School Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Landscaping Summon two 2/2 Treants. |
Druid | Common | Spell | 3 | |||
|
Landslide Deal 1 damage to all enemy minions. If you're Overloaded, deal 1 damage again. |
Shaman | Rare | Spell | 2 | |||
|
Lava Burst Deal 5 damage. Overload: (2) |
Shaman | Rare | Spell | 3 | |||
|
Lava Flow Deal 2 damage to the lowest Health enemy three times. Overload: (1) |
Shaman | Epic | Spell | 3 | |||
|
Lava Shock Deal 2 damage. Unlock your Overloaded Mana Crystals. |
Shaman | Rare | Spell | 2 | |||
|
Lay Down the Law Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it. |
Paladin | Rare | Spell | 2 | |||
|
Lay on Hands Restore 8 Health. Draw 3 cards. |
Paladin | Epic | Spell | 6 | |||
|
Lazul's Scheme Reduce the Attack of an enemy imnion by 1 until your next turn. (Upgrades each turn!) |
Priest | Epic | Spell | 0 | |||
|
Leeching Poison Give your weapon Lifesteal this turn. |
Rogue | Common | Spell | 1 | |||
|
Lesser Amethyst Spellstone Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.) |
Warlock | Rare | Spell | 4 | |||
|
Lesser Diamond Spellstone Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) |
Priest | Rare | Spell | 7 | |||
|
Lesser Emerald Spellstone Summon two 3/3 Wolves. (Play a Secret to upgrade.) |
Hunter | Rare | Spell | 5 | |||
|
Lesser Jasper Spellstone Deal 2 damage to a minion. (Gain 3 Armor to upgrade.) |
Druid | Rare | Spell | 1 | |||
|
Lesser Onyx Spellstone Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.) |
Rogue | Rare | Spell | 5 | |||
|
Lesser Pearl Spellstone Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) |
Paladin | Rare | Spell | 2 | |||
|
Lesser Ruby Spellstone Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.) |
Mage | Rare | Spell | 2 | |||
|
Lesser Sapphire Spellstone Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.) |
Shaman | Rare | Spell | 7 | |||
|
Libram of Clarity Draw 2 minions. If this costs (0), give them +2/+1. |
Paladin | Common | Spell | 3 | |||
|
Libram of Divinity Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn. |
Paladin | Epic | Spell | 4 | |||
|
Libram of Faith Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush. |
Paladin | Rare | Spell | 6 | |||
|
Libram of Hope Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. |
Paladin | Epic | Spell | 9 | |||
|
Libram of Justice Equip a 1/4 weapon. Change the Health of all enemy minions to 1. |
Paladin | Common | Spell | 5 | |||
|
Libram of Wisdom Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." |
Paladin | Rare | Spell | 2 | |||
|
Life Cycle Destroy a minion. Summon a random minion of the same Cost to replace it. |
Druid | Epic | Spell | 1 | |||
|
Lifebinder's Gift Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1). |
Druid | Common | Spell | 2 | |||
|
Lifesaving Aura At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns. |
Mage, Paladin | Rare | Spell | 1 | |||
|
Light of the Naaru Restore 3 health. If the target is still damaged, summon a Lightwarden. |
Priest | Rare | Spell | 1 | |||
|
Light of the New Moon Give a minion +3/+3. (Cast 3 spells to return this to your hand when played.) |
Priest | Rare | Spell | 3 | |||
|
Light of the Phoenix Draw 2 cards. Costs (1) less for each damaged friendly character. |
Warrior | Common | Spell | 4 | |||
|
Lightbomb Deal damage to each minion equal to its Attack. |
Priest | Epic | Spell | 6 | |||
|
Lightforged Blessing Twinspell Give a friendly minion Lifesteal. |
Paladin | Common | Spell | 2 | |||
|
Lightning Bloom Refresh 2 Mana Crystals. Overload: (2) |
Druid, Shaman | Common | Spell | 0 | |||
|
Lightning Bolt Deal 3 damage. Overload: (1) |
Shaman | Common | Spell | 1 | |||
|
Lightning Breath Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors. |
Shaman | Rare | Spell | 3 | |||
|
Lightning Reflexes Discover a Nature spell. If you play it this turn, Discover another. |
Shaman | Rare | Spell | 1 | |||
|
Lightning Rod Deal 2 damage to a friendly minion to deal 4 damage to a random enemy minion. |
Shaman | Common | Spell | 1 | |||
|
Lightning Storm Deal 3 damage to all enemy minions. Overload: (1) |
Shaman | Rare | Spell | 3 | |||
|
Lightshow Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game. |
Mage | Rare | Spell | 3 | |||
|
Lightspeed Give a minion +1/+2 and Rush. Repeatable this turn. |
Priest | Common | Spell | 2 | |||
|
Living Mana Transform your Mana Crystals into 2/2 minions. Recover the mana when they die. |
Druid | Epic | Spell | 5 | |||
|
Living Roots Choose One - Deal 2 damage; or Summon two 1/1 Saplings. |
Druid | Common | Spell | 1 | |||
|
Living Seed (Rank 1) Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.) |
Druid | Rare | Spell | 2 | |||
|
Load the Chamber Deal 2 damage. Your next Naga, Fel spell and weapon cost (1) less. |
Demon Hunter | Rare | Spell | 3 | |||
|
Love Everlasting Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn. |
Priest | Legendary | Spell | 3 | |||
|
Lunar Eclipse Deal 3 damage to a minion. Your next spell this turn costs (2) less. |
Druid | Common | Spell | 2 | |||
|
Lunar Visions Draw 2 cards. Minions drawn cost (2) less. |
Druid | Epic | Spell | 5 | |||
|
Maelstrom Portal Deal 1 damage to all enemy minions. Summon a random 1-Cost minion. |
Shaman | Rare | Spell | 2 | |||
|
Magic Trick Discover a spell that costs (3) or less. |
Mage | Rare | Spell | 1 |