Either Elven Minstrel or Witchwood Piper ensures you usually draw the full combo minus Necrium Blade. Cavern Shinyfinder will most likely be picked up by your minion tutor, so throw back Necrium Blade if it’s in your starting hand; it is, however, fine to have Cavern Shinyfinder in your opener, as the earlier you drop it, the less likely you’ll draw Necrium Blade naturally, allowing you more potential card draw.
Basically anything that’ll deal with the early threats and allow you to survive until combo.
Theoretically, you can pull off the combo on turn 7 without Prep (or if you want to get REALLY technical, turn 4 going second [with coin] with 2x prep); it just takes a bit of preparation... That’s a weird way to say it... The combo simply requires you to set it up beforehand if you want to burst them quickly before they get their threats active (which is completely posssible). So drawing asap and throwing down a Necrium Blade before combo-turn as well as maybe playing a Razorpetal Volley early for the quick and easy burn can potentially OTK before even turn 10.
First of all, thanks to nickus on the Necrium Blade page for putting the idea of Maly Rogue with the card. I had figured out the synergy between Necrium and Illusionist, but didn’t quite see it with Maly until it was brought up in discussion. And yes, I know, I know, “It’s not technically an OTK Because Necrium takes a turn to set up”, but 1) Nobody cares, and 2) It’s technically possible with double prep and Hero Power to break the Blade. That being said, here’s what I envision as a decent core for Maly Rogue post-expansion, featuring the good ol’ Necrium – Illusionist combo!
The deck seeks to control the board up until the combo pieces are set for an OTK. It plays like any traditional control deck; neutralize the threats on board, draw cards, and stall the game for as long as you can. The deck runs specific minions to maximize the chance of drawing the minion part of the combo while minimizing the chance of the card draw whiffing (either of your Elven Minstrels or Witchwood Piper guarantees you’ll draw the combo shortly).
Here’s the fun part: once you get Malygos, Kobold Illusionist, and Necrium Blade in hand (as well as four pieces of burn or three pieces plus Backstab; no other minions in hand, as it’ll interfere with Illusionist), drop Necrium Blade and swing. Next turn, play Kobold Illusionist, swing to proc the Deathrattle, sending a Maly on board, use either a burn piece or Backstab to kill off your Kobold Illusionist (which can be killed now that Maly is on the field), and you’ve got two Malygoses staring down your opponent. Chuck three Razorpetals, Sinister Strikes, etc. at their face, and that’s more than likely a kill.
The Absolute Dream
So let’s assume you are the incarnation of RNGesus himself with the absolute best draws possible, even rolling well on the coin to go second and get the extra card and coin (and yes, I calculated card draws). You drop a Razorpetal Volley on turn 2, and Necrium Blade on turn 3, swinging in for the proc next turn. Turn four comes, and you drop Kobold Illusionist, swing in with the blade, proc the Illusionist to spawn Maly, then Backstab your Illusionist to spawn a second one. Prep a Razorpetal to face, prep another Razorpetal to face, use your going-second coin to coin out a Sinister Strike, and there you go! Turn 4 OTK, rivaling even the most disgusting of Aggro draws.
Possible Changes and Substitution
*I was thinking of maybe putting Cavern Shinyfinder in for a Necrium Blade to ensure you also get it from your minion draw, but I’m not sure. It could potentially be good if Necrium Blade isn’t being drawn, but I’d have to play with the deck to see how consistent it is.*
As for substitutions (for the cheaper players who don’t have every Legendary in the game), I reckon you can sub Myra’s for a Sprint or two. Valeera the Hollow can be swapped for maybe some more burn or card draw. Malygos substitution? How about another deck? x3
EDIT: As of the creation of the deck, Necrium Vial hadn’t been revealed yet. I still don’t believe it’s a good fit for the deck though; it requires Preparation to even be able to OTK (in reference to this deck only requiring an extra form of burn), and adding it along with Necrium Blade would just be a bit redundant IMO. The Blade variant also has the ability to possibly tutor all of its combo pieces with the (possible) inclusion of Cavern Shinyfinder (as opposed to needing to draw into both Prep AND Vial). Plus the only thing that counters the current deck in reference to the Vial variant is weapon removal, but I doubt it’ll be as big a thing post-expansion (unless Necrium Maly Rogue becomes a big thing, which I doubt). So I prefer the Blade variant, but I can see both being somewhat decent.
EDIT 2: I’ve opted for a build that uses a Cavern Shinyfinder and Bloodmage Thalnos. More information in the Change-log below. Ignore the first paragraph in this section x3
Thanks for reading! I definitely had fun making the deck, and I’ll be sure to play around with it once the expansion goes live (which I’ve already started playing :D). Sooo ye. Have fun!
- +1x Bloodmage Thalnos, +1x Cavern Shinyfinder
- -1x Necrium Blade, -1x Wanted
Playing with the deck a bit, I’ve been consistently able to get the combo off easily before turn 10 comes around (mostly around turns 7-9). That being said, the deck struggles a bit against aggressive decks. So I opted for a list that runs Bloodmage Thalnos and Cavern Shinyfinder over a copy of Necrium Blade and Wanted. I’ve had minimal mana problems with the combo (with the combo requiring the 4-mana Illusionist and four cheap spells), so Wanted hasn’t been much help. I had a bit of trouble with Necrium Blade stuck low in the deck, so the minion tutor giving you Cavern Shinyfinder is insanely consistent, along with the small body to contest aggro. Bloodmage is also great for both the Spell Power against aggro and extra card draw against control.