Mulligans
General Mulligans
This hand is right about what to look for in general, secrets are good for a spellstone powerplay, beetle + razormaw are solid early game.
Aggro Mulligans
The right explosive trap kills most aggro (Zoolock, Odd Paladin, etc) and wandering monster can buy you a turn. After these two secrets you've got a spellstone powerplay which might win and early game beetle is probably your best body.
Midrange Mulligans
Again beetle + maw is a very strong combo especially if coined on 3, snipe can ruin a midranges pace and corpsetaker is really scary to midrange decks that cant deal with it.




























