Mulligans
General Mulligans
In the general part you want to always keep and early removal and you want kanrethad to be dead as soon as posible to trigger rustwix into your primes for the late game
Aggro Mulligans
For aggro matchups, you want removal and start putting shards in the deck for late game heals. Also explorer is a nice 2/3 body that draws you a card and fights board if you need to make some trade
Control Mulligans
keep the plot twist so it can give you options and the kanrethad/rustwix combo,also you can keep valdris to outdraw your oponent
These is the ultimate greedy control for lock,with this deck you will be able to beat those pesky mind range decks like menagerie paladin and arbor druid with no problem at all. With these deck you are the nitghmare of other control decks like mage or priest since you corner them to fatigue as you progress controling the pace of the game. Aggro can be a problem sometimes,but for the most of it if you manage to get your removals,you should be fine.Complete the quest as soon as you can,putting shards for late game heals as you clean the board to control the game.Then,your wincons for the most part are the old gods,but the like of rustwix to fight fatigue putting primes onto your deck and tickatus to fatigue oponents help too.





























