Mulligans
General Mulligans
Kele, Librarian, Flame Imp and Voidwalker are straightforward, dont keep Voidwalker vs non aggro tho. Keep Soul Infusion if either Doubling Imp (the better choice, because i comes down earlier than Chain Gang) or Chain Gang are the left-most minion.
Consider Keeping Void Ripper, if you know you will face a deck with doomsayers.
Keep Dreadlord if you face odd pally, but only if you have atleast 1 early play.
Dont ever keep Soul Infusion, although its 1 mana, its better used mid- to lategame so you can get the most out of the drawn cards and dont have to discard 2-3 of them.
healcards, instead featuring Soul Infusion, The Soularium,Doubling Imp
and Nethersoul Buster for more consistend Tempo and a more resilient
Boardstate, not depending on 2 health Lightwarden.
Doubling Imp alongside Chain Gang is a musthave in a kele list.
The Soularium straightup nuts in mid- to lategame for refill.
Soul Infusion pretty nuts when hitting Chain Gang or Doubling Imp,
also nice for Doomguard for more surprise lethal (Void Ripper can create
surprise lethal) and a better 1 drop than most of the other when not
going for heal zoo.
Nethersoul Buster with all 6 low cost cards to trigger it. Even
without the trigger (3-5 with librarian, 4-5 with Flame Imp, 6-5 with
Crystallizer) its a 3-5 for 3 when you tap and play it on turn 5.























