Hearthstone Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Argent Braggart Battlecry: Gain Attack and Health to match the highest in the battlefield. |
Paladin | Epic | Minion | 2 | 1 | 1 | |
Argent Commander Charge, Divine Shield |
Neutral | Rare | Minion | 6 | 4 | 2 | |
Argent Horserider Divine Shield Charge |
Neutral | Common | Minion | 3 | 2 | 1 | |
Argent Lance Battlecry: Reveal a minion in each deck. If yours costs more, +1 Durability. |
Paladin | Rare | Weapon | 2 | 2 | 2 | |
Argent Protector Battlecry: Give a friendly minion Divine Shield. |
Paladin | Common | Minion | 2 | 3 | 2 | |
Argent Squire Divine Shield |
Neutral | Common | Minion | 1 | 1 | 1 | |
Argent Watchman Can't attack. Inspire: Can attack as normal this turn. |
Neutral | Rare | Minion | 2 | 2 | 4 | |
Argunite Golem Has +1 Attack for each card you've drawn this turn. |
Demon Hunter | Common | Minion | 3 | 1 | 5 | |
Argus, the Emerald Star Titan Minions to the left of this have Rush, and ones to the right have Lifesteal. |
Demon Hunter | Legendary | Minion | 7 | 5 | 9 | |
Arid Stormer Battlecry: If you played an Elemental last turn, gain Rush and Windfury. |
Shaman | Common | Minion | 3 | 2 | 5 | |
Armagedillo Taunt At the end of your turn, give all Taunt minions in your hand +2/+2. |
Warrior | Legendary | Minion | 6 | 4 | 8 | |
Armor Vendor Battlecry: Give 4 Armor to each hero. |
Neutral | Rare | Minion | 1 | 1 | 3 | |
Armored Goon Whenever your hero attacks, gain 5 Armor. |
Warrior | Common | Minion | 6 | 6 | 7 | |
Armored Warhorse Battlecry: Reveal a minion in each deck. If yours costs more, gain Charge. |
Neutral | Rare | Minion | 4 | 5 | 3 | |
Armorsmith Whenever a friendly minion takes damage, gain 1 Armor. |
Warrior | Rare | Minion | 2 | 1 | 4 | |
Arms Dealer After you summon an Undead, give it +1 Attack. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Army of the Dead Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush. |
Death Knight | Common | Spell | 5 | |||
Arrogant Crusader Deathrattle: If it's your opponent's turn, summon a 2/2 Ghoul. |
Paladin | Rare | Minion | 4 | 5 | 2 | |
Arrow Smith After you cast a spell, deal 1 damage to the lowest Health enemy. |
Hunter | Common | Minion | 2 | 2 | 3 | |
Arson Accusation Choose a minion. Destroy it after your hero takes damage. |
Warlock | Common | Spell | 2 | |||
Arthas's Gift Discover a temporary Dark Transformation, Howling Blast, or Death Strike. |
Death Knight | Rare | Spell | 1 | |||
Artificer Xy'mox Battlecry: Discover and cast a Relic. Infuse (5): Cast all three instead. |
Demon Hunter | Legendary | Minion | 8 | 8 | 8 | |
Ashen Elemental Battlecry: Whenever your opponent draws a card next turn, they take 2 damage. |
Neutral | Epic | Minion | 3 | 2 | 4 | |
Ashtongue Battlelord Taunt Lifesteal |
Demon Hunter | Common | Minion | 4 | 3 | 5 | |
Ashtongue Slayer Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. |
Rogue | Rare | Minion | 2 | 3 | 2 | |
Asphyxiate Destroy the highest Attack enemy minion. |
Death Knight | Common | Spell | 3 | |||
Assassinate Destroy an enemy minion. |
Rogue | Common | Spell | 4 | |||
Assassin's Blade |
Rogue | Rare | Weapon | 4 | 2 | 5 | |
Assembly Line Discover a Mech from another class. |
Rogue | Rare | Spell | 1 | |||
Astalor Bloodsworn Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage. |
Neutral | Legendary | Minion | 2 | 2 | 2 | |
Astral Automaton Has +1/+1 for each other Astral Automaton you've summoned this game. |
Priest | Rare | Minion | 1 | 1 | 2 | |
Astral Communion Gain 10 Mana Crystals. Discard your hand. |
Druid | Epic | Spell | 4 | |||
Astral Rift Add 2 random minions to your hand. |
Mage | Rare | Spell | 2 | |||
Astral Serpent At the end of your turn, if this didn't Attack, draw 2 cards. |
Paladin | Common | Minion | 4 | 3 | 3 | |
Astral Tiger Deathrattle: Shuffle a copy of this minion into your deck. |
Druid | Epic | Minion | 4 | 3 | 5 | |
Astromancer Battlecry: Summon a random minion with a Cost equal to the number of cards in your hand. |
Mage | Epic | Minion | 7 | 5 | 5 | |
Astromancer Solarian Spell Damage +1 Deathrattle: Shuffle 'Solarian Prime' into your deck. |
Mage | Legendary | Minion | 2 | 3 | 2 | |
Asvedon, the Grandshield Taunt Battlecry: Cast a copy of the last spell your opponent played. |
Warrior | Legendary | Minion | 3 | 3 | 4 | |
Athletic Studies Discover a Rush minion. Your next one costs (1) less. |
Warrior | Common | Spell | 1 | |||
Attorney-at-Maw Choose One - Silence a minion; or Give a minion Immune this turn. |
Druid | Common | Minion | 2 | 1 | 3 | |
Auchenai Phantasm Battlecry: This turn, your healing effects deal damage instead. |
Priest | Epic | Minion | 2 | 3 | 2 | |
Auchenai Soulpriest Your cards and powers that restore Health now deal damage instead. |
Priest | Rare | Minion | 4 | 3 | 5 | |
Auctioneer Jaxon Whenever you Trade, Discover a card from your deck to draw instead. |
Neutral | Legendary | Minion | 2 | 2 | 3 | |
Auctionhouse Gavel After your hero attacks, reduce the Cost of a Battlecry minion in your hand by (1). |
Shaman | Rare | Weapon | 2 | 2 | 2 | |
Auctionmaster Beardo After you cast a spell, refresh your Hero Power. |
Neutral | Legendary | Minion | 3 | 3 | 4 | |
Audio Amplifier Battlecry: Set your maximum Mana and hand size to 11. |
Neutral | Epic | Minion | 2 | 2 | 3 | |
Audio Medic Rush Finale: Gain Lifesteal. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Audio Splitter Deathrattle: Copy the highest Cost spell in your hand. |
Mage | Common | Minion | 2 | 3 | 2 |