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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Eredar Deceptor
Whenever you draw a card, summon a 1/1 Demon with Rush.
Demon Hunter Common Minion 4 3 5
Eroded Sediment
Battlecry: If you played an Elemental last turn, Discover an Elemental from the past.
Neutral Common Minion 3 4 3
Escaped Manasaber
Stealth Whenever this attacks, gain 1 Mana Crystal this turn only.
Neutral Epic Minion 4 3 5
Eternal Sentinel
Battlecry: Unlock your Overloaded Mana Crystals.
Shaman Epic Minion 2 3 2
Eternal Servitude
Discover a friendly minion that died this game. Summon it.
Priest Rare Spell 4
Eternium Rover
Whenever this minion takes damage, gain 2 Armor.
Warrior Common Minion 1 1 3
Ethereal Arcanist
If you control a Secret at the end of your turn, gain +2/+2.
Mage Rare Minion 4 3 3
Ethereal Augmerchant
Battlecry: Deal 1 damage to a minion and give it Spell Damage +1.
Neutral Common Minion 1 2 1
Ethereal Conjurer
Battlecry: Discover a spell.
Mage Common Minion 5 6 4
Ethereal Peddler
Battlecry: If you're holding any non-Rogue class cards, reduce their Cost by (2).
Rogue Rare Minion 5 5 6
Eulogizer
Battlecry: Spend 3 Corpses to deal 3 damage. Forge: Gain them instead.
Death Knight Common Minion 3 3 3
Eureka!
Summon a copy of a random minion from your hand.
Shaman Rare Spell 6
Evasion
Secret: After your hero takes damage, become Immune this turn.
Rogue Epic Spell 2
Evasive Chimaera
Poisonous Can't be targeted by spells or Hero Powers.
Neutral Common Minion 2 2 1
Evasive Drakonid
Can't be targeted by spells or Hero Powers.
Neutral Common Minion 7 7 7
Evasive Feywing
Can't be targeted by spells or Hero Powers.
Neutral Common Minion 4 5 4
Evasive Wyrm
Rush Divine Shield Elusive
Neutral Common Minion 6 5 3
Eversong Portal
Summon 1 4/4 Lynx with Rush (improved by Spell Damage).
Hunter Rare Spell 4
Everyfin is Awesome
Give your minions +2/+2. Costs (1) less for each Murloc you control.
Shaman Rare Spell 7
Everything Must Go!
Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn.
Rogue Epic Spell 8
EVIL Cable Rat
Battlecry: Add a Lackey to your hand.
Neutral Common Minion 2 1 1
EVIL Conscripter
Deathrattle: Add a Lackey to your hand.
Priest Common Minion 2 2 2
EVIL Genius
Battlecry: Destroy a friendly minion. Add 2 random Lackeys to your hand.
Warlock Common Minion 2 2 2
Evil Heckler
Taunt
Neutral Common Minion 4 5 4
EVIL Miscreant
Combo: Add two random Lackeys to your hand.
Rogue Common Minion 3 1 5
EVIL Quartermaster
Battlecry: Add a Lackey to your hand. Gain 3 Armor.
Warrior Common Minion 3 2 3
EVIL Recruiter
Battlecry: Destroy a friendly Lackey to summon a 5/5 Demon.
Warlock Common Minion 3 3 3
EVIL Totem
At the end of your turn, add a Lackey to your hand.
Shaman Common Minion 2 0 2
Eviscerate
Deal 2 damage. Combo: Deal 4 damage instead.
Rogue Common Spell 2
Evocation
Fill your hand with random Mage spells. At the end of your turn, discard them.
Mage Legendary Spell 1
Evolve
Transform your minions into random minions that cost (1) more.
Shaman Rare Spell 1
Evolved Kobold
Spell Damage +2
Neutral Common Minion 4 2 2
Evolving Spores
Adapt your minions.
Druid Rare Spell 3
Excavated Evil
Deal 3 damage to all minions. Shuffle this card into your opponent's deck.
Priest Rare Spell 5
Excavation Specialist
Battlecry: Dredge. Reduce its Cost by (1).
Neutral Common Minion 4 3 6
Execute
Destroy a damaged enemy minion.
Warrior Common Spell 1
Exotic Mountseller
Whenever you cast a spell, summon a random 3-Cost Beast.
Neutral Rare Minion 7 5 8
Expendable Performers
Summon seven 1/1 Illidari with Rush. If they all die this turn, summon seven more.
Demon Hunter Epic Spell 7
Expired Merchant
Battlecry: Discard your highest Cost card. Deathrattle: Add 2 copies of it to your hand.
Warlock Rare Minion 2 2 1
Explodinator
Battlecry: Summon two 0/2 Goblin Bombs.
Neutral Common Minion 4 3 2
Explodineer
At the end of your turn, shuffle a Bomb into your opponent's deck. When drawn, it explodes for 5 damage.
Neutral Common Minion 3 2 4
Exploding Bloatbat
Deathrattle: Deal 2 damage to all enemy minions.
Hunter Rare Minion 4 2 1
Explore Un'Goro
Replace your deck with copies of "Discover a card."
Warrior Epic Spell 2
Explorer's Hat
Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat."
Hunter Rare Spell 1
Explosive Evolution
Transform a minion into a random one that costs (3) more.
Shaman Common Spell 2
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3
Explosive Sheep
Deathrattle: Deal 2 damage to all minions.
Neutral Common Minion 2 1 1
Explosive Shot
Deal 5 damage to a minion and 2 damage to adjacent ones.
Hunter Rare Spell 5