Mulligans
General Mulligans
In general you usually keep the quest. You don't have many turn one plays anyways so it doesn't interfere with your curve. You are almost always going to hero power on turn 2, so you want to focus on getting your 3 drops. Taunts to progress your quest and help defend board are good but getting a weapon to clear board is good too. Shield block and shield slam are other okay options depending on what you need. Shield slam pairs well with the upgraded hero power.Take advantage of upgraded hero power to help stay alive while completing quest. Uses Phantom Militia as potentially easy quest completion due to echo. Molten blades are added in to compensate for lack removal due to being unable to run execute or slam. King Mosh has good synergy with whirlwind, which along with brawl is one of the few aoe spells available for odd warrior.























