Control Quest paladin ft. Glass knight (guide added)

Class: Paladin - Format: raven - Season: season-50

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Deck Import

Mulligans

Thank you guys for the upvotes! If you have any ideas to make this deck more synergized, please let me know.

Here’s a small guide:

First of all don’t craft anything for this deck. I made it because I wanted to try out some synergies but your winconditions get taken away quickly by the ladderdecks. You can’t silence voidlords and are very vulnerable against boardwipes. Although I managed to win some games on casual against some toptierdecks that forgot the way to ranked games. Maybe it was luck, maybe they where ‘getting used to’ there deck but a control warlock witch only one voidlord getting  back at his deathknight, without any way to wipe me deserved to loose.

First the overall gameplan:
Don’t spend time and thought on completing you quest. It will happen and try to play lynessa as late as possible.
In the early game try to have a board and keep his in check with some good trades. Because you start by playing the quest your opponent will try to keep your side of the board empty (no buff targets). But your early minions have more health, so they can survive long enough for you to buff them or use your truesilver champion to keep them safe.
Keep his board in check and start going face then. Big targets are hard to remove and even against hex and polymorph you can create more big targets than your opponent can remove (2/3; buffed guys especially if you can play primalfin champion the way it should, galvadon; which people don’t keep there removals for because you can give it ‘can’t be the target of spells’, tirion and lynessa.
Because you’re able to give your big guys taunt and have healing you can really push through for face in the late game.

And the synergies to help you complete your plan:

Healing
The fact that your healing heals you is nice but not the most important thing. You use the healing to boost your spellstones or buff your glass knight. Having truesilver champion is nice because you can hurt yourself using it, so your djinn or paragon can heal you back. Be carefull about playing taunts because your opponent can’t hit your face this way.
Turn 8 with a silverhand recruit and spikerigded steed is quite weak. The same idea with a 6/6 out of your spellstone and a steed is quite the comback.
The glass knight witch a reloaded divine shield every turn is at least good for a 1 for 2 trade. If you manage to buff it, it’s a great target to get rid off some hard removal.

Lay on hands also counts for your quest so in most cases you want to play it on a big taunt minion that got hurt a bit, or a great deal.

Buffing
Paragon of light, spellstones and glass knight are great targets to buff and have synergies with the healing. You may have seen I’m running only one primalfin champion. That’s because I didn’t want to craft another one for this deck. Trying to pull one off is quite hard so one is enough for me.

Galvadon is a nice threat. If they leave it unchecked it’s a gamechanger. So most of the time, they keep it in check.
Lynessa is the same story. Most people wait with silence or hard removal for her (wich means you can keep another one of your big buffed minions). If left unchecked it wins you the game, especially if you made the primalfin champion do what he’s supposed to do.

Removal
Consecration, equality and wild pyromancer. I choose to run all of them because it gives you options. 
Big amount of tokens on the other side arount turn 4, consecration.
Huge board on his side, but nothing at yours, pyromancer equality.
Huge board on his side, but you want to keep the pressure, equality consecration.
Big amount of smaller health minions on the other side but want to make a swing to pressure? Wild pyromancer and sound the bells works also. Keeping your side alive and destroying the other side. Choose your target carefully if you still have minions to keep all of them alive.

Also playing one of the combo’s doesn’t mean the end of any other combo.

Individual cards:

Righteous protector: needs two hits, nice to buff. And annoy o’tron is wild.

Tirion: what he does, doesn’t need a guide. Another great target for hard removal so that’s very helpfull.

Tarim: whenever your opponent had bigger minions, Tarim’s there to keep the sun(shine) on your side.

Divine favor: so you can empty your hand quickly without losing (pressure).

Lay on hands: to heal a big target, to keep pressure and for cases where your opponent is also low on cards.

Have fun guys!

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  1. Xander
    May 7, 2018 at 6:37 am

    How about Baleful Banker(s)?

    • Donleo
      May 7, 2018 at 1:19 pm

      Could be nice! What would you replace for it?