Mulligans
General Mulligans
- Fiery War Axe - For dealing with all the 1-3 health minions that needs to be removed
- ravaging Ghoul - for killing 1 health minions or for triggering your execute combo
- execute - remove large threats in the board, best combo with ravaging ghoul
Aggro Mulligans
- REVENGE - IF YOU THINK THAT YOUR OPPONENT WILL MAKE YOUR HEALTH GO DOWN UNTIL 12 BETTER HAVE ONE OF THESE ESPECIALLY FOR SHAMAN, WARLOCK, AND HUNTER, AS ALL THE PEOPLE ARE PLAYING AGGRRO DECKS WITH 3 HEALTH MAX SO REVENGE WILL BE A GOOD COUNTER FOR THEM.
- ABOMINATION - KEEP THIS THING FOR AGGRO LIKE SHAMAN, WARLOCK, AND HUNTER 4/4 WITH A DEATHRATTLE DEAL 2 DAMAGE TO ALL CHARACTERS
Midrange Mulligans
- BRAWL - KEEP THIS IF YOU THINK YOUR OPPONENT IS PLAYING MIDRANGE DECK BASICALLY EARLY GAME YOU WON'T EVEN KNOW IF THEY ARE PLAYING MIDRANGE JUST KEEP THIS IF YOU THINK YOU'LL NEED THIS LATER ON. LOL
Control Mulligans
- JUSTICAR TRUEHEART - ALWAYS KEEP THIS IN YOUR HAND YOU ARE PLAYING WITH WARRIORS BECAUSE HAVING THE FIRST "4 TANK UP!" IS INSANE AND YOUR OPPONENT WILL RUSH YOU MORE WITH MINIONS AND YOU WILL BE ON THE DEFENDING SIDE MAKING GOOD DECISIONS WITH YOUR HAND WHILE ALL THEY THINK IS LOWER YOUR ARMOR COZ' THEY KNOW THEY WILL LOSE IN FATIGUE GAME FROM YOUR +5 CARDS FROM PRINCE MALCHEZAAR.
Warrior
– Counter for 1-2 health aggro decks, this card basically destroy warlock. hunters, and shaman. Just pray shaman does’t turn this card into a frog LOL
– +5 Unique Legendary’s good for fighting with Fatigue warrior and Milling Decks coz you basically have the upperhand with this thing, also sometimes you can get a deathrattle minion for your N’Zoth combo later on.
– Now you don’t just play for fatigue but you also now play for damage and board control in the later end, just drop these thing when you know you have a lot of Deathrattle minions that are dead before dropping this card. Beware of the Brawl!!!


























