Mulligans
General Mulligans
Since your hero must have taken damage for healing synergy to work you want to mulligan 1 and 2 drops away as they'll draw damage away from your face (and they're more effective when pulled from Call To Arms), unless you have a weapon to damage yourself.
Aggro Mulligans
Against most aggro decks you'll end up taking damage easily, so keeping small minions isn't a concern. Knife Juggler and weapons can help deal with early boards and protect your key minions. Against Baku Hunter keep all low cost minions, they generally can't deal with them, and their hero power will damage you. Against Genn and Baku Paladin keep Sea Giant, it's very possible that sea giant gets discounted close to 0 in these match-ups.
Midrange Mulligans
Keeping a paired Knife Juggler and 1-drop, or Benevolent Djinn and Spellstone can be effective. Against Rush Warrior all your early game is weak to Red Band Wasp so holding off on playing minions until your cards have guaranteed value is effective and denies them value from their rush minions and weapons. Spiteful Decks generally have no reactivity other than Duskbreaker, or Mind Control Tech so pushing as many minions as possible is frequently a viable strategy. Letting Tempo Rogue and Thief Rogue play their early one-drops and paying minions before something like Cobalt Scalebane comes down is very effective, an early weapon can win you this matchup.
Control Mulligans
The main concern when dealing with control is protecting your board from AoE and getting early damage in. Against Shudderwock Shaman Rebuke can be vital giving you extra protection from Lightning Storm, Hex and Volcano. Against Control Warlock you want to go as fast as possible to deal damage before Voidlords come down, Equality can be very important in this matchup.
This deck is centered around benefiting from healing with Lightwarden, Happy Ghoul, Glass Knight, and Lesser Pearl Spellstone.



























