Mulligans
General Mulligans
Generally you want to Sullivan for these cards because they help Mage withstand against the aggro push. Doomsayer can help through turns 2-6 and is especially lethal with Frost Nova. The other cards, allow Mage to create even more defense for the many rounds to come.
Aggro Mulligans
Lets be honest, this decks worst matchup will be against aggro. Mage needa to keep her opponent off the board for as many turns as possible. She will eventually lose the board and control, but with enough stalling she can gain control of her combo pieces. I highly recommend using the mulligan to get these cards.
Midrange Mulligans
Another difficult matchup indeed, but not as difficult as the aggro matchup. With this matchup, you will want to draw Doomsayer to keep the board close to clear. As well as the Arcanologist, to create a defensive barrier. Once you reach a stable point, you want to arcane intellect to start drawing your combo pieces. If you do not start to draw your pieces, as soon as you get a stable board, the midrange deck will be the winner.
Combo Mulligans
The dreaded mirror matchup. So your opponent is playing the same deck as you. You know their minions don't prove as much as a threat as an aggro or midrange matchup. So, you should Mulligan for your combo pieces. Any piece to that final puzzle, is better than no piece at all with this matchup.
Control Mulligans
Fantastic, you're facing control. This matchup should be the most often matchup that you will win. Mulligan for these cards to allow you to gain a bit of a start against a strong control deck. The more cards you draw, and the more combo pieces you create... The higher the chance of you winning versus a control deck.
This deck is an updated version of the Kobolds Meta. While Ice block has rotated out, Mage has received some extra tools to repel the opponent! All of these new tools allow for Mage to stall the board and live long enough to execute her One Turn Kill combo.




























