Mulligans
General Mulligans
Getting any of the above 8 cards should give you a fair whack of achieving a combo by turn 8-9
I really like Pogo-Hopper and I really like Mogu Cultist so I made a greedy deck that can sort of handle both fairly well.
Aim of the game is to keep board control until you can shuffle either Cultist or Hopper into the deck with Tak Nozwhisker and Augmented Elekk plus Lab Recruiter or Togwaggle’s Scheme.
Evil Cable Rat and Evil Miscreant help to keep the deck going in the early turns. Questing Adventurer and Edwin work well with the low cost spells and lackeys, as well as the Cultist and Hopper to give you another potential win condition, as well as maintain pressure.
Heistbaron Togwaggle and Sprints are mainly there to draw into your win conditions (Hopper/Cultist). I don’t have Myra’s Unstable Element, but that would probably be useful too.
Witchwood Piper is a useful tutor, and Zilliax works well with Pogo Hoppers to keep you alive if you’re close to dying.
Daring Escape helps to clear the board in preparation for a Cultist turn, or to re-spam Lackey Battlecrys.

























