Mage Control Starter

Class: Mage - Format: duels - Type: midrange - Season: season-80 - Style: theorycraft

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Mulligans

General Mulligans

Duels,  a mode where we play with a 16  card constructed deck,  making the decks a lot more consistent. So aggro and tempo are dominating in general.

In general you're just trying to survive and get to the fatigue war,  you can  negate it with Infinite Arcane. Pen Flinger is  mostly  used  on  minions... or  putting pressure  on the opponent when  you  can burst him back  in hand.

If  the opponent  seems to play slow  then see if you  can put pressure  on them so that they use their ressources, you'll have infinite lategame  anyway.

If the opponent plays  aggressive then be wary of your  ressources.

In general you want to hold your Infinite arcane all the way  up  til you draw the last card  of your deck. 

A less tempo oriented deck start for mages, which can become aggressive  if  wanted  and become a faster deck if needed

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