Mulligans
General Mulligans
Duels, a mode where we play with a 16 card constructed deck, making the decks a lot more consistent. So aggro and tempo are dominating in general.
In general you're just trying to survive and get to the fatigue war, you can negate it with Infinite Arcane. Pen Flinger is mostly used on minions... or putting pressure on the opponent when you can burst him back in hand.
If the opponent seems to play slow then see if you can put pressure on them so that they use their ressources, you'll have infinite lategame anyway.
If the opponent plays aggressive then be wary of your ressources.
In general you want to hold your Infinite arcane all the way up til you draw the last card of your deck.
A less tempo oriented deck start for mages, which can become aggressive if wanted and become a faster deck if needed



















