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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ignis, the Eternal Flame
Battlecry: If you've Forged a card this game, craft a custom weapon.
Neutral Legendary Minion 4 2 4
Ignite
Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage.
Mage Epic Spell 2
Il'gynoth
Lifesteal Your Lifesteal damages the enemy hero instead of healing you.
Demon Hunter Legendary Minion 4 2 6
Illidari Inquisitor
Rush. After your hero attacks an enemy, this attacks it too.
Demon Hunter Rare Minion 8 8 8
Illidari Studies
Discover an Outcast card. your next one costs (1) less.
Demon Hunter Common Spell 1
Illuminate
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Illuminator
If you control a Secret at the end of your turn, restore 4 health to your hero.
Neutral Rare Minion 3 2 4
Illusory Greenwing
Taunt. Deathrattle: Shuffle two 4/5 Dragons with Taunt into your deck. They're Summoned When Drawn.
Neutral Rare Minion 4 4 5
Imbued Axe
After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead.
Warrior Common Weapon 3 2 3
Immolate
Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed!
Warlock Rare Spell 4
Immolation Aura
Deal 1 damage to all minions twice.
Demon Hunter Common Spell 2
Immortal
Taunt, Divine Shield Battlecry: Spend 4 Mana to double this minion's stats.
Druid Rare Minion 7 5 8
Immortal Prelate
Deathrattle: Shuffle this into your deck. It keeps any enchantments.
Paladin Epic Minion 2 1 3
Immortalized in Stone
Summon a 4/8, 2/4 and 1/2 Elemental with Taunt.
Paladin Common Spell 7
Imp King Rafaam
Battlecry: Resurrect four friendly Imps. Infuse (5): Give your Imps +2/+2.
Warlock Legendary Minion 6 6 6
Imp-losion
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Warlock Rare Spell 4
Imp-oster
Battlecry: Choose a friendly Imp. Transform into a copy of it.
Warlock Common Minion 2 1 1
Imp Swarm (Rank 1)
Summon a 3/2 Imp. (Upgrades when you have 5 mana.)
Warlock Common Spell 2
Impatient Shopkeep
Tradeable Rush
Neutral Common Minion 3 3 3
Impbalming
Destroy a minion. Shuffle 3 Worthless Imps into your deck.
Warlock Rare Spell 4
Impending Catastrophe
Draw a card.  Repeat for each Imp you control.
Warlock Epic Spell 2
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3
Impfestation
Summon a 3/3 Dread Imp to attack each enemy minion.
Warlock Rare Spell 6
Imployee of the Month
Battlecry: Give a friendly minion Lifesteal.
Rogue, Warlock Common Minion 2 3 2
Imported Tarantula
Tradeable Deathrattle: Summon two 1/1 Spiders with Poisonous and Rush.
Hunter Epic Minion 5 4 5
Imposing Anubisath
Taunt Can't attack.
Neutral Common Minion 4 7 7
Imprisoned Antaen
Dormant for 2 turns. When this awakens, deal 10 damage randomly split among all enemies.
Demon Hunter Rare Minion 5 10 6
Imprisoned Celestial
Dormant for 2 turns. Spellburst: Give your minions Divine Shield.
Paladin Rare Minion 3 4 5
Imprisoned Felmaw
Dormant for 2 turns. When this awakens, attack a random enemy.
Hunter Common Minion 2 5 4
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Imprisoned Homunculus
Dormant for 2 turns. Taunt
Priest Common Minion 1 2 5
Imprisoned Horror
Costs (1) less for each damage you've taken on your turn this game.
Warlock Epic Minion 9 4 4
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2.
Warlock Rare Minion 2 3 3
Imprisoned Sungill
Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs.
Paladin Rare Minion 1 2 1
Imprisoned Vilefiend
Dormant for 2 turns. Rush
Neutral Common Minion 2 3 5
Improve Morale
Deal 1 damage to a minion. If it survives, add a Lackey to your hand.
Warrior Common Spell 1
In Formation!
Add 2 random Taunt minions to your hand.
Warrior Common Spell 2
Inara Stormcrash
On your turn, your hero has +2 Attack and Windfury.
Shaman Legendary Minion 5 4 5
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Incarceration
Choose a minion. It goes Dormant for 3 turns.
Druid Rare Spell 3
Incindius
At the end of your turn, upgrade your Eruptions. Battlecry: Shuffle 5 Eruptions into your deck.
Neutral Legendary Minion 7 2 10
Inconspicuous Rider
Battlecry: Cast a Secret from your deck.
Neutral Common Minion 3 2 2
Incorporeal Corporal
After this minion attacks, destroy it.
Neutral Common Minion 2 5 5
Incredible Value
Discover a 4-Cost minion. Set its Attack and Health to 7.
Shaman Common Spell 3
Incriminating Psychic
Taunt Deathrattle: Copy two random cards from your opponent's hand.
Priest Common Minion 4 2 6