Abominable Bowman

Abominable Bowman

Abominable Bowman is a 7 Mana Cost Epic Hunter Minion card from the Placeholder set!

Card Text

Deathrattle: Summon
a random friendly Beast
that died this game.

Flavor Text

Frosty the Bowman... was an angry hateful soul... with a fresh hewn bow and a missing nose...

Type
Minion
Rarity
Epic
Set
Placeholder
Class
Hunter
Cost
7
Attack
6
Health
7
Minion Type
Mechanics
Deathrattle
Artist
L. Lullabi & K. Turovec
Collectible
Yes
Rating
3.2/5 (2398 votes)

61 Comments

  1. Starfinguer

    aka summon a 1 drop

    1. Nick

      Why run 1 drop beasts with this card? Play 4-5-6

      Some people man...

      1. Dude

        Sure and let's skip all powerful early game minions while we're at it. Coz Rexxar hates winning!!!

        1. Tricksterking

          Look, even if you bring back a 1/1 you are still getting 7/8 worth of stats overall so getting anything more is value. Alley cat and JM are both strong but there might be alternatives released that could mean that you will get at least a (2) beast off of this card. Heck you could even use it in a deck with very few beasts but using good ones like Highmane. We have a lot of cards left to see so for now we shouldn't judge cards too harshly. Even the cards that seem like garbage now could turn out insane when we see the whole set.

        2. Raemahn

          Don't play mini-beasts. There are a lot of other great low-cost minions (some that even give you card draw and synergize with N'Zoth) that Hunter could learn to use. Just sayin'

  2. SadClown33

    Nzoth hunter maybe? Could be a fun control type deck if the meta is right. The dream play would be savanna on 6, it dies, then play this had have it die. Then follow up with Nzoth on 10 and its gg. But its a hard setup.

    1. Tinyfin

      Yeah, maybe a 4 cost card with deathrattle will be nice, waiting for savanna on turn 6 is too slow.

    2. Raemahn

      Not really. If you play with only Savanahs and maybe Crush and a couple of other big beasts and round out your curve with non-beast minions (there are plenty out there such as minions that have synergies with secrets or deathrattles to leverage N'Zoth). I think it has potential.

  3. CD001

    Presumably it can also resurrect Zombeasts (from Deathstalker Rexxar build-a-beast hero power)?

    1. AgentMango

      Yah I would think so

  4. Jack

    Who else thinks that control Hunter is going to work?

  5. Tinyfin

    Sick card to revive cute cat, I'll craft the golden version

  6. Metamagus

    Deathrattle: Unleash the hound.

    1. Notsobald

      Haha, my words mate.

  7. Notsobald

    Bad card imo. Worse vanilla stats for 7 mana without immediately impact on the board. Not what hunters nowadays want to achieve on turn 7. To slow for a deathrattle effect that will most likely summon a cat, hound or razormaw. Prone to silence effects. For value you need to stack it with highmane, hyena,ratpack or the new shark-bear which is very draw depending.

  8. Dude

    Haha! Why play this if u can play Savannah highmane? 1 Star.

    1. Potato

      Because Savannah Highmane is a 6 drop and if you play it the turn before and it dies before this then you have a chance at summoning it so that actually makes this card pretty good.

  9. Blah

    If you play control hunter you dont run many low cost beasts you play mostly cheap spells. So in the right N'Zoth control hunter you can select only good beasts to play in. highmane's and Swamp king for example. So you almost always pull good beast if you will have this kind of N'Zoth spell hunter.

    1. Blah

      or if you want better chace of pulling good result use Terrorscale Stalker/Princess Huhuran Now thats serious value

  10. Whiplash

    About 17% of Frozen Throne cards revealed (23/135). So far IMO the theme is (slow) combo and over-costed. If you're a really old-school MtG player, think Fallen Empires... :)

    This card is a great example - over-costed at 7 mana for a 6/7. Deathrattle is slow (especially without Taunt) and vulnerable as compared to Battlecry or Discover.

    This card's Deathrattle is random and you'll need to build your deck around it - you don't want a late-game 1/1 Beast. But then you have to exclude all of the powerful Hunter 1-2-3 drop Beasts - so then, how to survive to the late game against Aggro? And will this card stack up against Control 7+ drops?

    So far, I'm thinking I need to fill gaps from previous expansions more than I need any Frozen Throne card revealed so far...

    1. Raemahn

      This set is better than Fallen Empires was for M:tG, and Fallen Empires came out before their version of "Standard" became the norm, so everything was available. (It existed, but there were plenty of us that still played "Wild" exclusively.) There were only a couple of cards from that entire set that were worth playing at the time.

      While this set is slow oriented, that by itself is not a bad thing. There are anti-agro cards in here, so everyone will be playing slower.

      I like the fact that cards like this will force Hunter players to think outside their comfort zone while making it so other players can't immediately assume a Hunter is going to go face so they mulligan for it. Cards like this add options, and having more than one viable path to victory is good, right?

      1. Whiplash

        I agree that options are great, but the question is whether they are viable paths to victory. We're probably stuck in an aggro-heavy Standard meta until April 2018.

        I try to envision how Control Hunter will survive to get value out of the Deathrattle of a non-Taunt 7-cost minion. Against aggro I just don't see Control Hunter consistently surviving that long. And IMO the Midrange and Control Mage / Priest / Paladin endgame has a lot of spell and minion options that seem better to me.

        Time will tell, I guess.

        1. Leonard P Steen

          Aggro meta because of Jade Druid.

  11. Sparkz

    The idea is definitely a control hunter but those of you talking about cards like highmane into this... Those 2/2's count for the Archer's effect... Those 1/1 spiders from infested wolf count for the effect, Rat pack's tokens, Not a lot of good beasts that synergize with this. The ones I have in mind though are.
    1) Non- Beast Token summoning Zom-Beasts
    2) Princess 6/5
    3) The Animal Companions
    4) Tundra Rhino
    Those are just immideate thoughts

  12. Zer0w

    Summon a random !!!! For 7 mana :|

  13. Brann

    People are seeing this card wrong (Omg to slow for turn 7, why run this when you can Highmane on 6?

    This rezes your Highmain in you're lucky (or can build you deck a certain way)

    And N'zoth will Rez this and your High mains in control Matchups

    Giving you a really powerful and sticky board in control Hunter

    Will hunters be able to make control Hunter work? Maybe, but it'll depend on the other cards still to be released

    But this card can be really strong of you can make it work in your deck

    1. ShoM

      People arent seeing this card wrong, you're seeing their comments wrong. People aknowledge the great potential value it has IF you can make it work. They then go the extra mile and say you wont be able to make it work. It's just too slow for it's immense value to matter.

      1. Brann

        This card would prob work fine in Mid-range Hunter also as is

        It'd be a great follow up after a high main, and even tho is has a chance of rezing a 1 drop in your deck it could also generate huge tempo swings if you pull a high main off or maybe even a tundra rihno

        It give Mid-range Hunter a little more tempo after turn 6 since hunters have no good turn 7s right now anyways

        Call of the Wild was playable @ 8 Mana , this could prob work ok @7 even in the basic Mid-range Hunter deck now

        Plus it might even be able to Rez some of your build a beast creations

  14. Mr simoes

    Give Hunter a 1/3 non-beast "something" for early game, and then this can work. 2 cost weapon too.

  15. Kenchilada

    The card art is really creative and well executed, abominations have an extra arm on their left shoulder so he's docking the arrow with that arm while getting arrows out of his quiver with his left arm. I think this card art is the most creative and humorous so far in KotFT

  16. Tyronitar

    I think people are forgetting about a certain hero card that was also recently made, Deathstalker Rexxar. Bringing back zombeasts with this card is insane value.

    1. Whiplash

      Not sure about including this card hoping that I draw a specific legendary (Deathstalker Rexxar), play him, build a Zombeast, play the Zombeast, then the Zombeast dies, then I play Stitched Archer, and when it dies I get insane value...

    2. ShoM

      How about rather than doing some cute plays like this, go the practical route and use those 7 mana to play your next zombeast

  17. Coldplay3R

    too slow? you're kidding right? You will see 2 in every hunter deck this is how good this card is. Curve Hunter seems too strong with this card right now..

    1. ShoM

      Even if this wasn't too slow in a curve hunter, you would not play it in curve hunter for the simple reason that it is awful in curve hunter unless it's like 50% unrevealed cards. It is relatively safe to assume a curve hunter deck would play Alleycat, Rat Pack and Savanna highmane, as well as maybe infested wolf. All these cards flood your "graveyard" with 1/1 and 2/2 beasts. Around turn 8 when this would die, you can expect to have over 50% of your dead beasts be 1/1 or 2/2 and the other 50% isn't just fantastic stuff like huffers and highmanes. Crackling razormaw, 3/2 wolf from kindly grandmother, Leokk and such are still pretty bad beasts to summon at that point. To bring an example, N'zoth has historically been a pretty weak card in hunter besides always summoning the highmanes and Infested wolfs because by that point you should be finishing out the game with burst or playing 8 mana Charge/Taunt/Buffs or you know, should have won few turns ago. This card is an excessive and greedy choise in curve hunter and should not be run. rather than playing this on turn 7, play houndmaster + crackling razormaw on your highmane

      1. Coldplay3R

        Neah. The deathrattle makes it good cause you will be in front all game 'til then and this makes it insanely hard to clear your bord. This is why highmane is good. If you think boulderfist + one summon for 7 mana is bad you'r clearly not seeing it. Only minus of this card it has no beast tag on it. If it had, it would've been 5/5 card. Only card you can compare this with is Swamp King Dread and that one is easier to remove than this one.

        And for deck building considerations you can make space for 7-8 cards over 4 mana in a hunter and it will perform.
        2 rhinos, 2 highmanes, 2 bowman 1 call it's decent.

        PS: Even now you can make a legendary deck with 2 call of the wild for 9 mana (yeah i know it has a when played effect and you can't compare) but this is just for the "too costly" card argument.

        1. ShoM

          If Highmane only summoned 1 2/2 it wouldn't see even close to same amount of play as it does and this is a 1 mana more costing highmane with potentially worse effect and no beast tag. It's not good for same reasons as highmane because it's in every way worse sans a massive highroll. Yes you can fit some big cards in hunter but your curvestone suffers accordingly.

          And you can't compare this to even the post nerf call because call has an immediate impact unlike this (charge). You can however compare it to n'zoth which is A) better and B) sees no play. As for being compareable to king dredd, king is trash tier so sure, being compareable to a trash tier sounds about right

          1. Coldplay3R

            I lost all respect for your opinion on HS when you compared this card with N'zoth and you said King Dredd is trash tier. You obviously never build a decent deck in your life.

            No point in responding from now. Have a nice day.

          2. Brann

            Even if this card summons a 1-1 it's still OK in Mid-Range Hunter, and that's worst case senario

            This card could also straight up screw your opponent over with a good Rez (like another Highmain )

            This card has to much potential to not be played in beast Hunter decks

            And I've got legend multiple times with a few different control N'zoth decks, this card would be so busted in an N'zoth control Hunter if Hunter gets the support cards they need for a control deck

            N,zoth rezes this which rezes more beasts

            It's like we're in Naxx all over again

  18. ShoM

    To be viable this card would need a hunter deck where your average beast is much bigger than they currently are that would aim for a long game. I don't think that is the deathstalker rexxar deck because In that deck you seemingly rather spam hero power to get new beasts rather than worry bout recycling old ones. So that makes me think of a "big EZ" hunter playing stuff like King Dredd and Krush while having no early beasts. This sounds like the same deck that would play "Call Pet" but other than that (and Barnes) there is no tools to make this happen. Maybe a some kind of card that summons a random beast from hand/deck would make it happen? Also if such a deck did end up existing, I question if it would run this because of Highmane being a likely include that directly weakens this card's potential.

  19. Peter

    So this card is really cool
    Yes you could get a Highmane back, but you could also get its tokens.
    As for no 1 drops, you could still throw in non beasts like fire fly (or even doomsayer for pure control)
    3.5/5, just a neat card all around

    1. Piterno

      The possibility of playing it on curve into a board that can immediately deal with Highmane but not the tokens is insane, though. Turn 6 Highmane, opponent kills it with something, Turn 7 Abominable Bowman

      1. Peter

        and then they kill the tokens before this
        it's a DEATHRATTLE
        plus, that means you are a hunter with no 1-5 drop beasts

  20. Palda88

    Guys Imagine this deck (WILD DECK) I know it is very early to theorycraft but imagine secret control hybrid hunter using Secretkeepers mad scientists Cloaked Huntresses Prof. Putricide Explosive Freezing traps two Cat Tricks for another control decks One Snipe (another removal) maybe some doomsayers for early game and two Deathlords (some more early game this is just deck idea how it could be) for heal double Healbot than for late game Nzoth Savanas this ambomination Sludge Belchers Savana King Dred and other big beasts and most importantly Deathstlker rexxard as AOE and infinite late game value :D I know its too early but this could be amazing :D I will definitly try deck like this when the expansion comes out :)

    1. Guilherme

      you lost me at WILD DECK

      1. User27

        Wild is so much better than standard though lol. Like all standar is is the same game but with less variety to choose from.

        1. HunterGod

          In your opinion.

          In my eyes, Standard is easier to get into (with less cards to craft) and much more stable and balanced.

  21. Brann

    Hunters have no good 7 drops right now as is

    One of Mid-Range Hunter biggest weaknesses right now is running out of steam vs control decks that can stabilize the board after turn 6

    This card give hunters that extra turn to curve out after turn 6 and has huge potential of bringing back possibly another high main or tundra Rihno after it's cleared ( it's a 7 drop so it doesn't interfere with your turn 6 Highmain)

    Yes it could pull a 1 drop beast, but it does have good stats being a 6-7 minion alone and even if it does only pull you a 1-1 , you're still getting 7-8 worth of stats for 7 Mana (which is not bad )

    This card could prob make a great addition to the basic Mid-range Hunter deck right now in Ugoro

    And could even have some pretty great potential in control Hunter with N'Zoth if it ends up being viable

    I won't be surprised seeing this as a staple in beast Hunter decks

    1. User27

      There is dr boom which is a good 7 drop in any deck...but also you can only have one of him so I see how this could make lategame more reliable

  22. RV

    You can bring back good beasts or Zombeasts, even.

    More likely, you're going to draw a token like Tabbycat or something like Macaw without Battlecry.

    This would require Hunters to drop a lot of cards that are kinda key to them right now, and throw away a lot of their early game strengths.

    And no, a 7 mana 7/8 is not good enough.

    1. Najlaron

      But something like N'zoth Hunter gets vast lategame value, imagine getting S.Highmane or Zombeast. And Blizz seems to be pushing control into the meta, so i think its pretty good card. But we will see.

      1. Najlaron

        Getting it just once is good enough, cause you are doubling the chances to getting it again from this or from N'zoth himself.

  23. Leonard P Steen

    Most likely a one mana beast it will summon. But hunter needed a 7 mana card. 3*

  24. Organis

    Before you have a chance to gain anything from this you would have been pyroblasted in the face by a burn mage on turn 10, or be trampled by 0 mana 5/5s and endless secrets, half of them being 1 mana.

    Or, you know, just lose against jade druid.

    1. Th0massn

      Very strange way to review the card this is especially strong against jade druid since it makes good use of the druids biggest weakness non stop pressure in the midgame and do you think a mage has the time to get 20 dmg done in those turns before it while keeping the board clear? I dont think you're a very high ranked player from this comment.

  25. Joe bro

    This with any Zombeast is insane!

  26. Hunter

    Best card in the game period

  27. Lempis

    Very late gamey for a hunter. You have to kind a play a control hunter type for this to work. Also you most of the time summon a low mana cost beast which is still not that bad..

  28. chuechu

    The chance of getting something useful out of this card is low. Pulling out a token like alley cat is practically useless. U would at least need to pull something from animal companion to make it even a consideration. The issue with Hunter is that most of their powerful beasts have deathrattle that bring out tokens. Take highmane as an example. Even though it's really powerful, it also summons 2 2/2 tokens. The new Hunter deathknight would also use the powerful Hunter early game as its basis.

  29. Peter

    Ok now that all the cards are out I can make a better review of this card.
    Really just don't see this working out in Hunter.
    Most of the good cards you want to pull (Highmane, Rat pack...) summon tokens, which you DO NOT want back.
    In addition, you still need something to fight for early game, and most Hunter minions are beasts. i doubt you can survive Pirate Warrior on Fireflies alone.
    4/10

  30. FLYY50

    Insanely undervalued. This may pull you a 2/2 token, or maybe even worse, but that isn't the purpose of this card, in a deathrattle hunter deck you don't want to play every single minion that has desthrattle to summon tokens because it's board fodder, save your room, replace this one minion slot with another one minion, and bring this massive beast back via nzoth. Nzoth + big bodies = win condition

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