Mulligans
Aggro Mulligans
Against aggro, it is important to keep control and stay alive. You want to keep your sustain cards and mulligan your late game win conditions.
Tar Creeper - This card is excellent for stopping aggro and forcing trades with early minions. If it gets silenced it is still a decent early body for trades.
Duskbreaker - The recent addition priest received in KnC is amazing at clearing the board. This clears opponents board and leaves a body on board.
Northshire Cleric - This is an early body that encourages using your heal to make value trades with early minions.
Corridor Creeper - With all the early game minions, you can cheat this minion out on turn 3 or 4.
Control Mulligans
Against control, your mulligans are opposite from your aggro mulligans. You want to mulligan for your big tempo gaining cards.
Spiteful Summoner - This 6 drop often gives you another 10 drop to go along with it. If it gets hard removed, you still will have a 4/4 on board to keep tempo.
Twilight Drake - In a matchup where you will be drawing cards the added stats and 4 attack really helps.
Grand Archivist - When played against a strong enemy board, it can be a huge tempo swing. Gaining one of their large minions or getting an 8+ drop is amazing.
Southsea Captain - The pirate package in this deck gives you a strong advantage over other control decks. You can play super aggressive and win or fail and win the late game.
This deck highlighted by Zalae and Firebat has been tweaked for a more control oriented playstyle. This deck excels at keeping the board, even after your opponent clears it. You can keep tempo with your dragons, then win the mid game by cheating out large minions.
























