Just a fun deck to play in wild. Despite it running a dublicate of deadmans hand for ultimate greed in going infinite the deck seems to perform quite well against the wild ladder. Jades, Controll Priests and Warlocks is where this deck shines, since it is full of removal and has potentially infinite value in the late game. Aggro match ups can be quite tricky, but the taunt and armor gain can get you over the early game with sleep with the fishes and whirlwinds, while you wait for your Reno to be active. You might even consider cutting one deadmans hand for a anti aggro card like the mixtress or armorplated 2 drop, and just try to copy a reno and a n’zoth with your left-over hand. Also don’t forget to use the quest weapon after you changed to the deathknight. All in all this deck is quite fun and I had some quite insane comebacks and value games that leaded my opponents to concede in dispair. I might give it a try in the upcoming wild tavernbrawl and see how it does.
RenoRagHand
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Lul when do you expect reno jackson to work when you have 2 dead mans hands. the only time it’ll work is the one time you have dmh. you want reno to work at all times because you’ll never when you need to play him