Mulligans
General Mulligans
It is assumed that you will keep awaken the makers, but you certainly don't have to. Any one of these is a decent pick up, though only two have a deathrattle. Like some quest warlocks, you don't have to play your quest on turn one, rather waiting until turn two or even three, when you have more plays. Completing your quest isn't the main priority in this deck, its keeping the board in your control, and has cards that help take back the game. Play deathrattles only when you need to.
A variation of the many versions of this archetype from Un’Goro. Designed to get additional value off your deathrattles by resurrecting them.





































