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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Divine Favor
Draw cards until you have as many in hand as your opponent.
Paladin Rare Spell 3
Divine Hymn
Restore 6 Health to all friendly characters.
Priest Common Spell 2
Divine Rager
Divine Shield
Neutral Common Minion 4 5 1
Divine Spirit
Double a minion's Health.
Priest Common Spell 2
Divine Star
Deal 3 damage to a minion. Give a random minion in your hand +3 Health.
Priest Common Minion 2 0 0
Divine Strength
Give a minion +1/+2.
Paladin Common Spell 1
Divine Toll
Shoot 5 rays at random minions. They give friendly minions +2/+2 and deal 2 damage to enemy minions.
Paladin Rare Spell 7
Diving Gryphon
Rush, Battlecry: Draw a Rush minion from your deck.
Hunter Rare Minion 3 4 1
DJ Manastorm
Battlecry: Set the Cost of spells in your hand to (0). After you cast one, the others cost (1) more.
Mage Legendary Minion 9 8 8
Djinni of Zephyrs
Whenever you cast a spell on another friendly minion, cast a copy of it on this one.
Neutral Epic Minion 5 4 6
Doctor Holli'dae
Battlecry: If your deck started with no duplicates, equip the Staff of the Nine Frogs.
Shaman Legendary Minion 5 4 5
Doctor Krastinov
Rush When this minion attacks, your weapon gains +1/+1.
Rogue, Warrior Legendary Minion 5 4 4
Doggie Biscuit
Tradeable Give a minion +2/+3. After you Trade this, give a friendly minion Rush.
Hunter Rare Spell 2
Dollmaster Dorian
Whenever you draw a minion, summon a 1/1 copy of it.
Neutral Legendary Minion 5 2 6
Domino Effect
Deal 2 damage to a minion. Repeat to the left or right, dealing 1 more damage each time.
Warlock Rare Spell 4
Don Han'Cho
Battlecry: Give a random minion in your hand +5/+5.
Hunter, Paladin, Warrior Legendary Minion 5 5 5
Don't Feed the Animals
Give all Beasts in your hand +1/+1. Corrupt: Give them +2/+2 instead.
Hunter Epic Spell 2
Don't Stand in the Fire!
Deal 10 damage randomly split among all enemy minions. Overload: (1)
Shaman Rare Spell 5
DOOM!
Destroy all minions. Draw a card for each.
Warlock Epic Spell 10
Doomcaller
Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck.
Neutral Rare Minion 8 7 9
Doomed Apprentice
Your opponent's spells cost (1) more.
Mage Rare Minion 3 3 2
Doomerang
Throw your weapon at a minion. It deals its damage, then returns to your hand.
Rogue Epic Spell 1
Doomguard
Charge. Battlecry: Discard two random cards.
Warlock Rare Minion 5 5 7
Doomhammer
Windfury, Overload: (2)
Shaman Epic Weapon 5 2 8
Doomkin
Battlecry: Take one of your opponent's empty Mana Crystals.
Druid, Warlock Rare Minion 6 3 4
Doommaiden
Battlecry: Draw a card from your opponent's deck. If you don't play it this turn, put it back.
Neutral Epic Minion 4 4 4
Doomsayer
At the start of your turn, destroy ALL minions.
Neutral Epic Minion 2 0 7
Doomsday Prepper
Outcast: Your hero is Immune until your next turn.
Demon Hunter Epic Minion 5 5 4
Door of Shadows
Draw a spell. Infuse (2): Add a temporary copy of it to your hand.
Rogue Common Spell 1
Doppelgangster
Battlecry: Summon 2 copies of this minion.
Neutral Rare Minion 5 2 2
Double Agent
Battlecry: If you're holding a card from another class, summon a copy of this.
Rogue Common Minion 3 3 3
Double Cross
Secret: When your opponent spends all their Mana, draw two cards.
Rogue Common Spell 2
Double Jump
Draw an Outcast card from your deck.
Demon Hunter Common Spell 1
Doubling Imp
Battlecry: Summon a copy of this minion.
Warlock Common Minion 3 2 2
Down with the Ship
Deal 3 damage. Shuffle two random Plagues into your opponent's deck.
Death Knight Rare Spell 2
Dozing Dragon
Dormant for 2 turns. While Dormant, summon a 3/5 Dragon with Taunt at the end of your turn.
Druid, Warrior Rare Minion 5 3 5
Dozing Kelpkeeper
Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken.
Druid Rare Minion 1 4 4
Dozing Marksman
Has +4 Attack while damaged.
Neutral Common Minion 2 0 4
Dr. Boom
Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode.
Neutral Legendary Minion 7 7 7
Dr. Boom, Mad Genius
Battlecry: For the rest of the game, your Mechs have Rush.
Warrior Legendary Hero 7
Dr. Boom's Scheme
Gain 1 Armor. (Upgrades each turn!)
Warrior Common Spell 4
Dr. Morrigan
Deathrattle: Swap this with a minion from your deck.
Warlock Legendary Minion 6 5 5
Dr. Stitchensew
Battlecry: Discover a 5, 3, and 1-Cost minion to stitch to this. Deathrattle: Summon the 5-Cost minion.
Death Knight Legendary Minion 6 6 4
Draconic Delicacy
Rush, Elusive Can only take 1 damage at a time.
Hunter, Warrior Epic Minion 8 6 6
Draconic Studies
Discover a Dragon. Your next one costs (1) less.
Priest Common Spell 1
Draenei Totemcarver
Battlecry: Gain +1/+1 for each friendly Totem.
Shaman Rare Minion 4 4 5
Dragged Below
Deal 4 damage to a minion. Give your opponent an Abyssal Curse.
Warlock Common Spell 3
Dragon Breeder
Battlecry: Choose a friendly Dragon. Add a copy of it to your hand.
Neutral Rare Minion 2 2 3