a 12/12 death rattle, so it is the best master oakheart potential combination that I am aware of.This is my first deck posted on the sites, so any comments, trolling or suggestions would be highly appreciated.Jagshemash
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