Mulligans
General Mulligans
Early spells are OK to keep in opening to try to keep the board clear, but for the most part you want early board presence to keep your opponent from going ham on you.
Some three's (MCT) and two's (Jeweled Scarab) are OK to keep if you feel the game isn't going to be hard to control early (priest or control warrior match ups)
The control match ups are probably going to be fairly hard non the less unless you try to out pace them.
My own little creation. Worked fairly well for opening day of WotOG. Went from around rank 14 to 10 on limited time playing.
Play control to keep the board fairly clear, finish with C’thun or Yogg. I normally try C’thun first to try to win as Yogg is really like a last ditch effort.
Deck would probably run better without Yogg honestly, although I did win 1 game because of him. Servant of Yogg has seemed to be fairly weak, probably going to replace with another C’thun buffer (Crazed Worshipper?) or some tech card like BGH or Harrison.
Twin-Emperor would probably be a decent addition to this deck as well, but I don’t have him. Since I think he is very powerful. Not getting C’thun to 10/10 may be a problem though. Crazed Worshiper would probably have to be a must have.





































