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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Landscaping
Summon two 2/2 Treants.
Druid Common Spell 3
Landslide
Deal 1 damage to all enemy minions. If you're Overloaded, deal 1 damage again.
Shaman Rare Spell 2
Lava Burst
Deal 5 damage. Overload: (2)
Shaman Rare Spell 3
Lava Flow
Deal 2 damage to the lowest Health enemy three times. Overload: (1)
Shaman Epic Spell 3
Lava Shock
Deal 2 damage. Unlock your Overloaded Mana Crystals.
Shaman Rare Spell 2
Lay Down the Law
Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it.
Paladin Rare Spell 2
Lay on Hands
Restore 8 Health. Draw 3 cards.
Paladin Epic Spell 6
Lazul's Scheme
Reduce the Attack of an enemy imnion by 1 until your next turn. (Upgrades each turn!)
Priest Epic Spell 0
Leeching Poison
Give your weapon Lifesteal this turn.
Rogue Common Spell 1
Lesser Amethyst Spellstone
Lifesteal. Deal 3 damage to a minion. (Take damage from your cards to upgrade.)
Warlock Rare Spell 4
Lesser Diamond Spellstone
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.)
Priest Rare Spell 7
Lesser Emerald Spellstone
Summon two 3/3 Wolves. (Play a Secret to upgrade.)
Hunter Rare Spell 5
Lesser Jasper Spellstone
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.)
Druid Rare Spell 1
Lesser Onyx Spellstone
Destroy 1 random enemy minion. (Play 3 Deathrattle cards to upgrade.)
Rogue Rare Spell 5
Lesser Pearl Spellstone
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Paladin Rare Spell 2
Lesser Ruby Spellstone
Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.)
Mage Rare Spell 2
Lesser Sapphire Spellstone
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.)
Shaman Rare Spell 7
Libram of Clarity
Draw 2 minions. If this costs (0), give them +2/+1.
Paladin Common Spell 3
Libram of Divinity
Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn.
Paladin Epic Spell 4
Libram of Faith
Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush.
Paladin Rare Spell 6
Libram of Hope
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Paladin Epic Spell 9
Libram of Justice
Equip a 1/4 weapon. Change the Health of all enemy minions to 1.
Paladin Common Spell 5
Libram of Wisdom
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Paladin Rare Spell 2
Life Cycle
Destroy a minion. Summon a random minion of the same Cost to replace it.
Druid Epic Spell 1
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Lifesaving Aura
At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns.
Mage, Paladin Rare Spell 1
Light of the Naaru
Restore 3 health. If the target is still damaged, summon a Lightwarden.
Priest Rare Spell 1
Light of the New Moon
Give a minion +3/+3. (Cast 3 spells to return this to your hand when played.)
Priest Rare Spell 3
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Lightbomb
Deal damage to each minion equal to its Attack.
Priest Epic Spell 6
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Lightning Bloom
Refresh 2 Mana Crystals. Overload: (2)
Druid, Shaman Common Spell 0
Lightning Bolt
Deal 3 damage. Overload: (1)
Shaman Common Spell 1
Lightning Breath
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Shaman Rare Spell 3
Lightning Reflexes
Discover a Nature spell. If you play it this turn, Discover another.
Shaman Rare Spell 1
Lightning Rod
Deal 2 damage to a friendly minion to deal 4 damage to a random enemy minion.
Shaman Common Spell 1
Lightning Storm
Deal 3 damage to all enemy minions. Overload: (1)
Shaman Rare Spell 3
Lightshow
Shoot two beams at enemies that deal 2 damage. Shoot one more for each Lightshow you've cast this game.
Mage Rare Spell 3
Lightspeed
Give a minion +1/+2 and Rush. Repeatable this turn.
Priest Common Spell 2
Living Mana
Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.
Druid Epic Spell 5
Living Roots
Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Druid Common Spell 1
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Load the Chamber
Deal 2 damage. Your next Naga, Fel spell and weapon cost (1) less.
Demon Hunter Rare Spell 3
Love Everlasting
Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn.
Priest Legendary Spell 3
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Maelstrom Portal
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.
Shaman Rare Spell 2
Magic Trick
Discover a spell that costs (3) or less.
Mage Rare Spell 1