Mulligans
It’s a classic anti-aggro warrior, with everything to deal with minions that the opponent will play. You win when your opponent has no card left in his hand and his board, unlike you. Fiery War Axe and Doomsayer are here to deal with your opponent early game. You MUST keep them in your mulligans, because they will counter turn 2 AND turn 3 of your opponent. Blood To Ichor is also good against zoo, because the 2/2 slime can easily trade Flame Imp or Knife Juggler, and Gul’dan can’t kill it with a early spell like Jaina. If you miss your early, your life will decrease fast, but you can still punish your opponent with Revenge, Abomination, or Brawl. All the whirlwind effects synergize with Armorsmith or Acolyte of Pain and may save you in many situation. If the game drags on (against an headstrong aggro or a control),Elise Starseeker is your win condition, because you have nothing else to kill.
TECH CARD: Harrison Jones, in a chaman/warrior/hunter meta.
























