FoxStrats’ Miracle Chest [UPDATED]

Class: Rogue - Format: raven - Type: midrange - Season: season-58 - Style: ladder

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Deck Import

Mulligans

General Mulligans

With coin, you can also mulligan for SI:7 and Cleef.

If Shinyfinder ends up in your hand pre-mulligan, mull the necrium blade away.

EDIT: I’ve adjusted the deck since originally posting this article. I took out Necrium Vial, Deckhand, Faceless and Addicts. These cards can be swapped back in based on meta, but I find these switches (2x Fire Fly, 1x Leeroy Jenkins, 2x Shadowstep , +1 Elven Minstrel, +1 Cavern Shinyfinder) to greatly improve the consistency of the deck. Currently on a win streak with this list, frequently taking wins off priest, hunter, control-oriented paladins, rogue and warlock. This deck still struggles against odd paladin and odd warrior. Druid is about 50/50 depending on their gadgetzan draw.

Anyway,

Pretty standard miracle rogue, but with a different draw shell.

2x Arena Treasure Chest, 2x Necrium Blade, 1x Necrium Vial are included as an alternative draw shell to Gadgetzan, Sprint and Myra’s Unstable Element. There are a few disadvantages to note with these three that i sought to solve with the chest/nec draw engine.

  1. Gadgetzan Auctioneer: Wait till turn 6, forced to use cheap spells to draw; potentially diminishes later options (using backstab to draw instead of being used as clear later on, suboptimal sap, etc.)
  2. Sprint: Generally must be prepped, otherwise too much of a fatal risk due to the prevalence of aggro decks in the game. Even prepped, not playing anything on 4 can be a problem, especially against odd paladin, odd rogue and hunters. Must draw four, although this is only situationally a problem and can often be avoided through pre-emptive hand economy.
  3. Myra’s Unstable Element: A hail-mary usually reserved for odd rogues, but MUE has shown up in some miracle lists. The clear disadvantage is the fatigue timer and the RNG involved with drawing up to 10 random cards and burning the rest of your deck.

I FIND THE NECRIUM/CHEST DRAW ENGINE TO FEEL A BIT BETTER IN THE CURRENT META, REASONS WHY:

  1. Creates a 0/4 which opponents will either quickly deal with, thereby giving you a 4-health soft taunt that draws two, or they will ignore it, in which case you can either cold blood it to trade or abuse its deathrattle to continue cycling.
  2. Doesn’t force prep or other cheap spells to cycle (only case is necrium vial), allowing more volatile tempo turns/lethals later on
  3. much less awkward with turn-2 shinyfinder, turn-3 necrium + hit, turn-4 chest + hit; this sequence creates two minions to trade and equips a weapon to control, as well as draws up to 5 total cards if the chest is destroyed in the following turn.

ADDITIONAL NOTES–

  1. This deck tends to trick people into thinking it’s deathrattle, so they’ll often hold their larger minions out of fear of Blightnozzle Crawler
  2. This deck fares much better against OTK due to Mojomaster Zihi’s (if you include it) battlecry not really hindering your draw engine, permitting its play when with gadgetzan or myra’s, such isn’t really a possibility due to the mana needed to swing the game back on the following turn.
  3. Necrium blades are actually just perfectly fine only going face, they total in at 12 damage which is invaluable in a meta where games end around turn 6 – 8.
  4. Necriums are fine to use with thalnos (you can also include a loot-hoarder for this purpose if you so desire), so as to not waste the blade deathrattles.

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