Mulligans
General Mulligans
These are the cards you are looking for in almost every match up. All of them help you control the board and transition into mid game in a strong position.
Control Mulligans
If you know you are against control then keeping 1 of these cards will be good also as they all help get your value game started and controlling the board early game won't be as difficult.
Theory crafting a control Hunter.
I feel a lot of the new Hunter cards are being heavily overlooked as they don’t fit in a current hunter deck but your deck doesn’t have to be based around the standard hero power.
General Strategy
Aiming to control the early and mid game through board clears and use of your weapon. From 5 mana on wards your cards all have incredibly good value to close out the late game. There is purposely few beasts in the deck to ensure that Abominable Bowman has good targets throughout the game, getting Savannah Highmane, Swamp King Dred or Bloodworm off this card is incredibly powerful.
























