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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
A Light in the Darkness
Discover a Paladin minion. Give it +2/+2.
Paladin Common Spell 2
Abduction Ray
Get a random Demon. Reduce its Cost by (2). Repeatable this turn.
Warlock Common Spell 2
Abyssal Depths
Draw your two lowest Cost minions.
Demon Hunter Common Spell 3
Abyssal Wave
Deal 4 damage to all minions. Give your opponent an Abyssal Curse.
Warlock Epic Spell 6
Acupuncture
Deal 4 damage to both heroes.
Demon Hunter, Priest Common Spell 1
Aeon Rend
Rewind Deal 4 damage to two random enemies.
Demon Hunter Common Spell 4
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Aftershocks
Deal 1 damage to all minions, three times. Costs (2) less if you cast a spell last turn.
Shaman, Warrior Rare Spell 4
Against All Odds
Destroy ALL odd-Attack minions.
Priest Epic Spell 5
All Fel Breaks Loose
Summon a friendly Demon that died this game. Infuse (3 Demons): Summon three instead.
Demon Hunter Common Spell 5
Altar of Fire
Destroy top 3 cards of each deck.
Warlock Epic Spell 1
Alter Time
Discover two Arcane spells from the past. They cost (2) less.
Mage Rare Spell 4
Altered Chord
Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded.
Shaman Rare Spell 5
Ambush Predators
Summon a 1/1 Spitter with Stealth and Poisonous. Kindred: Do it again.
Rogue Rare Spell 3
Amphibian's Spirit
Give a minion +2/+2 and "Deathrattle: Give a friendly minion +2/+2 and this Deathrattle."
Hunter Epic Spell 3
Amphibious Elixir
Restore 5 Health. Discover a spell.
Shaman Rare Spell 2
Amulet of Undying
Tradeable Resurrect 1 friendly Deathrattle minion. (Upgrades when Traded!)
Priest Common Spell 3
Ancestral Healing
Restore a minion to full Health and give it Taunt.
Shaman Free Spell 0
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Animate Dead
Resurrect a friendly minion that costs (3) or less.
Priest Rare Spell 1
Announce Darkness
Replace your Hero Power and non-Warlock cards with Warlock ones. They cost (1) less.
Rogue, Warlock Epic Spell 2
Anomalize
Summon a random 10 and 1-Cost minion. Scramble their stats.
Mage Epic Spell 7
Anti-Magic Shell
Give your minions +1/+1 and "Can't be targeted by spells or Hero Powers."
Death Knight Rare Spell 3
Apotheosis
Give a minion +2/+3 and Lifesteal.
Priest Common Spell 3
Arbor Up
Summon two 2/2 Treants. Give your minions +2/+1.
Druid Rare Spell 5
Arcane Barrage
Deal 3 damage to an enemy and 2 damage to two other random ones.
Mage Common Spell 3
Arcane Blast
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Mage Epic Spell 1
Arcane Bolt
Deal 2 damage. Manathirst (8): Deal 3 damage instead.
Mage Common Spell 1
Arcane Breath
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Mage Rare Spell 1
Arcane Brilliance
Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand.
Mage Rare Spell 4
Arcane Defenders
Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers."
Mage Rare Spell 8
Arcane Explosion
Deal 1 damage to all enemy minions.
Mage Free Spell 2
Arcane Intellect
Draw 2 cards.
Mage Common Spell 3
Arcane Missiles
Deal 3 damage randomly split among enemy characters.
Mage Free Spell 1
Arcane Overflow
Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage.
Mage Rare Spell 5
Arcane Quiver
Discover a spell from your deck. If it's Arcane, give it Spell Damage +1.
Hunter Epic Spell 2
Arcane Shot
Deal 2 damage.
Hunter Rare Spell 1
Arkonite Revelation
Draw a card. If it's a spell, it costs (1) less.
Druid Common Spell 1
Army of the Dead
Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.
Death Knight Common Spell 5
Arson Accusation
Choose a minion. Destroy it after your hero takes damage.
Warlock Common Spell 2
Asphyxiate
Destroy the highest Attack enemy minion.
Death Knight Common Spell 3
Astral Communion
Gain 10 Mana Crystals. Discard your hand.
Druid Epic Spell 4
Astral Phaser
Choose One - Deal 2 damage to two random enemy minions; or Make one Dormant for 2 turns.
Druid Rare Spell 2
Astral Rift
Add 2 random minions to your hand.
Mage Rare Spell 2
Auspicious Spirits
Summon a random 4-Cost minion. Corrupt: Summon a 7-Cost minion instead.
Priest Rare Spell 4
Avalanche
Freeze a minion and deal 3 damage to adjacent ones.
Shaman Rare Spell 4
Avenge
Secret: When one of your minions dies, give a friendly minion +3/+2.
Paladin Common Spell 1
Avenging Wrath
Deal 8 damage randomly split among enemy characters.
Paladin Epic Spell 6