Menagerie KOFT Paladin

Class: Paladin - Format: mammoth - Type: midrange - Season: season-42 - Style: ladder

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Deck Import

Mulligans

General Mulligans

The Murloc package is insane, if you can get either tidecaller or inquisitor + rockpool hunter your tempo will roll the whole game. Zoobot and Stonehill defender are great turn 3 plays but are suboptimal. 

If you can get Nightbane Templar + any dragon, keep it, the value is insane and it allows you to have two great turns right off the bat.

Aggro Mulligans

Again, keep the murloc package, but instead of going for dragons as well, try to get aldor, stonehill defender or true silver, these will all provide you with extra life and some good board presence. 

Midrange Mulligans

 Midrange is where the mental game of this deck does best, go for murlocs and throw them out to bait fast removal, regardless of the value of the murlocs. After they commit removal, go in with the dragon synergy, they often will go uncontested and will trade 2 or 3-1. Keep Cobalt Scalebane because if you can bait removals and play this guy, and he sticks for 1 turn with another minion he will go 3-1 or 4-1 in value.

Control Mulligans

If you are going against control decks, mulligan as hard as possible for the murloc package. If you are against mage also keep the Ironbeak Owl to disable Nova/Doomsayer

This deck is a midrange paladin variant that does incredibly well and plays heavily against enemy expectations. In most games, after playing the Murloc opener, enemies will overcommit on removal and thus become unable to deal with the rest of the onslaught. This deck, more than any others, must be played in a very sneaky way so as to not reveal your deck type before they have overcommitted. This deck is incredibly swingy in the course of the match, whether it be a Nightbane Templar and Sunkeeper Tarim combo or a The Curator into following turn Twilight Drake Spikeridged Steed you will have a variety of “Power turns.” Your goal is to maximize the effectiveness of these swings, even if it means slightly losing tempo and value on non-swing turns, the swings are heavy enough to carry the game against control decks if you can hit them. Against Aggro decks, ignore swing turns and just flood the board, you have plenty of taunts and a large boost to Handsize with The Curator just make sure you can survive.

Menagerie Magician is not good at all if he cannot buff anything, if you are on turn 5 and are considering whether to play a 3 drop plus hero power instead, that is a much better play than letting loose a non-buffing MM. Beasts are the hardest ones to buff in the deck, but generally due to their high health and on turn effectiveness they are also the best targets. 

Whereas MM absolutely sucks if he cannot buff anything, Zoobot is at least decent for his mana level if he is unable to find a target, if you are stuck deciding between waiting for additional value on Zoobot or on Nightbane Templar, you will generally want to throw the Zoobot down as a vanilla 3/3 instead of the lower statted Nightbane. 

Extra card from curator, gets rid of obsidian statues, destroys buffs, disables doomsayers, takes away taunts, sets up big takedowns, gets rid of murloc synergy from enemies. This is the most lifesavor card of the entire deck, this is an absolute must. However, as good as this card seems, don’t keep it on mulligan, cycle it every single time, you want the murlocs way more and stonehill defender’s value extra card pump is way better.

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