Menagerie KOFT Paladin
Posted by: greygrey7Published: August 30, 2017Updated: October 16, 2026Dust:
4,020Rating: 1.0/5 (5 votes)
Class: PaladinFormat: StandardType: MidrangeStyle: LadderSeason: Season 42
Paladin Cards (11)
Mulligan Guide
Deck Description
This deck is a midrange paladin variant that does incredibly well and plays heavily against enemy expectations. In most games, after playing the Murloc opener, enemies will overcommit on removal and thus become unable to deal with the rest of the onslaught. This deck, more than any others, must be played in a very sneaky way so as to not reveal your deck type before they have overcommitted. This deck is incredibly swingy in the course of the match, whether it be a Nightbane Templar and Sunkeeper Tarim combo or a The Curator into following turn Twilight Drake Spikeridged Steed you will have a variety of "Power turns." Your goal is to maximize the effectiveness of these swings, even if it means slightly losing tempo and value on non-swing turns, the swings are heavy enough to carry the game against control decks if you can hit them. Against Aggro decks, ignore swing turns and just flood the board, you have plenty of taunts and a large boost to Handsize with The Curator just make sure you can survive.

Menagerie Magician is not good at all if he cannot buff anything, if you are on turn 5 and are considering whether to play a 3 drop plus hero power instead, that is a much better play than letting loose a non-buffing MM. Beasts are the hardest ones to buff in the deck, but generally due to their high health and on turn effectiveness they are also the best targets.

Whereas MM absolutely sucks if he cannot buff anything, Zoobot is at least decent for his mana level if he is unable to find a target, if you are stuck deciding between waiting for additional value on Zoobot or on Nightbane Templar, you will generally want to throw the Zoobot down as a vanilla 3/3 instead of the lower statted Nightbane.

Extra card from curator, gets rid of obsidian statues, destroys buffs, disables doomsayers, takes away taunts, sets up big takedowns, gets rid of murloc synergy from enemies. This is the most lifesavor card of the entire deck, this is an absolute must. However, as good as this card seems, don't keep it on mulligan, cycle it every single time, you want the murlocs way more and stonehill defender's value extra card pump is way better.