Updated: Gyong’s #5 Legend Post-Nerf Miracle Rogue (February 2018)

Class: Rogue - Format: mammoth - Type: midrange - Season: season-47 - Style: ladder - Meta Deck: Miracle Rogue - Link: Source

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Discuss This Deck
  1. Kolouro
    February 27, 2018 at 4:31 am


    What cards its better to keep in hand with this deck? Against aggro and against tempo mage or midrange priest?

  2. Ally
    February 18, 2018 at 8:15 am

    Do you guys have replacements for edwin and thalnos? I have the rest of the deck.

  3. 007musa
    February 11, 2018 at 2:02 pm

    Why no sherazin?

    • MK
      February 12, 2018 at 2:15 am

      Sherazin is too unreliable and in a meta with 3/9 taunts on turn 6, 5/3s aren’t very useful.

      • 007musa
        February 12, 2018 at 5:16 am

        hmm alright. and is leeroy the strongest or is there a possibility to run deckhand instead (I dont have him yet)

        • DobbieTheElf
          February 19, 2018 at 9:29 am

          Leeroy is just good as a finisher (Play him to do quick damage to end the game). So he is irreplaceable, unless you have another good finisher.

  4. Plantpaladin
    February 11, 2018 at 12:52 am


    Hit jackpot with this deck, get a 10/10 Vancleef and he doesnt have answers

  5. Supa
    February 9, 2018 at 11:39 am

    Looks great. However, lately I find double sap so useful against all the warlocks. Also saves me everytime against big priest. I would say drop 1 firefly. Thoughts?

    • CocoAsticot
      February 9, 2018 at 1:10 pm

      I would drop Shaku personally.

      • Lemontree
        February 10, 2018 at 1:17 pm

        agreed. I found sap to be so much more helpful espcially aginist warlock or just any big taunt minions in general. I hardly played shaku when I had him. I also tried using sonya but again she feels too situational and feels like it slows down my tempo. Having double sap is definitely the way to go.

      • Crazycory564
        February 14, 2018 at 3:50 am

        Am I the only one leaning towards dropping a fire fly instead of shaku?

  6. taztic
    February 8, 2018 at 2:57 pm

    I have several problems with this list. First of all, it runs double shiv and double fan – completely unnecessary now that patches has rotated out. I personally would consider only running one of each. Miracle rogue’s problem before the pirate package was always lack of early game board presence.
    Firefly in the list makes a lot of sense, but I would also add earthen ring farseer and maybe even mind control tech, seeing as aggro druid might be looking strong. But either way, it’s literally the day of the patch – we’ll see what’s up

    • Jingo
      February 9, 2018 at 1:53 am

      You know nothing about miracle rogue.

    • CocoAsticot
      February 9, 2018 at 2:05 am

      I disagree with you, both of this spells are essential to cycle your deck and get the combo pieces. And with auctionner or Thalnos it s pure value.
      Eatherring is not a spell and it’s a tempo loss and mindcontrol is too situational.

  7. Brady
    February 8, 2018 at 2:36 pm

    Any replacement for Shaku?

    • taztic
      February 8, 2018 at 3:09 pm

      Shaku is difficult to replace – a stealthed 3 drop that can set up for a cold blood buff + value from the battlecry. It’s a pretty good tempo swing for miracle rogue in the midgame.
      As there’s no go to 3 drop for miracle rogue, I would recommend earthen ring farseer, shadowstrike, or even shadowblade in this slot. Spellbreaker could also be useful for dealing with the new dragon inner fire priest that’s running around on the standard ladder recently.
      You could also use it to tech in cards like Mind Control Tech in this slot, should the meta become aggro-saturated. The pre-conceal nerf miracle lists saw questing adventurer as a must-include combo piece, so it could become included again should the meta become control-focused. But who knows if Questing Adventurer could even work post-conceal nerf – haven’t tried it myself yet.

      Midrange / balanced meta: Earthen ring Farseer, Shadowstrike, Shadowblade, Spell Breaker
      Aggro meta: Earthen Ring Farseer, Mind control tech
      Control meta: Questing Adventurer, Spell Breaker

    • CocoAsticot
      February 9, 2018 at 1:14 pm

      Shaku is a value card and definitely not a tempo card so it’s not essential for the deck to work. I would replace him with a second sap.

  8. CocoAsticot
    February 8, 2018 at 12:17 pm

    I first replaced the burglar with hallucinations thinking of the benefit of the spell. But pro player seems to play fire fly wich I guess is better against aggro and is able to set up a small bord against control.
    You guy s tested both option?

    • CocoAsticot
      February 8, 2018 at 12:20 pm

      The only one sap seems strange to me in the current meta, I even tech a single vanish in my current list.

  9. DeadShotVet
    February 8, 2018 at 11:17 am

    Is the DK good with this deck? Kinda torn between crafting Shaku and Vallera the Hollow

    • Kekson
      February 8, 2018 at 11:21 am

      The Dk is really bad. Its slow, weird to play with and not very useful in many situations :/
      Dont craft it

      • DeadShotVet
        February 8, 2018 at 2:23 pm

        Replacement? I’m thinking about either Mimic Pod or Extra Sap

      • Ghost
        February 9, 2018 at 2:13 pm

        The DK is actually amazing, especially vs control matchups where you’re usually bound to get to the late game. The DK just gets the most out of this deck if you ask me.

    • Evident - Author
      February 8, 2018 at 11:35 am

      I wouldn’t craft either of them. Shaku is on the verge of rotating out and Valeera isn’t necessary for this deck.

    • Meseta
      February 8, 2018 at 1:57 pm

      Valeera is both useful and fun to play. Massive cycle with minstrel, massive burst with leeroy, tons of battlecries to take advantage of. Also often underestimated is being immune to damage for a turn which destroys quest mage and has a lot of utility.

      • Skanklolz
        February 9, 2018 at 11:11 am

        stealth for 1 turn does nothing vs quest mage though, you get the stealth on the turn they set up the apprentices and then it’s gone