The goal of this deck is to deal up to 128 damage to the enemy hero with multiple copies of Clockwork Automaton. The normal 32 damage combo is as follows:
Play Emperor Thaurissan the turn before to discount the other 4 combo pieces.
Play Clockwork Automaton.
Play Carnivorous Cube to destroy Clockwork Automaton.
2x Play Dead onto Carnivorous Cube to summon 4 copies of Clockwork Automaton.
Click your Hero Power for 32 damage.
Tech Cards:
Fencing Coach: Discounts your next Hero Power by (2). Allows Emperor Thaurissan to be played prematurely with the absence of two combo pieces and creates potential to topdeck the combo.
Galvanizer: Discounts the cost of mechs in your hand by (1). Can be used to discount the Clockwork Automaton for the combo and/or the Missile Launcher + Venomizer combo to clear the board before turn 8.
Feign Death: Summons two extra copies of Clockwork Automaton to deal 128 damage to penetrate armor. Keep in mind that your board must be cleared beforehand to allow the presence of 6 Clockwork Automatons and a Carnivorous Cube. Also keep in mind that Feign Death will cost (1) or (2), which must be beforehand subtracted from the total cost through use of Emperor Thaurissan, Fencing Coach, or Galvanizer.
Flare: Destroys all enemy secrets. Tech against secret decks and Ice Block. If you plan to play this the turn of the combo, you must discount the total cost by (1) through use of Emperor Thaurissan, Fencing Coach, or Galvanizer.
Why the Mechs?
This deck and hunters in general lack a way to deal with large boards unless they have one of their own. To fix this problem, which comes up quite often, I’ve added Missile Launcher and Venomizer to be magnetized together to clear large boards and place a threat on the board preventing future minions from being played until it is dealt with. Alternatively, a lone Missile Launcher can be also effective against some decks.
Hunters’ other weakness is a lack of healing. In the Boomsday Project expansion, neutral mech Zilliax was released, which added a viable healing card to be used by hunters, as it also provides removal and can be magnetized to existing mechs, in this deck Missile Launcher, Venomizer, and Clockwork Automaton (Only one is needed for the combo).















