BURNING LOVE-KOFT mill/fatigue rogue (STANDARD)

Class: Rogue - Format: mammoth - Type: fatigue - Season: season-41 - Style: ladder

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Deck Import

Mulligans

This deck is for all of you who miss this archetype of rogue as much as i do. Its not the best competitive deck but when you hit a control game does his job really well.

When you hit the agro match tho, you srtuggle a bit, and you can consider the option of running Prince Valanar instead of the second earthen ring, since you are not playing any 4 cost card (i did and works really well).

Against the real problem right now (druid it is, in all of his forms), consider changing a shadowblade for Skulking Geist in case of jade so they cant go infinite, u  can win the fatigue games with tempo swings all thx to vanish and doomsayer. Vs ramp is the easiest match, hit one good valeera and combo with vanish. The reason u can win druid its because they run 2 copys of this boosted card Ultimate Infestation, makes the game faster and them loosing the tempo and taking a lot of fatigue dmg earlier then ever.

The add of Valeera the Hollow  its what really shines here, making you have a mill/value/tempo engine like never before, and leting you work with bigger oponent boards without loosing that much life, its far better than an extra turn.

Ofcourse against agro mulligan for those doomsayers, healing tools, and swashburglar (against murlocs shadowblade its very useful). Remove all that threatens u but dont mind taking some damage in some cases cause of valeera the hollow.

Once you have full mana and played valeera yet, renember vanish double doomsayer its a really strong board swing, at least if they are not shaman.

One shadowcaster and one mimic pod for taking extra mill value form coldlights and shadowsteps respectively.

I added the pirate pack because of 2 reasons, 1-agro exists 2-The value from the Swashburglar its really important for u to keep doing things in your turns, the most of the time till you get to the mill combo you spend your mana daggering up if you dont have those, and in some games will give you extra late game gas.

The last but not the least, try always as u are playing mill to get several hits with your dagger in those acolytes of pain and nothshire clerics, anything that make them draw. Since this kind of decks doesnt see play they will just think you are dumb and then you backstab them with those coldlights turns.

Have fun as much as i did and any questions or suggestions leave them in the coments 😉

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